The Asiri #1 is a design document that more or less resembles a story (spoilers)
I know I donât tend to review a lot of comic books â by which I mean, I donât think to write comic reviews like I think of writing reviews for other stuff which I never write â but something about The Asiri #1 feels unusually compelling for me to address, possibly because Iâve had an interest in its creatorâs YouNeek Studiosâ whole mission statement for a while â an expanded superhero/fantasy fiction universe centered around African characters and inspired by African culture, spanning across centuries of history, something that I went actively looking for when I was hunting for any non-American or European made superheroes I could read. But it could also be that a lot of my impressions of it let me elaborate on some more general opinions and thoughts I have about things beyond itself like comics in general, fiction in general, etc.
In any case, I have to say that interested as I am in the overall goal of the studioâs output as a whole, unfortunately my impression of the book, at least as of #1 is that itâs rather lackluster, I might even go as far as to say itâs kind of bad, which is pretty disappointing. I donât want to rag on it too much when itâs such an indie, underdog project, setting out on the pretty portentous mission of single-handedly carrying the torch for African and African-inspired superhero stories, so for this review Iâll be adopting a more constructive tone than the much more mean spirited way I would adopt for something I genuinely despise â and oh do I have fun being mean spirited about things I despise, but today I donât feel so spiteful in my heart so letâs have an easier time for this one.
To summarize briefly, The Asiri is an afrofuturist book about the West African civilization of the same name, that develops highly sophisticated technology with the use of some type of techno-spiritual power called Inkra, and that eventually colonizes Mars, and we start the story at a point at which they have to defend it from an old enemy. The book centers around a group of ten heroes called The Ascended, which is your superhero team for this book; they each have their own powers, role in the group and generally things theyâre âaboutâ. Thatâs a bit deceptive as a premise, however, for what weâll see the most of, at least in the first volume of this series, is a lot of politicking: the main characters are not just legendary heroes, they also comprise the ruling council of the Asiri society and because the book is set during a major political crisis, naturally thereâs a lot of discussion about political strategy and scandal and so on.
My issues with this book already start with the premise. Not because of the political drama, mind you. In fact, in theory, I should be fully on-board with this bookâs entire deal, because I actually love political drama, and Iâve seen it integrated well into superhero stories before. Rather, my grievance is that I have kind of ambiguous feelings about afrofuturism as a genre. In theory, the idea of exploring advanced technology in an African setting with such focus on the African aspect of it invites an opposition to, perhaps direct defiance of, popular socio-historical narratives surrounding Africa that aim to present it as technologically void, its people savages and simpletons who cannot really build anything sophisticated, simply scavenge and steal from their betters; it potentially questions also popular truisms around technology itself, especially the apparent belief there is in peopleâs minds and in sci-fi of some kind of manifest destiny for technology that is the inevitable shape for it to take through an inevitable progression, rather than shaped by the circumstances and needs of the people who develop it.
In practice, of course, the term can be and often is used to designate what is really just any sci-fi with black people in it, at which point the use of a separate category that sections off black characters and artists away from all the, presumably, ânormalâ sci-fi starts feeling a little condescending. Not only that, but laying it on thick enough that the civilization in question is super duper advanced like no other runs the risk of coming across as a little petulant and insecure. It can somewhat feel like you do agree with the general notion that black people are less âadvancedâ if the only way you can imagine them/us excelling at technology under is blatantly unrealistic circumstances. Thatâs merely an aside, however, and not actually the trouble I have with the genre. Itâs more so my general problem with the âfuturismâ part of afrofuturism, because I donât like sci-fi in general. I tend to find its fixation with technology boring at best and ideologically objectionable at worst. Aside from specific subgenres like cyberpunk, sci-fi as a whole tends to be very uncritical of the notion that technological advancement is always good and desirable, and capable of solving humanityâs problems; Iâm an anti-civ; I donât much care for any of that.
The other immediate concern I have with the book is the amount of characters, a problem easily illustrated by the cover of the book. This thing is absolutely crowded. Ten is a lot of characters for the readers to instantly take in and internalize as on equal footing with each other, which you have to assume you should do given how equalized they all are â they are more or less all lined up in just such a way that none of them stands out or at least seems like theyâre supposed to stand out.
Consider for a moment that the characters on the very end of the line on both sides, king Kafan (left), and general Ankor (right) are the first ones to have a dialogue scene and be introduced in these character profile pages that open each chapter. The overall impression you get is that they will be more focused on than some of the others, but the cover gives you no such indication â at most, they are shown as taller than the rest, and that is simply because they are, physically, taller than the rest.
(Admittedly these look really sick.)
They also made the, while kind of cool, mostly misguided decision of having their normal selves looking up at their koraa forms (aka when they have their superpowers turned on) so while there are only ten characters on the cover, at first glance it appears to actually have twenty main characters. It doesnât help that some of them donât quite look like their activated equivalents when seen as normal and from behind. It also doesnât help that the koraa form design, well, it looks pretty damn evil â when I see silver skin I tend to think of Bizarro Superman first and Captain Atom second â so you might instead assume that figures facing you are the antagonists of the story, which is also a pretty bad first impression.
Not only that, the visual design of the characters themselves is not sufficiently distinctive, and thatâs almost entirely to blame on the coloring choices: even though their costumes appear to look different from each other from their back poses, the coloring has averaged out everything in such a way that it feels very minimal. It just looks like a sea of purple and yellow with very little to distinguish between shapes. And beyond that, their frontal poses display even less difference in overall design. There are quite literally two men wearing the same armor, and with the same haircut and beard style.
Compare and contrast with this cover of Justice League International, a very iconic one thatâs been recreated and reused for trades about a dozen times so I canât for the life of me find the original.
Despite being apparently blander, it does a better job than The Asiri #1 at conveying and distinguishing the characters in the team: first, by arranging them in a way where your eyes focus on only some of them and not all of them at the same time â Guy Gardner is smack dab in the middle and in front of the group, and is the only one saying something: you can tell heâs going to be more prominent than the other ones. Also particularly centered in this image are Blue Beetle and Batman, right behind Guy. The rest of the characters, most of which are less known, are surrounding them, not taking up as much space. Some are even partially cut off. Thereâs a much more natural flow of attention.
And then crucially, of course, the characters themselves look different enough. Now, donât get me wrong, I would never be one to accuse comics of having a flourishing level of body or ethnic diversity â or any â but superheroes have thus far fared off pretty okay by having characters distinguishable at least in costume, which I think you can say this cover does a decent job at. All of the characters have designs which are simultaneously simple while still maintaining major marked differences: varying levels of face coverage, type of coverage, garment shape, and, of course, most of all, color. The characters each have a very consistent, very distinctive color scheme, which the colorist for the cover bothered to convey.
This pastiche of it made years later further reinforces the point. The most important characters are generally taking up a more privileged space on the page, and now there are more of them, with Guy seemingly remarking on it, as if to say that no, you donât have to be on board for every single one of these nobodies right away, you can stand to focus on the ones you know. Which, incidentally, is a luxury that The Asiri #1 doesnât share: all of its main characters are brand new to this book; the reader is not expected to be familiar with any of them. Which only makes it more important to distinguish them right away than for the average superhero book that utilizes preexisting characters.
Iâm much belaboring the point of the cover here, and its because these art direction and design problems are present in the rest of the book as well. The first real scene of the book is an all out battle between our main characters and an opposing force we have yet to make sense of (the start of the story skips ahead).
Something about the way itâs presented feels very jarring, and it took me a while to identify that itâs because the coloring is so inadequate. Itâs a clear, normal looking sunny day and the scene is made up of bright colors that convey no tone in particular, but especially not the tension supposed to be conveyed. It is full of yellow in everyoneâs armor and weapons and the lighting, which gives it a weirdly upbeat look. It has pretty much the same palette as the next scene, which is a pretty lighthearted scene of a teacher giving a lecture to some very excited children.
It just doesnât feel right. I feel like a scene like that, in comparison, would be more suited to a more red tint, as is very common to see in comic scenes depicting war or large-scale conflict â hey, it may be clichĂ©, but itâs clichĂ© for a reason.
(Although, try not to let it get to Teen Titans: The Culling levels of red, please.)
The lighting is also flat in general, which makes the characters and backgrounds themselves look bi-dimensional, and it clashes heavily with the many places in the art where there is texturing that doesnât feel well integrated with the shapes theyâre on top of. Gives it a little bit of a Chowder effect, except, well, static. Itâs not like it never works, in some places the textures are integrated better than others, even if clearly through use of liquify tools and the like. I understand this is a bit of necessary corner cutting because hand drawing your textures and patterns so that they always fit the physical shape theyâre applied to is very time consuming, and probably unfeasible given how prevalent complex patterned/textured fabric is in African clothing. It just works better in some places than others.
(Various levels of integration here.)
Furthermore, I feel the need to point out (perhaps a bit late for how long I spent focused on the negative aspects) how once the action pauses and the characters get talking, and we get a good look at their faces up close, itâs clear that their designs are actually quite distinctive, which is something very worthy of praise in a comic book.
(Even if itâs obvious for some of them what celebrity theyâre faceclaiming.)
It may not have the most expert design principles in the industry for the costumes, but in terms of what the actual people look like, it far exceeds the standard set by the average superhero comic coming from the big two â one need only to see a panel of Batman and Superman together whenever a writer has the brilliant idea to have them interact outside of costume to feel like someone is pulling a prank on you because yes, the two main characters of an enormous universe made up of hundreds of superheroes and super-villains are two guys who happen to look the exact fucking same as each other.
Now thatâs all well and good but what about the funny words that go in the funny books to accompany the funny pictures? Whatâs the story like? And thatâs when I feel I have to be disappointed again. The story doesnât get off to a good start, and it continues to kind of aggravate me in some ways after that too. For starters it does this thing that a lot of sci-fi does that really gets on my nerves and doesnât help me warm up on it where it renames a normal thing from the real world to something different and probably stupid, like changing the name of âdaysâ to âcyclesâ (super basic one to do, too, I feel like Iâve seen that replacement a hundred times over), and then it just tells you anyway what it is so thereâs no real reason for why the nameâs changed.
(Seriously what is even the point.)
What is also apparent from the get go about this book is that it will proceed to do a lot of exposition to me, and I guess this is a good time to mention that when I call something exposition, be assured that I mean it as a bad thing. because I have the fairly esoteric belief that exposition is not actually a real thing, and where it is, it is necessarily bad. Because what exposition is, wherever it is defined, is âconveying informationâ to the reader that they âneedâ to know.
(These children clearly already know all this information. This is the writer telling me information they feel I need to know.)
Now, I donât make aspersions on what people are looking for when they read a comic book, but on my part when I sit down with the latest issue of Gotham City Sirens or what have you I know Iâm not looking to get well informed, and I would hardly call it necessary either. Whenever I read a comic book I expect it to make me feel something â in fact, necessarily, I will be feeling many different things over the course of it â and maybe also make me think about something which will make me feel a certain way. And in essence everything in a comic book, in any story, for that matter, should have a purpose of giving me some kind of sensation, which will make me care about that aspect of the story.
(Somehow I donât feel like Iâm supposed to be emotionally invested in how their communicator thingies work.)
And this is a particularly large disparity I find because most of what I read, at least when it comes to novels, is realist and literary fiction, while most of the people who believe in what I will call âexposition theoryâ are fans of so-called speculative fiction: stories of which setting have certain aspects of its own world and how it works that the audience wonât be aware of because itâs not set in the real world, which theyâre familiar with. But this disparity is not for the reason an SF/F reader might assume. The mistaken implication seems to be that if its set in the real world the reader will simply already know everything there is to know about the setting, which is of course, ridiculous: notoriously, nobody knows everything there is to know about the universe we live in.
Rather, realist fiction does not need any notion as ridiculous as exposition because it draws no distinction between what it is telling you because you âneedâ to know it to understand the story and what is actually the story. When a realist book narrates about the setting, about what the houses in the town look like, what bird species is flying by, what time of day it is, that is not âexpositionâ, it is the story. It is telling you these things assuming that you already care about them for their own sake because you are supposed to. If you donât, that is not because the story is âexpositingâ about the setting, it is because its narration failed to be interesting. In InĂ©s of my Soul, InĂ©s doesnât tell you about Pedro de ValdivĂaâs wife that he abandoned in Spain so that youâll âunderstandâ why her romantic entanglement with him is scandalous, or for that matter, all manner of colorful characters whose presence in the book is minimal, but whose impression on the narrative is meaningful and exciting; youâre supposed to care about their brief tenures on it for their own sake.
And I simply donât believe SF/F has any excuse to treat itself any differently in that regard, because much like I donât need Chinua Achebe to tell me about how trials work in igbo culture for any other type of infraction than the one he depicts happening in Things Fall Apart, which in turn he need not tell me about before it happens; so too does this book not need to tell me about how their spaceships work unless those specific mechanic details happen to matter for the characters at the time that it tells me about it. Because otherwise it doesnât feel like they are telling me a story, it feels like they are relaying information that they feel Iâll âneed to know for laterâ.
And thatâs what a lot of reading this book feels like. Not like Iâm being told a story, but that Iâm being relayed information so that I can understand a story that might eventually happen later, and in a lot of ways it feels like it never does. Because some 100 odd pages into this 140 page juggernaut the characters still say things in a way that feels very little like they are living a story and very much like they are discussing something simply for the benefit of informing me about something. The impression that I get is that even when the characters are talking about themselves, about their backstories, their feelings and their relationships, they do so in an unnatural matter-of-factly manner such that I feel more that the writer is trying to inform me about them rather than let me know them.
(This feels more like itâs telling trivia about their marriage than characterizing either of them as the type of people who say stuff like that.)
Now a wise reader may recognize my argument here and think âisnât that just a flamboyantly overdrawn way of saying the story fails at âshow donât tellâ?â, and in a way it is indeed my own insufferable contrarianism that sours me on the use of the term, but I also have principled opposition to the âshow donât tellâ clichĂ© because I think its framing is backwards: itâs not that you should âaddâ emotion and a sense of something actually happening to the âinformationâ you give your reader so you can make them care about it, itâs that if youâre seeing a story as information in any way in the first place youâre already going about it the wrong way. If you find whatever youâre telling interesting and exciting, you should just get on with it. If you are telling them something that isnât interesting, and you just feel that it âneedsâ to be there because of something else that comes after, it should not be there.
(Although it is pretty ironic that they wrote this in.)
And this endless stream of information devoid of emotion, ironically, makes the story very confusing and hard to follow, because while Iâm caught in the midst of trying to memorize what amounts to context-free trivia about an overwhelming amount of characters very quickly, I soon find myself realizing that I donât actually understand what any of them is presently doing and why, or how exactly one scene follows from another. I can get the general gist of what the story is about and how the characters are involved in it, but the progression itself is difficult to ascertain, and thereâs little sense of narrative tension (again, much information and little emotion) to make me feel like weâre going anywhere at all.
Itâs only really around page 110 that I start feeling like the book is telling a story rather than relaying information. Characters finally start feeling and thinking things in the present for their own sakes, rather than retroactively for my benefit. And by then, I kind of feel like itâs too little too late to make me care about the majority of what it spent all those previous pages expositing about to me rather than telling me a story about.
I feel like there is somewhere here the hints of an actual story. There were a handful of scenes that worked, in the sense that they made me feel something; but overall the book feels less like a story and more like a design document for one. There are a lot of concepts I can imagine someone wanted to fit in a story, and a lot of character outlines, but itâs like they didnât quite finish incorporating those into a story proper. They started doing it, but then some kind of natural disaster happened and they published under-construction steel beams of it instead. In which case, I guess Iâll see if I can channel my interior âold man stopping in the street to watch a construction siteâ and check back in come volume #2 to see if they managed to get some walls raised up in here.