Older stuff of me... just the beginning of something... and the end of something to begin new things... Early souls-like project in Quake engine... due to lots of limitations, I decided to go with Unity... was a hard decision, believe me. Kinda heart breaking for me but productivity is better there, and Quake engine has serious limitations. I found not worth of trying hard to bypass them. Made lots of changes in the engine itself for some features: detect material types like HL1 did, custom camera movements, custom collision hulls (also needed to program the bsp compiler), md3 tag support, custom animation speeds, texture animation speeds, etc... Long list. Just doesn't worth the time and energy... Unity can do everything.











