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@cessa-sama
pict i made for local RP on FB ^ ^
now trying to draw mega sableye... but it looks different on what i had in mind =_='
1 of 2 fanart that i submit to udon megaman tribute.. too bad this one not accepted ^ ^'
mecha i made for a comic project, H20 a mecha Rahwana
same as the pict i post before.. made this for a contest on PIXIV.. same contest and actually its a set with the angel i post before since the contest theme is Angel and Demon
picture i made for contest on pixiv.. but looks like i lost ahhaah and i use it for my tumblr avatar now
Just curious on how you approach composition and perspective. I feel as if sometimes I think too hard, not really about what to draw but how to draw it and make it look interesting. The comic panels you have been doing are amazing. Any tips/references on improving my knowledge of composition and perspective? What do you think about as you lay your pencil on the drawing paper? what goes through your mind?
*STANDARD DISCLAIMER* Iâm not handing down life lessons or trying to assert that thereâs a âcorrect wayâ to draw. Iâm just trying to make perspective more approachable for thems that want to tackle it.
Okay. Letâs do this.
1. Understand what perspective is and what itâs for. Stay away from rulers while you get comfortable.
Everyone struggles with perspective because 1. itâs not well or widely taught and 2. artists tend to see linear perspective as a set of rules rather than a set of tools.
Linear perspective is a TOOL we use to create and depict SPACE. Thatâs it. Thatâs all it is. Your goal is not to draw in âaccurate linear perspective.â Stay away from the ruler and precision for as long as you can. Your goal is to create the illusion of three-dimensional space on a two-dimensional surface. Perspective is just a tool to help you construct and correct that space.
2. Know in your bones that you can ONLY learn to draw in perspective through physical practice. There is no other way.
Grab some paper and draw with me. If you match me drawing for drawing you will be more fluent in linear perspective and spatial drawing by the end of this post. Unfortunately if you donât, you wonât be.
3. Sketch around in rough perspective. NO RULERS.
So letâs make some simple space. letâs start with a two dimensional surfaceâŠ
K. We have a flat, 2D surface. Letâs create some depth by putting a vanishing point in the middle, and having parallel lines converge towards it. Make a gridded plane inside that space.
Good. Letâs make that space meaningful by adding a dude and a road or something. (Again, parallel âdepth linesâ will converge into the vanishing point along the horizon)
And now we have the rough illusion of some space. I didnât use any rulers, and itâs not perfectly accurate, but we got our depth from that vanishing point right in the middle of the page. And since we have a little dude in there, weâve got human scale, which allows us to gauge the size of the space weâve created. Gives it meaning.
You need people or cars or some recognizable, human-scale THING in there as a frame of reference or your space wonât mean much to your viewer. Watch. We can make that same basic space a whole lot bigger like this:
Same vanishing point in the same place, completely different scale, and a totally different feeling of space. Cool, right?
3. Sketch around in rough perspective MORE. STAY LOOSE.
See what sort of spaces and feelings you can create with vanishing points and gridded planes on a post-it or something. Super small, super rough. Feel it out. Pick a vanishing point or lay out a grid in perspective, and MAKE SOME SPACE. Do it. Draw, I donât know, a lady and her dog in a desert. Iâll do it, too.
Good job. LOOK AT YOU creating the illusion of space! This is how youâll thumbnail and plan anything you want to draw in space. All of my drawings start this way. I think about how I want the viewer to feel and then play around with space and composition until I find something that works.
Once you have a sketch you like, and space that you feel, THEN you can take out the ruler and make it more accurate and convincing.
4. Draw environments from life.
I cannot stress this enough. Draw the world around you, try to draw the shapes and angles as you see them, and you will âgetâ how and why perspective is used. Use something permanent so that youâll move fast and commit. I usually use black prismacolor pencil.
Youâll learn or reinforce something with every drawing. I learned a lot about multiple vanishing points from this drawing:
Learned from the receding, winding space I tired to draw here:
Layered, interior spaces:
You get the idea.
Life drawing will also help you develop your own shorthand and language for depicting textures, materials, details, natural and architectural features, etc. Do it. Do it all the time. Go to pretty or interesting places just to draw them.
Take a second and just draw a quick sketch of whatever room youâre in.
5. Perspective in formal Illustration: apply what youâve learned.
1. I always start with research. For this particular location I looked at Angkor Wat.
2. Once I had enough reference, I did a bunch of little thumbnail sketches with a very loose sense of space and picked the one I liked best.
3. Scanned the thumbnail and drew a little more clearly over it. Worked out the rough space before using formal perspective.
4. Reinforced the space with formal perspective. I dropped in pre-made vanishing points over my drawing. If I were drawing in real media hereâs where Iâd get out the ruler to sketch in some accurate space.
5. Drew the damn thing. Because I do my research, draw from life, and am comfortable drawing in perspective, I can wing it. I just sort of âbuildâ the ruins freehand in the space Iâve established, keeping it more or less accurate, experimenting and playing with details along the way. I erase a lot, too, both in PS and when drawing in pencil. Keeps it fun for me.
And thatâs what I know about composition and perspective. If you want more formal instruction on perspective and itâs uses, you can use John Buscemaâs How to Draw Comics the Marvel Way. Or If you want to get really intense about it, Andrew Loomis can help you
very good, this.
helpful..X3