I'm working on this, I'll release soon... Eheheh
Jules of Nature
almost home
he wasn't even looking at me and he found me
No title available
Today's Document

blake kathryn
wallacepolsom

if i look back, i am lost
tumblr dot com
DEAR READER
"I'm Dorothy Gale from Kansas"
2025 on Tumblr: Trends That Defined the Year
Three Goblin Art

★

❣ Chile in a Photography ❣
KIROKAZE
taylor price

ellievsbear
untitled
Sweet Seals For You, Always

seen from Türkiye

seen from Singapore

seen from India

seen from Netherlands

seen from United States

seen from South Korea
seen from Argentina
seen from Switzerland

seen from Switzerland
seen from United States

seen from Malaysia

seen from United Kingdom

seen from United States

seen from United States
seen from Canada
seen from United States
seen from United States
seen from United States
seen from United States
seen from United States
@cloudfair69
I'm working on this, I'll release soon... Eheheh
ICONIC - HAT CONTROL 2.0 (SLIDER) FOR THE SIMS 4
I finally updated my head accessories slider to version 2.0! It now works for both male and female adult Sims.
Make sure to read the full documentation on my Blogger to understand how it works and how to make custom content compatible. I also made a video—check it out here!
For the slider to function, you need to use my new mod called Rig Override 1.0. Don’t forget to download it and place it in your Mods folder. If you're a creator, make sure to also add it to your Sims 4 Studio Mods folder.
I created a beanie for you to test it out—I hope you like it!
Right now, the slider is available for early access on my Patreon and will be released to the public soon. Thank you! → DOWNLOAD (Public: April 4, 2025)
Become a supporter of my Patreon and get access to early content.
how to make cc clothes plus size friendly: a tutorial
hi! ever since i've started using cc, i've noticed a problem with many skirts and dresses - they seem to morph weirdly on plus sized sims. after learning to make my own cc, i finally found the culprit - it's the incorrectly applied vertex paint. in this tutorial i will explain how to fix this to finally let your plus sized sims have cool clothes too! this is aimed at people who don't make cc and have little to no prior knowledge of blender. if you're making your own cc, you can skip most of the steps and just transfer vertex paint together with uv_1 and weights (that's how it's supposed to be done, anyway). if you are a cc clothing creator please please always check how your cc looks on different body presets, this is so important! to not point fingers at any creators, i have made the example from my own dress. you can download the correct version with proper vertex paint here (tsr) or on my boosty!! before we start, you will need two free programs: blender and sims 4 studio. there are plenty of tutorials on how to install and use them so i won't focus too much on that and will only explain the steps that you need to do to fix the specific issue i mentioned earlier. open sims 4 studio. you will need to enter your creator name to use it - just enter anything. press the "my projects" button - it should open the file manager. you'll have to find the cc you want to fix in your mods folder. when you open it, you will see something like this:
go to the "meshes" tab and export the LOD0 mesh somewhere. just make sure you name it in a way that is easy to remember! now we need to also find a reference mesh to transfer the vertex paint from. go back to the main menu. select the "create CAS standalone". in the catalogue, find a clothing item that is similar in length to yours or longer (it has to be a dress or a skirt, same as your og item) and hit "next". save the package somewhere (you won't need this one). export the LOD0 mesh the same way you did before.
now open the original clothing mesh in blender. you'll want to add the reference too, at the top menu click on file -> append -> navigate to your ref mesh -> object. you want to select all the parts that say s4studio_mesh_[number]. if there is only one, feel free to skip to the next part. otherwise, in the menu on the right shift+click all of the appended parts and press ctrl+j to join them. rename it to "ref" or something like that for convenience. make sure the reference is visible (the eye-looking icon on the right would be open)
delete the appended rig and bone_bone_shape, we won't need them
choose your original mesh and click on the wrench icon. click "add modifier" -> edit -> data transfer. source should be your ref. check "face corner data", in mapping choose "nearest face interpolated". click the arrow at the top right and hit apply.
we're pretty much done! just delete the ref and save your mesh, ideally name the file differently so that you have a backup in case something goes wrong. import the mesh into the cc package in sims 4 studio and save. launch the game and test with different body presets. if you don't want the issue to happen when zooming out in live mode, you'd have to also do the data transfer to LODs 1-3. yes, it would be insanely tedious if you want to fix a lot of cc. that's why i would really appreciate if you share this post and spread awareness about the issue, since even very experienced and popular cc creators have it, it's VERY common. thank you if you made it this far! feel free to ask if anything is unclear! little note: with some custom body presets, the clothing will still indent a little between the legs on bigger sims. i'm not exactly sure why that happens and how to fix it so just be aware of that!
#sims 4 tutorial
Sisters ♥️💙💚
Rider Jacket 🏍️
Outfit : Winsims
Hair : Converted by me
Z : I'm not that heavy 😑
C : YOU ARE!
Animation: @irritatedsims
Z : I'm not that heavy 😑
C : YOU ARE!
Animation: @irritatedsims
Rider Jacket 🏍️
Outfit : Winsims
Hair : Converted by me
BIG NEWS!
I've been working on a free resource website for Sims 4 CC creators called Resources4CC. It's a directory of 100% free tutorials, assets, and useful websites related to creating Sims 4 custom content of all kinds: maxis match, alpha, script mods, meshing, recolors, and more.
If you'll get use out of this site and want to help it grow, please reblog this post to spread the word :)
Over my years making CC, I've often ran into problems finding tutorials, graphics, and tools. People share them on forums, on Tumblr, on YouTube, and even their own websites! So I decided to start R4CC for fellow CC creators who would like a sortable list of free resources, all gathered onto one convenient site.
Note: All the entries link off to the original pages. Nothing but the occasional thumbnail image is hosted on R4CC.
On R4CC, you'll find:
TUTORIALS made by the community for creating CC of all varieties, as well as for using common programs.
ASSETS including patterns, color palettes, graphics, fonts and more.
WEBSITES full of their own tutorial and asset libraries, as well as inspiration for CC, help forums, game mods, and other community resources.
More info under the cut!
But first, a cry for help. This is a Herculean task, yes. I'm an ambitious fool. While I did my best to start the site off with plenty of resources (99 entries, to be exact), it's very incomplete! Do you know of something that could be a great fit for the site? Suggest it via the contact page! The form helps me stay organized and makes sure I won't miss anything, so please don't send recs thru Tumblr. Questions and other comments are encouraged!
#sims4tutorial #ts4tutorial #ts4cc ts4custom content
Sisters ♥️💙💚
Master's Special Service.
Bonus 🫣💦💦💦💦💦
❤️🔥