NiGHTS [Spectral Sign]
I freehanded this out a couple times to get a feel for a more expressive pose with NiGHTS, since the design is so lanky and expressive in ways I don't think it really ever gets pushed.
Cosimo Galluzzi
YOU ARE THE REASON

祝日 / Permanent Vacation
d e v o n
DEAR READER
Monterey Bay Aquarium
One Nice Bug Per Day
No title available

blake kathryn

#extradirty
Alisa U Zemlji Chuda

Janaina Medeiros

No title available
Aqua Utopia|海の底で記憶を紡ぐ
let's talk about Bridgerton tea, my ask is open

★

Kaledo Art
2025 on Tumblr: Trends That Defined the Year
taylor price

Product Placement

seen from France

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seen from Malaysia

seen from Italy
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@captainquixotic
NiGHTS [Spectral Sign]
I freehanded this out a couple times to get a feel for a more expressive pose with NiGHTS, since the design is so lanky and expressive in ways I don't think it really ever gets pushed.
Ecco
possibly one of the craziest inspirations for a video game. if you know you know
Tillis [Burning Rangers]
i really wish I had access to a model to directly reference- I tried to rip from Burning Rangers but got lost pretty quick.
Gum [Splatterstreet]
so much paint its getting into your outline!
NiGHTS [Cheeky Smile]
saturn NiGHTS was properly unhinged. I feel like modern iterations miss the fact hes a reformed nightmare being so they dont make him look as cheshire as he could be
Vectorman
vectorman is one of the greatest character designs ever because its just a bunch of green spheres
Back to SkullGirls for some more Alt references, this time for Robo-Fortune: the robotic version of Ms. Fortune built by Brain Drain to destroy her.
Samus Aran
Mega Man
Master Chief
Iron Man
Motoko Kusanagi - Ghost in the Shell
The Terminator
Vectorman
R-DASH 5000 - PONY.MOV
Virtual Boy
Some Sega Lads!
Swamp Boss - Vectorman 2
This highly unusual monster is composed of a massive, lantern-like central body with a hexagonal pattern, with two legless insect bodies sprouting from it. It floats around while the heads spit fireballs at Vectorman. It seems to have no limbs anywhere.
What a strange design!
Jet Plane ‘Vectorman’ SEGA Mega Drive
Lightning Flash ‘Vectorman’ SEGA Mega Drive
Bakeru
If you ask people who grew up in a specific gaming generation, Konami was one of the legends of the video game industry. It produced numerous franchises such as Contra, Castlevania, Metal Gear, Silent Hill, and even many successful licensed games such as their Teenage Mutant Ninja Turtles games. Ultimately, talent and leadership are what makes a company, and the company has had multiple exoduses that resulted in the formation of other talented companies founded by ex-Konami employees. These include Treasure (Gunstar Heroes, Light Crusader, Sin and Punishment: A Successor to the Earth), ArtPlay (Bloodstained: Ritual of the Night), Kojima Productions (Death Stranding) and GoödFeël. GoödFeël in particular was founded by former Konami programmer, Goemon producer/director and Ebisumaru namesake, Etsunobu Ebisu. It started out making Japan-only educational games such as English Training and Training Quiz for about three years, before transitioning into action games with a light-hearted feel. GoödFeël is probably best known for their Nintendo-published games, of which there are quite a handful, including Yoshi’s Woolly World, Kirby’s Epic Yarn, Wario Land: Shake It! and Princess Peach: Showtime! In addition to those, however, GoödFeël has developed a few games that were not published by Nintendo. These include the company’s early educational titles, plus two action games at time of writing this article: Monkey Barrels and Bakeru. Monkey Barrels is a low-mid budget top-down twin-stick shooter involving monkeys. Bakeru, meanwhile, is a possible spiritual successor to the Goemon series with a style of its own.
Read more...
Sega Ages 2500 (3D-Ages / Sega - PS2 - 2003-2008)
Pt.1—————————————————————- 0:00 Sega Smash Pack Music 2:35 Industrial Spy Operation Espionage Music 6:00 Phantasy Star Generation 1 1:00:10 Virtua Fighter 2 1:59:50 Panzer Dragoon 3:07:40 Fighting Vipers 4:14:20 Space Harrier 5:33:55 Golden Axe 6:48:40 NiGHTS Into Dreams Attract Mode 6:57:15 Dragon Force Pt.2—————————————————————- 0:00 Sonic R - Work it Out 4:45 Virtua Fighter 5 - Customization Theme 8:50 Sega Classics Collection Menu 10:55 OutRun 53:20 Alien Syndrome 1:14:25 Columns 1:23:40 Fantasy Zone 1:41:05 Monaco GP 1:51:00 Bonanza Bros. 1:55:40 Virtua Racing 2:08:50 After Burner II 2:33:55 DecAthlete Collection 3:23:20 Phantasy Star Generation 2 4:09:50 Space Harrier Complete Collection 4:57:05 Gunstar Heroes Treasure Box 5:56:15 Last Bronx 7:26:05 Dynamite Deka 8:32:15 Galaxy Force II 9:09:40 Virtual-On: Cyber Troopers 9:40:30 Sonic Gems Collection Menus 9:56:05 Sonic R 10:32:20 NiGHTS Into Dreams 11:25:05 Phantasy Star Complete Collection
Sonic X-treme Misc.
[Sonic X-treme Part 3/3]
Just a bunch of miscellaneous Sonic X-treme development stuff I thought was cool but couldn't fit into something more concise like the 2 previous posts
It might not look like it, but that's a lot of polygons for 1996. At one point they actually intended to use some pretty interesting techniques for creating curved, non-standard, triangular polygons but the idea didn't stick
Who else wishes we had more Gunstar Heroes games to play?
Hell to the fuckin' yes!!!
Me: melon bread I'm going to the store do you want anythkng
Melon Bread:
I showed him the tags and he is very happy hopefully