50 posts! Now to make 50 more pieces of art!
trying on a metaphor
2025 on Tumblr: Trends That Defined the Year
styofa doing anything

blake kathryn
Jules of Nature
No title available
$LAYYYTER

ellievsbear
Monterey Bay Aquarium
occasionally subtle
Cosmic Funnies
art blog(derogatory)

Andulka
let's talk about Bridgerton tea, my ask is open
Peter Solarz
DEAR READER
RMH
sheepfilms
Lint Roller? I Barely Know Her
will byers stan first human second

seen from Australia

seen from United States

seen from Singapore

seen from Malaysia

seen from Czechia

seen from United States
seen from United States

seen from United States

seen from Pakistan

seen from Malaysia

seen from Türkiye

seen from United States

seen from Canada

seen from Malaysia

seen from United States

seen from South Africa
seen from Philippines

seen from United States

seen from United States
seen from United States
@brownwolffm
50 posts! Now to make 50 more pieces of art!
Experimental piece involving resin sand
Done with metalliac paint
Submission for the San Diego County Fair. I used gold paint for accents.
Icon for a local event.
Did a new, more professional looking icon for myself.
100 likes! I just want everyone to know I’m still active here.
So I drew the California Tower for Father’s Day.
This is what I can draw back in 2003. Yes, this is made with stippling and no Photoshop!
Can you name five things that are important in character design.
1. Good idea: You need to have a clever, thought out idea for a character. You can often think of really creative designs with combining really innocuous topics- like mixing character, personality and professions/hobbies in new ways.
2. Personality: People need to not FUCKING FORGET THIS. No only is there a large abundance of very generic fursonas (wolfdogcatthings), but a large portion are essentially without a defined personality. If it helps any, make the character have a cartoonish/exaggerated personality to often match the stylistic exaggeration of illustration.
2b. Good ways to define personality is think of very poignant topics:
Demeanor: how are they normally, how do they react to meeting people or approaching situations
Hobbies/Profession: What a character does and what he thinks about what he does can tell a lot about what that character is like
Appearance: How a character carries himself, dresses, posture, expressions, gestures- all these can convey personality
3. Visual Appeal: Part of this IS understanding basic design principles but it is something to keep in mind. Having a good style of which to design the character in, keeping to basic curves and shapes- a consistent flow in their design works. Using colors that are within proper schemes- LEARN THESE (complimentary, analogous, etc).
Color schemes are equivalent of musical chords- there are “rules” about what mixes and how, and the wrong one being out of place will cause absolute discordance.
PS. Another note concerning color- colorless colors and full saturation colors, don’t fucking use these please. When a character has a colored design with a distinct black or white in the design (Like Buck’s underbelly) slightly tint it with some of the color of the design, it makes the black/white look a little warmer or cooler and blend better with the design.
And avoid at all costs using full saturation colors like FFFFFF black or 000000 white or FF0000 because these look disgusting and horrible, stick out far too much or assault the eyes too much. Unless used with absolute reasons (like lineart, full bright colors, computer consoles) a character itself should never have stark colors
And finally is uniqueness in visual appeal, a character needs to LOOK like something special and unique, especially if drawn next to characters of the “same species”. Imagine all these characters human or the same species and think of how you would differentiate them without color or clothes. Give them “features” and EXAGGERATE them, with furry and cartoon characters this is even easier. A good example among my own work is how I differentiate Bucky and Kate (two cats)
Even with markings and clothing removed, you can distinguish between the two simply by their appearances (and expression). My art style itself is fairly subtle concerning these features for most characters but there are others who take these to a higher level and look fantastic with it.
4. SIMPLICITY: FOR FUCK’S SAKE PEOPLE, keep characters simple- this applies visually, with personality or backstory. This does not mean a character cannot be diverse, interesting or even complex- this means don’t make them convoluted, overactive, busy, or a cacophonous mess. Use a little less belts, a little less lines, a little less stripes, pouches etc… And when it comes to personality and backstory, you shouldn’t be confusing people are making them ask for clarification UNLESS THAT IS YOUR INTENT. Describe your character in a few words without using their species or profession. Kind, gentle, cordial, amiable. OR Abrasive, egocentric, callous, cynical. You don’t need fucking cliffnotes to explain things.
5. Progression: Artists progress, develop and change, and so do characters. Play with characters, write for them, roleplay them, experiment with different designs, tweaks and styles. Use references, reference other artists, commission other artists and see their variations. Let a character grow and progress, and if they can’t or they seem stale- REDESIGN them. Don’t be ashamed of changing or tweaking what they are for something better
Commission for a guy who works with Bitcoin for a living. If you don't get the joke, just read what the coin said.
I am making more of these badges for $20 a pop! If you are interested in those, email me at brown.wolf AT gmail.com
The top one is only colored and lettered by me; Stephen did the line art. The bottom one is completely done by me. These are the two posters we are planning on selling during the Hearth's Warming Eve event in San Diego.
If you want to attend, just click on this link and follow the directions: http://orderofthefriendship.com/2014-hearths-warming-eve/
Happy Halloween everyone!
Presentation is Important
Every now and then I’ll critique lettering or presentation in an amateur comic. Common problems are terrible font choices or word bubbles that are obviously an afterthought. Usually when I bring it to the person’s attention I get the reply of “it’s just a font” or “comic sans has the word comic in it, X-Men uses it” (no it doesn’t)
I want to remind anyone that has ever wanted to do comics professionally that presentation matters. Lettering matters. Coloring matters. Penciling matters. Inking matters. Editing matters. Story matters. I understand that we all want to be rock star pencillers or writers and lettering is just for peasants, but if you want to be a professional, you need to at least act like you care about what you’re doing.
Nothing says “I don’t give a shit about what my work looks like” than Comic Sans or Times New Roman in a poorly constructed word bubble. It’s all too often that people will tell me they do all their lettering at the last minute and it really shows. Don’t do that.
Here are some handy dandy tips on not only lettering, but overall presentation. (note, I am not a professional letterer so I am not an expert on the subject. But bare minimum I know how to not make it hideous)
If the font can be used in a term paper, it does not belong in a comic.
If the word “comic” is in the font title, that does not mean it’s a good font for comics. If you see the font being used by soccer moms in PTA letters or being used on shady business establishment signs, you probably don’t want to use it.
Some of the best comic lettering fonts on the planet can be found at http://www.comicbookfonts.com/ they are pricey, but can be found for sale all the time. People that don’t want to spend money on fonts can find perfectly acceptable fonts at http://www.blambot.com/
Care about text placement. There should not be 5 miles of space around your dialogue in the word bubble.
Plan your pages better. Stop sticking 5 paragraphs into a tiny panel. That will never ever work and will waste time. If you need a lot of dialogue in a panel, draw it that way.
Transparent word bubbles aren’t a good idea. If you didn’t want to cover the character, you should have laid the page out better.
Colored fonts and word bubbles are rarely appropriate. Really the only times I can think of is for a really evil character. In 90% of cases, you should be smart enough to lay out word bubbles in a way that does not make it confusing for the reader. You should not need to color code dialogue like a crappy anime fansub from 2005.
If you can’t digitally color, don’t do it in something you’re getting paid to do. No seriously. It’s too often I see someone color a comic page they intend to show prospective employers and are like “lol I’m just starting to learn to color”. No. Don’t do that. If you’re just doing it for fun as practice, that’s totally fine as obviously you have to start somewhere. But it’s not okay if you want to get HIRED for something.
Just because you’re good at coloring traditionally, doesn’t mean you’re good at coloring digitally. They’re two different things. I’ve seen so many amazing traditional artists that apparently throw out all knowledge of color theory the second they try digital coloring. It’s normal to need time and practice to get used to it, but don’t forget your basics when you make the jump to digital. If you wouldn’t do it in a painting, it shouldn’t be in your Photoshop work.
Hideous shape brushes and default Photoshop textures are terrible. Texture is awesome, but not when it’s a piece of crap brick or rock texture getting shat out of a Photoshop filter.
Work at no smaller than 300 DPI if you’re working digitally.
Scanning is not hard. Stop acting like it is. Know how to properly scan your lineart, because nothing says “I don’t want to be hired” like poorly scanned lineart. (also your colorist will stab you)
If you’re not drawing digitally, paper choice matters. Lined paper is not okay. You don’t have to necessarily draw on fancy expensive Blue Line Pro paper, but if you have any interest in selling originals ever, don’t use shit paper.
Buying a tablet or a Cintiq when you’re not very good at drawing will not automatically make you a better artist. I work on comics digitally for a living and I don’t even own a Cintiq because I don’t think I need it. If you want to start learning how to draw digitally, be reasonable and buy a Wacom Bamboo/Intuos. (Bamboo is dead now. The new line is Intuos and Intuos Pro, beginners want Intuos) But don’t go into it thinking it will make you a better artist. A tablet is a tool like anything else and it will not polish a turd. It’s all too often I see people starting out dumping $1000+ on a Cintiq because they think it will make them better artists. You don’t buy a fucking $2000+ guitar when you can’t even play a song.
You don’t have to color digitally, but be aware it’s not viable for monthly comics in most cases. You can only pull it off if you are a speed demon. I only know of 1-2 artists that is able to do it on a monthly series.
Hope this is helpful! When I went to art college, teachers took off points if pieces weren’t mounted and wrapped properly. I hated it at the time, but it taught me how important it is to present your work like you care about it. The earlier you start, the better.
Here is a drawing I have created for Dr Wolf and Crowne Prince.