Converted these in the midst of my sims 3 royal wedding planning. They have the ugly foot seams but at the end of the day it's the sims 3 and they aren't that noticeable in game so they still turned out p cute I think.
They are all for YA-AF, recolorable, have custom thums, and may glitch with morphed or high poly accessories. Info and updated links under the cut.
UPDATED 7/19/26: Thank you so so much to @elvgreen for fixing these and teaching me how to remove the dreaded foot seams! The 'Embellished Pearl Sandals' do still have them bc blender was being hella weird with the UV, but they are now morphed and none should glitch with necklaces/accessories! The other two shoes are now seamless!
Jius Embellished Pearl Sandals
8.2k poly || original (x)
Shake Productions Bow Heels
6.8k poly || original (x)
Jius Leather Pumps 02 (Pearls)
5k poly || original (x)
✦ . ⁺ . ✦ . ⁺ . ✦ .
Do not claim these conversions as your own or reupload. Thanks to those who reblog @xto3conversionsfinds @katsujiiccfinds @kpccfinds
If you'd like to support my conversions, consider leaving a coin in the tip jar 🤍
all found in outfits category / shoes in shoes category
NOTE: the daniela dress got some weird morphing issues that i couldn't fix yet. maybe just use it for pics idkk. those cc items caused a lot of pain tbh so idc
sfs — ᨳଓ . (loose files & rar file)
credits: backtrack, camuflaje, jius, korkassims
thanks to anyone who reblogs! 🤍 @moonlightxstar-blog @eternalccfinds @pis3update @katsujiiccfinds @florydaccfinds @simstifulccfinds
“BRAND BAGS COLLECTION - PART 1” by Demure | CC DOWNLOAD
WARNING! These bags are decorative items from the Buy mode, most of them cannot be recolored, and they have a high poly count! Therefore, they are mostly suitable for staged scenes/screenshots or lookbooks. Information about the items and a download link can be found below the cut.
CREDITS: Bergdorfverse
MORE INFO AND DOWNLOAD LINKS BELOW THE CUT ↴
BALENCIAGA HOURGLASS BAG
Recolorable - §3200 - 5k poly - Original Link
BALMAIN BEACH ARMY 42 BAG
Non-recolorable / 15 presets - §900- 4k poly - Original Link
CÉLINE MINI LUGGAGE BAG
Non-recolorable / 35 presets - §3350 - 4k poly - Original Link
CHANEL DEAUVILLE BAG
Non-recolorable / 25 presets - §3900 - 8k poly - Original Link
CHANEL PEARL LEGO CLUTCH V1
Non-recolorable / 10 presets - §12500 - 7k poly - Original Link
CHANEL PEARL LEGO CLUTCH V2
Non-recolorable / 10 presets - §12500 - 7k poly - Original Link
CHANEL PEARL LEGO CLUTCH V3
Non-recolorable / 10 presets - §12500 - 3k poly - Original Link
CHLOÉ WOODY TOTE BAG
Non-recolorable / 10 presets - §700 - 5k poly - Original Link
HÉRMES CLASSIC BIRKIN BAG
Recolorable - §25000 - 6k poly - Original Link
FENDI BAGUETTE BAG V1
Non-recolorable / 20 presets - §3000 - 3k poly - Original Link
FENDI BAGUETTE BAG V2
Non-recolorable / 20 presets - §3000 - 3k poly - Original Link
FENDI WAY BAG V1
Non-recolorable / 20 presets - §2150 - 2k poly - Original Link
FENDI WAY BAG V2
Non-recolorable / 20 presets - §2150 - 3k poly - Original Link
HERMÉS KELLY CUT CLUTCH
Non-recolorable / 40 presets - §15000 - 3k poly - Original Link
HERMÉS KELLY BAG
Recolorable - §25000 - 4k poly - Original Link
LADY DIOR BAG
Non-recolorable / 20 presets - §5300 - 4k poly - Original Link
LOUIS VUITTON LOCKME PM TOTE
Recolorable - §2500 - 3k poly - Original Link
LOUIS VUITTON ON MY SIDE BAG V1
Non-recolorable / 5 presets - §4000 - 5k - Original Link
LOUIS VUITTON ON MY SIDE BAG V2
Non-recolorable / 5 presets - §4000 - 5k - Original Link
LOUIS VUITTON SAINT JACQUES BAG
Non-recolorable / 10 presets - §3100 - 3k poly - Original Link
SAINT LAURENT CASSANDRA BAG V1
Non-recolorable / 20 presets - §2000 - 4k poly - Original Link
SAINT LAURENT CASSANDRA BAG V2
Non-recolorable / 20 presets - §2000 - 4k - Original Link
Special thanks to those who reblog! @pis3update @katsujiiccfinds @thatbelgianwaffle @florydaccfinds @eternalccfinds @simphoraa @kpccfinds @wanderingsimsfinds @patrys3ccfinds @simerieccfinds
*:・゚ Summer Bliss Collection
I think I'll be posting monthly Sims 3 CC dumps featuring all of the custom content I've created throughout the month. Instead of uploading every item separately, you'll be able to grab everything in one convenient download. It's not 100% sure thing but just a thought for now.
𓇢𓆸 Leilani Blouse
❀ 6 swatches + 1 full recolorable preset
❀ found in tops category
❀ faces: 9.221
❀ custom thumbnail
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𓇢𓆸 Leilani Skirt
❀ 6 swatches + 1 full recolorable preset
❀ found in bottoms category
❀ faces: 9.407
❀ custom thumbnail
────────────────────────
𓇢𓆸 Marina Top
❀ 1 full recolorable preset
❀ found in tops category
❀ faces: 8.353
❀ custom thumbnail
────────────────────────
𓇢𓆸 Marina Skirt
❀ 1 full recolorable preset
❀ found in bottoms category
❀ faces: 8.484
❀ custom thumbnail
────────────────────────
𓇢𓆸 Kiana Top
❀ 4 swatches + 1 full recolorable preset
❀ found in tops category
❀ faces: 9.102
❀ custom thumbnail
────────────────────────
𓇢𓆸 Kiana Long Dress
❀ 4 swatches + 1 full recolorable preset
❀ found in bottoms category
❀ faces: 6.402
❀ custom thumbnail
────────────────────────
❀ original: x
❀ credits: @backtrack-cc
ꕤ Summer Bliss Collection
Special thanks to those who would like/already rebloging my content! ♡ @pis3update@katsujiiccfinds@thatbelgianwaffle@florydaccfinds@simphoraa@kpccfinds@eternalccfinds@wanderingsimsfinds@patrys3ccfinds@joosimsfinds
More goodies I converted in my wedding prep blackout.
It's been so long since I converted these, I cant remember if I made them recolorable but if not, they should all have multiple presets. Most have custom thums. The necklaces are not morphed bc I was a bit lazy with these, sorry.
The August '25 and Orias necklaces are high-poly at 9.5k, and the Orias earrings are on the higher side at 5k poly. The rest range from 744-about 3.6k. The polycounts for each item are listed in the file name.
Credits to the following creators: Glitterberrysims, Bradford, Rimings, Sugarowlsims, and Guilettasims. I simply converted these to ts3.
✦ . ⁺ . ✦ . ⁺ . ✦ .
Do not claim these conversions as your own or reupload. Thanks to those who reblog @xto3conversionsfinds @katsujiiccfinds @kpccfinds If you'd like to support my conversions, consider leaving a coin in the tip jar 🤍
Regina-Raven Elizabeth set 4to3 Part 1 - Thigh chains
This is the first part of my 4to3 conversions of @regina-raven Elizabeth set. A gorgeous set, but very high poly and hard to convert, and right after I decided to convert the whole thing I ended up having very little time for three months...
But hey, the sexy thigh chains are finally done :)
Download SFS/Simblr.cc/Mediafire
About the " thigh chains "/ Garters:
Available for Naked, Everyday, Formalwear, Sleepwear, Swimwear, maternity and labelled as "Is revealing"
Decimated from the original, but still high poly. Polycounts in LOD0/1 range from 2688 (V3 & 4, original 3636) to 7254 (V6, originally 9720)
Due to the high polycount, only LOD0/1 are morphed.
Renumbered to start at 43000; will be fine with most accessories, but if their vertex ID ranges overlap either or both will glitch. As I don't know the range of every other cc morphed accessory out there, this is trial and error.
Versions
Morphs (Shown with V6)
Issues
V5 female has some normals issues going on. Idk. I fixed it and I export it right from blender etc, still. As I originally made it like 3 months ago and it was fine back then, I don't wanna bother anymore atp, it isn't too much of an eyesore, the metal bits just look a tad less sleek.
Any other issues, let me know asap!
Special thanks to VirtualHugs for telling me about a shader that makes the pearls extra pearly ✨✨✨
Tutorial: Renumbering Shoes/Necklaces Meshes to avoid conflicts and explosions
First of all, a huge thanks to people at MTS and to @virtual-hugs who taught me how to do it at the Creators Cave!
Also sorry for taking so long to write this! It's because I kinda struggle to write in english 😬
What will you need:
S3PE
Mesh Toolkit
Your shoe/necklace/accessory package ready, so you won't need to go back to TSRW to tweak something. This should be the last step on your CC creation workflow!
First, why does this happen?
Each CAS part has a vertices ID range, and when two parts with morphs have vertices containing the same ID, conflict happens and this is what make some meshes to explode. And this tends to happen when we put high poly shoes with morphed high poly necklaces because the shoes verts ID range is too low. Shoes verts ID starts at 30000, and accessories starts at 31500. In the pícture below there's the information provided by the Hint button at Mesh Toolkit with all the verts IDs, but it erroneusly says that accessories start a 0.
With all that said, we can try to renumber these parts verts to a different IDs to try to bypass that.
But let's go to the tutorial!
Again, your shoe/necklace package should be ready to do this, so you won't need to go back to your project in TSRW!
For this tutorial, I'll be using Arltos 109, converted by @rollo-rolls. You can do this tutorial with any CC high poly shoes/necklace, just please respect the creators TOU and do not upload it.
Note how there are tiny gaps showing when the shoes are worn with necklace! In this picture they quite imperceptible, but with some shoes/necklaces more distracting distortions might occur.
👠Step 1:
Open Mesh Toolkit, click on Package Tools tab, and in the Name Those Files tab open your package. Click on Add names, and then type a unique name for the CC part you're working on and save it. Here's what I named mine:
👠Step 2:
Open your package on S3PE, and select the LOD1 (or the LOD0, if you're working with some accessory that might have it) GEOM plus the four BGEOs (they're the morphs) and export them to a folder (just click on it with the right button, and select Export > To file...)
(see? this is why we added the names ^^)
👠Step 3:
Back in Mesh Toolkit, go to the GEOM Tools tab, then to [Re]Number Meshes tab. There, open your base GEOM mesh and BGEOs morphs accordingly.
In the "Number to start with" box, type the number which you want to start the verts ID. I'm usually going with 57000 for shoes, and with around 40000 for necklaces (so they won't conflict with old shoes that aren't renumbered).
Click on Renumber and Save. When asked, select the according number for the LOD you're working with (in this case is 1, but again, if you're working with LOD0, then select 0), and click in Continue.
Then the program will prompt you to save the renumbered mesh and morphs. It's good to create a new sub-folder for them to avoid any confusion.
These are the files we get. LOD1 is my base mesh, and the others are the morphs.
👠Step 4:
Go back to your package on S3PE. Right click on the GEOM mesh you exported before, then click on Replace, and select your new base mesh. Save and close your package.
👠Step 5:
Go back to Mesh Toolkit. Go to the Package Tools tab, and then to the Add Morphs to Clothing/Hair tab, and open your package.
Then tick the morph you will add to the package, and then in the according box (in my case,LOD1 box, but again, if you're working with a LOD0, put it in the LOD0 box) open your new morph.
Then click on "Add morph to package". A box confirming the action will pop-up.
Repeat this step with the other morphs, reminding always to tick the according morph or otherwise you might make some mistake (as adding a fit morph in the place of the fat one).
After you finished, save your package (either the current one, or save as new package).
👠Step 6:
Now test it in game! If everything was done right, you should see no distortion in the shoes and necklaces. Also check if the morphs are working as intended, because sometimes we can make mistakes!
Remember that you'll won't be able to have both the old and the new altered package since they're still the same, we just replaced the meshes and morphs.