Adding a new hero or princess to the cast introduces a whole new variable. Much like when TotK was released, it would have taken something extraordinary and mind-blowingly inspiring for me to make such a big change to LU. As for EoW, while it was a fun and memorable adventure through Hyrule, it didn’t quite reach the level needed to be a permanent part of LU. I really like this Link, but the story’s simplicity and lack of a first/second-person perspective make it hard to build on. Plus, this game is more about Zelda than Link, and if anyone were to be featured, it would be her. While EoW may not be groundbreaking, it’s still a charming and significant part of the Zelda universe. I’d love to give this Zelda a special role in LU later in the story. Either a special guest, a cameo or some sort of significant contribution to LU.
That said, I’ve already redesigned her for LU, and since she’s not a major character in the cast, I’m excited to share her now!
Design thought prosses: Most of the girls in LU haven’t been revealed yet, but some embrace their royal identity in their attire. This Zelda gave me the chance to redesign a princess without the usual regal aesthetics. Similar to zelda's blue maiden dress and Skyloft outfit this outfit was to have a more humble look that blends into everyday commoner attire. But In contrast, SS Zelda is vibrant, with Skyloft giving off a feeling of saturated, contrasting colors, much like their avian companions. EoW, however, has a more wholesome, toy-like style, and I wanted her design to reflect more light pastels with calmer saturations. Also the art style it'self in EoW and LA remake is very simple, a redesign didn't need much embellishments. I think after focusing on drawing the boys for so long, I was excited to explore delicate youthful femininity—so I went with a cutesy vintage-doll meets cottagecore mood board to set her look.










