(WIP) Some base geometry for electricity nodes. Works as an enemy that cannot be killed. But maybe you can turn it off... Hehe ;)
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(WIP) Some base geometry for electricity nodes. Works as an enemy that cannot be killed. But maybe you can turn it off... Hehe ;)
Electricity VFX for new nodes (work in progress). Works as an enemy that cannot be killed.
New node for the game (new mechanic). This node allows the player to skip one turn. This means that the enemies take 2 turns in a row.
Testing a small disappearance animation when capturing enemies in my game ;)
First video to post with no character animations. Development in progress :)