ok last art post for tonight. those r from February i think . uhhhhhhhh yeah goodnight
Three Goblin Art

❣ Chile in a Photography ❣

Product Placement
I'd rather be in outer space 🛸
YOU ARE THE REASON
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Claire Keane
occasionally subtle
h

Janaina Medeiros
we're not kids anymore.

Origami Around
Xuebing Du

pixel skylines
Today's Document
Sweet Seals For You, Always
Game of Thrones Daily
DEAR READER
PUT YOUR BEARD IN MY MOUTH
taylor price
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@chemicare
ok last art post for tonight. those r from February i think . uhhhhhhhh yeah goodnight
Kim Pine, where have you been all my life?
Courier Six: I got shot in the head
Nexus Mods 4K REDUX Arcade Gannon:
so has anyone made a mod for honest hearts that lets you just murder the mormons without having the slaughter the people they're indoctrinating?
Redraw
Fallout 4 Mods List
Hello! Here is a full list of recommended mods that I’m either currently using or have used in the past. There may be required mods for some of these that I didn’t list - make sure to check these while you’re installing.
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i think the fallout fandom at large dont give the various groups of new vegas enough credit for what they have the potential to build in the anarchy ending. like, a lot of ppl like to focus on how they couldnt possibly find solutions to all the problems the mojave has unless they have the ncr/legion/house, but there are so many issues that the ncr and house created in the area that independent settlements are already finding their own solutions to. and just imagine how much they could get done w/o the ncr and house fucking around and making things worse.
like, westside developed an entire farming co-op! food supply issues are a major problem in the mojave. dr. hildern's idea is to raid a vault and use unstable scientific research to fix it, but westside is doing fine on their own. imagine what they could do when the ncr moves out and they can expand to take over their old fields too.
another food supply issue is w/ the early stage capitalism the ncr and mr house brought along, and the brahmin barons like heck gunderson who can fuck up the food supply chain on a whim. getting rid of ppl like that and returning to independent, community based farming would do massive good for the area, and it would possibly open up an opportunity for jacobstown to start trading w/ the rest of new vegas!
like yeah, they had issues w/ anti-mutant prejudices, but i feel like when relying on other communities becomes a necessity ppl will get over it. and westside is right there too, i dont think theyd have as big of a problem working w/ a super mutant community when mean son of a bitch is already a beloved member of their own community.
and yeah, security and protection would still be a huge problem, but westside again has shown that communities can take care of themselves! they had to deal w/ the fiends on their own bc mr. house and the ncr didnt rlly care abt them and left them to fend for themselves. novac also came up w/ their own solutions to protecting themselves w/ boone and manny. and maybe this is the optimist in me, but i think fixing supply issues will reduce the need for communities to protect themselves from other ppl.
anyway yeah. the communities in new vegas have SO much potential to build smth great. i love thinking abt it.
She slocum on my joes til I Carrington prototype
you can INCREASE your PLAYTIME by being a BAD GAMER
cheeeese:D
i dont die when im killed amd when i die im fine and im still alive
handsome jack nakey
So I saw this post a few days ago, and it got me thinking about those who ended up in the Madre before the Courier arrived - what kind of people they were, how they responded to the dangers around them, how they died, what we might be able to guess about their lives based on what they left behind. The primary means of doing that is examining the graffiti, all of which is written in the same five sets of handwriting. I've sorted them based on who I believe wrote them and have tried to reassemble who these people might've been based on what they stopped to write on the walls.
Artist #1: the guy who really, really doesn't want to be here
This guy, who writes in all-caps with thick, frantic brushstrokes of dark red or black, is by far the most prolific graffiti artist in the Madre - there are multiple other pieces of graffiti he's left that I haven't included in this image. The first one you're likely to encounter is the crossed-out "ESCAPE" that's written on the boarded-up gate back to the wasteland which, along with the rest of the graffiti, indicates that despite wanting nothing more than to leave, he was trapped here against his will, probably as one of Dog's former victims. It doesn't take him long to figure out that leaving means death, and it seems he spent part of his remaining time scrawling fatalistic messages on the walls.
Interestingly, despite his understandable fear at being trapped in a place that wants to kill him, he's also eager to help you. Most of the black directional arrows that point to traps or danger are written in with the same bold, repeated lines that characterize his handwriting. In Salida Del Sol North, he's written "RUN RUN RUN" on the walls multiple times; these signs can help you navigate, since he's only written them along the path back to the Villa. No matter how scared he was, he stopped to identify the dangers and warn off anyone who might be unlucky enough to follow him. The last message, too, is a departure from the rest, and reads almost like a prayer: "CASINO LIGHTS / CARRY ME HOME."
Artist #2: the greedy asshole
This guy is possibly the least helpful of all the guys. He apparently entered as part of a team with agreed-upon shares of whatever treasure they might find, and is a crystal-clear example of the whole "selfishness will be your downfall!" moral that the DLC returns to again and again. All he ever does is reiterate the idea that the Madre's riches belong to him, and many of his signs are located near traps, presumably left for the people who accompanied him. It's ironic that his need to broadcast his intentions makes his traps less effective; his signs might've been meant as boasts or gloating, but they double as warnings that he's left a nasty present for you somewhere in the area.
Artist #3: the lover
This person has drawn only three pieces of unique graffiti. The Lover's Mark is obviously used to designate their stash locations, but they also leave two others behind. The first is this:
They've obviously left their <heart emoji> in the Sierra Madre, if by <heart emoji> they mean their stashes, but maybe they've left an actual person as well. Maybe the stashes were originally intended for someone else, but after that person died, they had a whole lot of supplies and no second party to use them.
The second unique piece of graffiti is a white arrow in the same ink and the same style, similar to the arrow they draw through all of their read hearts. You can find it pointing to some bear traps in the switching station close to a body that contains this note, titled "See you in hell asshole":
Hope you're about dead when you read this Sierra Madre out of reach Could've had it all, followed that white-arrow-graffiti bastard down here Left those beartraps as presents for you on trail hope you like them shithead Hit my own tripwire you came to take what's mine??? Too bad, I got the last laugh Speakers'll kill you before you get out then we'll settle things in hell Sierra Madre's treasures's mine mine mine
This note, based on the tone and language, is probably from the asshole, who apparently showed up after the lover, found the path they indicated, and left beartraps intended for one of his former comrades. The arrows, possibly intended to guide the object of the lover's affection, were later repurposed by the asshole, who tried to kill someone he hated and was himself killed shortly afterward.
Artist #4: the helpful one
This one only has three messages, all written in a mix of upper and lowercase black lettering with red accents, and all unilaterally helpful; the one I haven't included is "tick, tick, tick" alongside an arrow pointing to a speaker that can set off your bomb collar. No begging for mercy, no expressions of fear, just two warnings and an instruction. Some of the others seem to have stopped to write down whatever happened to occur to them, but this one paused only to help you out.
Artist #5: the mourner
The first message of theirs that you're likely to read is "IF ANYONE FINDS THIS I'M SO SORRY YOURE HERE," which gave me goosebumps the first time I read it. Like the first guy, this person seems to not want to be in the Madre (so they're likely another kidnapping victim), and like him, they don't seem to have much hope of escaping. Unlike him, they don't seem afraid. They've lost someone - maybe to the Madre, maybe before they arrived - and they stop to draw a kind of memorial for that loved one. They're mourning you, too, expressing sympathy for someone they'll never meet, stopping to point out dangers on the slim chance you'll see their messages and make it out alive.
Of these five people, only one seems to have prioritized themselves to the detriment of others. Seems Elijah's claim that "Last ones couldn't see beyond their own greed" is complete bullshit. One man couldn't. Everyone else who was trapped here risked their lives to write epitaphs, thoughts, and warnings for the people who came after - for you.
The first time I played Dead Money I could not allow myself to let any of the companions die, now my favorite part is putting a bullet in Dean's head
Me and my brother in our bl3 playthrough..!!!! He was gaige and i was krieg of course .🧛♂️