Geodesign project for Interactive Graphics, from last month. Simulating water erosion on the GPU with displacement. Results are super non-physically accurate, but fun to play with.
AnasAbdin
Xuebing Du
he wasn't even looking at me and he found me

Kaledo Art
Lint Roller? I Barely Know Her
occasionally subtle
Claire Keane

⁂
RMH
Sade Olutola

pixel skylines

JBB: An Artblog!

titsay
ojovivo

shark vs the universe

No title available
we're not kids anymore.
NASA
noise dept.
No title available
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@ckendo
Geodesign project for Interactive Graphics, from last month. Simulating water erosion on the GPU with displacement. Results are super non-physically accurate, but fun to play with.
Some renders from a monte carlo path tracer, with russian roulette termination, I wrote for Interactive Graphics this semester. (Feat. Maria from Toymaker!!)
Some WIP cloth sim from our Toymaker short film we’ve been working on since last semester (was supposed to be done in December, but continuing to work on it as an independent study with two others from the team to finish it). It will be done one day.
final, at least for now... (school is starting again)
Shading in progress
Some golden pretzels, inspired by Zolloc. From a CGIFriday (animation pals at college get together every Friday, sporadically, to make something fun).
Trying to learn Renderman 21 (and renderman in general) by modeling/shading this mini Liberty Bell my Dad got from the Mayor’s office when he retired from being a Philadelphia public lawyer.
Model pretty much done and UV’d, aiming to get a lot of the iron detail through displacement maps. Materials for reference.