(WIP) Some base geometry for electricity nodes. Works as an enemy that cannot be killed. But maybe you can turn it off... Hehe ;)
TVSTRANGERTHINGS

Origami Around
Show & Tell

❣ Chile in a Photography ❣
"I'm Dorothy Gale from Kansas"
noise dept.
Misplaced Lens Cap

No title available

祝日 / Permanent Vacation
trying on a metaphor

oozey mess

#extradirty
Jules of Nature
occasionally subtle
wallacepolsom
Alisa U Zemlji Chuda
Cosmic Funnies
hello vonnie

pixel skylines

Kaledo Art

seen from T1
seen from France

seen from United States
seen from China
seen from United Kingdom
seen from United Kingdom
seen from Indonesia

seen from Ireland

seen from United States

seen from Malaysia

seen from United Kingdom

seen from Singapore

seen from Türkiye

seen from Canada
seen from United Kingdom
seen from United States

seen from United States
seen from Germany
seen from Malaysia
seen from Germany
@blueskygame
(WIP) Some base geometry for electricity nodes. Works as an enemy that cannot be killed. But maybe you can turn it off... Hehe ;)
Electricity VFX for new nodes (work in progress). Works as an enemy that cannot be killed.
New node for the game (new mechanic). This node allows the player to skip one turn. This means that the enemies take 2 turns in a row.
Testing a small disappearance animation when capturing enemies in my game ;)
First video to post with no character animations. Development in progress :)