Autodesk Maya Tutorials - Bevel, Bevel Plus, Import AI files - Session 19
we're not kids anymore.

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if i look back, i am lost
Aqua Utopia|海の底で記憶を紡ぐ

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art blog(derogatory)
todays bird

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Stranger Things
One Nice Bug Per Day

oozey mess
ojovivo

Love Begins
Claire Keane
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Not today Justin
noise dept.
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Autodesk Maya Tutorials - Bevel, Bevel Plus, Import AI files - Session 19
Maya Modeling Tutorial - In this Surface Modeling tutorial we look at Curve range and Output Geometry Under Tool, Convert NURBS to Polygon settings. This is a Continuation of the last Session Link for the previous session: https://youtu.be/p_oIFU_h28c
Autodesk Maya Tutorial - Surface Extrude, Loft and Revolve - Session 17
Autodesk Maya Tutorial - Maya NURBS Surfaces - Session 16
Autodesk Maya Tutorial - Understanding Curves in Maya - Session 15
Autodesk Maya Tutorial - Introduction to NURBS and Curves - Session 14
Autodesk Maya - Modify Menu Overview - Session 13
Autodesk Maya - Edit menu Overview - Session 12
Autodesk Maya - Modeling a Knife using an imported reference image in ...
Autodesk Maya - Understanding Multicut, Chamfer vertex, and Merge vert...
Autodesk Maya - Applying and Controlling Smoothness - Maya Session 09
Adding some Detailing to the Table using Bridge and Bevel tool - Maya Session 08
In this Video We look at Bevel tool, Bridge tool, Normals, Combine, Separate and Center Pivot. Using Bevel and Bridge tools how to give some detailing to the Table which we created in the last video.
Create a simple Table using Insert Edge loop tool and Extrude tool - Maya Session 07
This Video explains about the functions and settings in Insert Edge loop tool, Edge ring and split tool and Extrude tool. Make a simple table using only the above mentioned tools.
Selecting Polygon primitive components, Snaps and Constraints (Part -02) - Maya Session 06
This video is an extension of the last session. Along with it we see about the snaps and constraints in Polygon.
Selecting and manipulating polygon primitive components (pt-01) - Maya Session 05
In this Video we see about selecting Primitive Components (Vertex,Edge and Polygon) in different ways including Paint selection, Symmetry and soft selection tools. And manipulating the selected components using translate,rotate and scale.
Select, Manipulate and Duplicate in Maya - Maya Session 04
In this video we see about selecting objects. Translate, Rotate and Scale tools. Axis orientations. Duplicating the Objects and creating a simple Table using the tools learned.
Creating Primitives and Saving files in Autodesk Maya - Maya Session 03
This Session Explains about Creating primitives for the first time in Maya and Saving them using project settings.