Faoladh (Fwee Luh) (Playable Race - Homebrew)
To my brother, @jwslw Thank you for enduring my non-sense. Faoladh, Wardens of Children, Lost Souls and Wounded Soldiers. It is said these Therianthropes are born to human families on the edge of civilization, and they have the ability to take on the shape of wolves, a form they use to watch for harmful Fey and other threats to society. While they rarely swear any formal service, they can often be found in careers that see them caring for the meek, supporting the local guards, or guiding others through harsh terrain, or providing their community with food. Villages that have Faoladh guardians near by often accept the loss of a handful of sheep each month as the price for being so blessed, as the Faoladh are prone to taking to their animal form and helping themselves to such a feast. Faoladh, it is said, are born understanding the language of Worg. Type: Humanoid (Human and Shapechanger Subtypes). Age: Faoladh reach adulthood around 15 years of age, and live roughly One century. Size: Medium, The Faoladh stand around 6 feet tall. Base Speed: 30 ft. / 6 squares. Typical Alignment: Any, often Rebel Moral or Social Moral. Base Languages: Sylvan, Worg, and the language of their home nation if not already listed. Faoladh Adventurers also speak Common or Oriental depending on your campaign setting. (in humanoid form, Faoladh may understand but not actually speak worg) Ability Scores: +2 Dexterity, +1 Wisdom. • Darkvision (60 Ft.) [Ancestral]: Compared to Humans, you have superior vision in conditions of Dim Lighting and Darkness. In low light conditions you can see out to a range of 60 feet as if it were normal lighting, and in darkness you can see in muted shades of gray out to a range of 60 feet. • Handy [Cultural]: You have Advantage on all Wisdom (Animal Handling) checks. You begin play Proficient in the Medicine (Wisdom) and Survival (Wisdom) skills. • Camouflage [Ancestral]: Faoladh are shapechangers who, with a standard action, can take on the form of a wolf, or change back to that of a human. While in Wolf form, Your Strength, Dexterity and Constitution scores change to those of the the wolf but your Intelligence Score, Wisdom Score, Charisma Score, and Hit Points are unchanged. While in Wolf Form you may not use any class abilities or manipulate any item that requires fine motor skills. While in Wolf form you are considered Proficient in the Deception Skill (Charisma) when attempting to pass as a normal wolf, and while in wolf form you have Advantage on all Dexterity (Stealth) checks. You may speak Worg in wolf form. • Warden of the Meek [Cultural]: You begin play knowing the “Spare the Dying” Cantrip. You may cast this Cantrip in wolf form. • Immunity [Ancestral]: You are Immune to Lycanthropy and starting at 3rd level have Advantage on all saves vs Diseases and Curses.

















