Hi, I'm Jan. He/him. INTJ, 5w6, Leo. Now you know me intimately.
I create Sims 4 custom content for fellow metalheads and horror junkies and what have you. Mostly band shirts but I have been branching out from that. I have a Patreon for donations, no early access or exclusivity.
R4CC has already shown me a million cool things but Mod Manager might be the coolest it fills all of the gaps i felt were there with sims 4 studio's innate mod file viewer
an old package file i never posted. i do apologize for the quality, i did my best, it looks alright from farther away when you're playing. i just wanted dumb hats in my game
i regularly forget that this blog is my most successful/followed online endeavor by far so whenever i see my username mentioned somewhere by someone im jumpscared . which is an excellent problem to have but never ceases to amaze me
I probably won't post every time the site is updated, but I just added 32 new tutorials and assets to R4CC :) Many were suggestions from you guys but lowk i entered flow state and added like half of my own finds
I've been working on a free resource website for Sims 4 CC creators called Resources4CC. It's a directory of 100% free tutorials, assets, and useful websites related to creating Sims 4 custom content of all kinds: maxis match, alpha, script mods, meshing, recolors, and more.
If you'll get use out of this site and want to help it grow, please reblog this post to spread the word :)
Over my years making CC, I've often ran into problems finding tutorials, graphics, and tools. People share them on forums, on Tumblr, on YouTube, and even their own websites! So I decided to start R4CC for fellow CC creators who would like a sortable list of free resources, all gathered onto one convenient site.
Note: All the entries link off to the original pages. Nothing but the occasional thumbnail image is hosted on R4CC.
On R4CC, you'll find:
TUTORIALS made by the community for creating CC of all varieties, as well as for using common programs.
ASSETS including patterns, color palettes, graphics, fonts and more.
WEBSITES full of their own tutorial and asset libraries, as well as inspiration for CC, help forums, game mods, and other community resources.
More info under the cut!
But first, a cry for help. This is a Herculean task, yes. I'm an ambitious fool. While I did my best to start the site off with plenty of resources (99 entries, to be exact), it's very incomplete!
Do you know of something that could be a great fit for the site? Suggest it via the contact page! The form helps me stay organized and makes sure I won't miss anything, so please don't send recs thru Tumblr. Questions and other comments are encouraged!
FAQ
or at least i assume people might ask these things idk faq is a lot snappier
How do the directories work?
Directories are split into 3 broad categories:
1. Tutorials is for the how; written and video tutorials and program walkthroughs.
2. Assets will cover the what; free design resources and downloads.
3. Websites is the where; free programs and community sites, as well as websites that consolidate assets and tutorials themselves.
Some websites contains massive amounts of tutorials and assets (ex: the S4S forums). In these cases, R4CC will point you towards the homepage or subpages in the websites directory. Select tutorials and assets are still spotlighted, but most won't be catalogued. If you can't find the tutorial or asset you're looking for, give that directory a search!
What is R4CC's AI content policy?
No AI. I only feature visual resource websites that prohibit AI content, programs without AI features, and 100% human-made assets and tutorials. If you spot slop, alert me! Due to AI disclosures not being universal, the onus of identification falls on the consumer; I greatly appreciate your help in keeping R4CC and the CC community at large authentic.
Are you planning to add more directories?
As of right now, I can't think of any categories that would warrant their own directory as opposed to a filter tag. There will be many more filters to come as new resources are added.
I have a feature suggestion or bug report!
To suggest content you think I should add to the site or to report issues, please use the contact form to let me know.
I want my content removed from the site.
Message me on Tumblr (quicker response) or through the contact form and I will remove it ASAP, no questions asked. I will also avoid including your work in future updates. If you're still okay with it being included in future updates, please let me know when you're requesting removal so I don't add you to that list!
I want to change something about how my content appears on the site.
Message me on Tumblr or use the form to get in touch. If you want to be credited by a different username, have your entry link to a different site, if I got something wrong, etc. I will update it ASAP. Hell I'll put sparkles on your entries or decorate them a bit if you ask me to a little whimsy is never bad
Will you add a search bar to the site?
Don't ask me no personal shit like this. (I don't know how to; help wanted!)
Do you want help with the site?
If you'd like to volunteer something, then feel free to DM me with your ideas. Right now, I'm not actively looking for anything except more to catalogue! (And maybe that search bar...)
Some of the filters are empty!
As of right now, there are 99 total entries but you may notice that 4 filters have zero results. A couple of things and projects have come up that require the majority of my attention, so I can't spend the absolutely heinous amount of time per day I was spending on the site before.
Because of that, I decided it was best if I went ahead with launching. It contains a lot of useful stuff already, plus if people really like it, that'll help me justify prioritizing it also my ADHD is entirely unmedicated so if it just sits there I am definitely gonna forget I even made it. Most importantly though, some very kind simmers might suggest things while I'm busy.
Updating entries takes a few minutes, but searching for them can take a lot longer - so IMO, it's better to open up that possibility instead of letting it collect dust!
Thanks for being so supportive of me over the years. I hope this site can give back to the community a bit and help spread some knowledge :)
I've been working on a free resource website for Sims 4 CC creators called Resources4CC. It's a directory of 100% free tutorials, assets, and useful websites related to creating Sims 4 custom content of all kinds: maxis match, alpha, script mods, meshing, recolors, and more.
If you'll get use out of this site and want to help it grow, please reblog this post to spread the word :)
Over my years making CC, I've often ran into problems finding tutorials, graphics, and tools. People share them on forums, on Tumblr, on YouTube, and even their own websites! So I decided to start R4CC for fellow CC creators who would like a sortable list of free resources, all gathered onto one convenient site.
Note: All the entries link off to the original pages. Nothing but the occasional thumbnail image is hosted on R4CC.
On R4CC, you'll find:
TUTORIALS made by the community for creating CC of all varieties, as well as for using common programs.
ASSETS including patterns, color palettes, graphics, fonts and more.
WEBSITES full of their own tutorial and asset libraries, as well as inspiration for CC, help forums, game mods, and other community resources.
More info under the cut!
But first, a cry for help. This is a Herculean task, yes. I'm an ambitious fool. While I did my best to start the site off with plenty of resources (99 entries, to be exact), it's very incomplete!
Do you know of something that could be a great fit for the site? Suggest it via the contact page! The form helps me stay organized and makes sure I won't miss anything, so please don't send recs thru Tumblr. Questions and other comments are encouraged!
FAQ
or at least i assume people might ask these things idk faq is a lot snappier
How do the directories work?
Directories are split into 3 broad categories:
1. Tutorials is for the how; written and video tutorials and program walkthroughs.
2. Assets will cover the what; free design resources and downloads.
3. Websites is the where; free programs and community sites, as well as websites that consolidate assets and tutorials themselves.
Some websites contains massive amounts of tutorials and assets (ex: the S4S forums). In these cases, R4CC will point you towards the homepage or subpages in the websites directory. Select tutorials and assets are still spotlighted, but most won't be catalogued. If you can't find the tutorial or asset you're looking for, give that directory a search!
What is R4CC's AI content policy?
No AI. I only feature visual resource websites that prohibit AI content, programs without AI features, and 100% human-made assets and tutorials. If you spot slop, alert me! Due to AI disclosures not being universal, the onus of identification falls on the consumer; I greatly appreciate your help in keeping R4CC and the CC community at large authentic.
Are you planning to add more directories?
As of right now, I can't think of any categories that would warrant their own directory as opposed to a filter tag. There will be many more filters to come as new resources are added.
I have a feature suggestion or bug report!
To suggest content you think I should add to the site or to report issues, please use the contact form to let me know.
I want my content removed from the site.
Message me on Tumblr (quicker response) or through the contact form and I will remove it ASAP, no questions asked. I will also avoid including your work in future updates. If you're still okay with it being included in future updates, please let me know when you're requesting removal so I don't add you to that list!
I want to change something about how my content appears on the site.
Message me on Tumblr or use the form to get in touch. If you want to be credited by a different username, have your entry link to a different site, if I got something wrong, etc. I will update it ASAP. Hell I'll put sparkles on your entries or decorate them a bit if you ask me to a little whimsy is never bad
Will you add a search bar to the site?
Don't ask me no personal shit like this. (I don't know how to; help wanted!)
Do you want help with the site?
If you'd like to volunteer something, then feel free to DM me with your ideas. Right now, I'm not actively looking for anything except more to catalogue! (And maybe that search bar...)
Some of the filters are empty!
As of right now, there are 99 total entries but you may notice that 4 filters have zero results. A couple of things and projects have come up that require the majority of my attention, so I can't spend the absolutely heinous amount of time per day I was spending on the site before.
Because of that, I decided it was best if I went ahead with launching. It contains a lot of useful stuff already, plus if people really like it, that'll help me justify prioritizing it also my ADHD is entirely unmedicated so if it just sits there I am definitely gonna forget I even made it. Most importantly though, some very kind simmers might suggest things while I'm busy.
Updating entries takes a few minutes, but searching for them can take a lot longer - so IMO, it's better to open up that possibility instead of letting it collect dust!
Thanks for being so supportive of me over the years. I hope this site can give back to the community a bit and help spread some knowledge :)
learned how to make blender renders transparent, gonna be messing around with my preview images for a while :P
made 2 ea hairs fuller and longer plus i frankenmeshed the bangs for making waves. due to the length some shoulder clipping might happen. all LODs, no hat chops this is the third? fourth? time ive learned this very simple skill OK u gotta be patient with me
a preview of the backs of the hairs is under the cut!
Here's a short tutorial on how I use Sim Ripper to get sims for Blender renders. I'm using Blender 4.0 because IMO it's the best one to pair with S4S now that it's supported.
Not a full render tutorial, but I'll show you how to rip the sim and get it ready for posing for a Blender render... in Blender. duhrrrr
1) Open the game & create your sim
You will need to know 3 things about your sim to locate it with Sim Ripper:
First and last name
What outfit you want to export
The number of your save file
Personally I've used the same save for the last 2 years, so the last one's not an issue for me.
Using a separate save file and a NPC-removing mod is probably worth it if you plan to do this often, like for making CC previews.
2) Open your save file in Sim Ripper
After the loading screen, you'll come to this blank one. Click on "Select" in the upper right corner.
When selecting your save file, only select the version that has nothing after the "save" extension. Think of it as your "base" save file that has all the correct info in it.
Click open to open the file in SR.
3) Find that sim
When your save file loads in, if you just have a regular one with default townies, you'll likely have a ton of names to sort through.
I prefer to use the 1st box and first by first names, since they're easiest to spot for me.
Then, you can use the 2nd box to narrow down results to specific types of sims. (I can never remember if my sims are YA or Adults lol)
Next, sort through the list til you find your sim's name from the start.
Finally, they might load in wearing the wrong outfit. You can use the 4th box to change what outfit they're wearing. It takes a while to load up, so that's why I recommend knowing it ahead of time instead of searching in Sim Ripper.
4) Export your sim's files
To export your sim, just click the "DAE" button. I am pretty sure I'm using the out-of-the-box settings on my sim and they work perfectly fine for me, but you can mess around with those if you want.
Next, name your file (I use the default title) and make sure the file type is .dae (it will be by default).
Then hit save, export any additional sims you want, and close Sim Ripper. You won't need it again.
5) Import into Blender 4.0
I totally forgot to delete the cube first, but all you have to do is press X on your keyboard and then click "Delete" unless you want your sim to be swallowed by a featureless gray cube, that's your choice big dawg
To import your sim, click "File" then hover on "Import" and click "Collada (.dae)" to open your file explorer.
Simply navigate to where you saved your sim's .dae file, select it, then hit "Import" in the lower right.
It will look like this if you did it correctly so far!
6) Make it look right
Use the middle mouse button to pan, rotate, and scroll your view in front of your sim. Makes it easier to see what you're doing.
First, you will go to the upper right corner and change the viewport settings. All you have to do is click on that button that is outlined, if it is selected it will turn blue. This adds all the shading and color to your sim.
That's all you have to do, as your sim has all the textures loaded in (or should) already! This is why I prefer 4.0 over older versions - you used to have to connect those manually and it got tedious fast.
However, if you want to do things the right way instead of being lazy like me, you will also do these steps:
2nd, you will go over to the Scene Collection panel and click the down arrow next to where it says "rig." If you have imported multiple sims, then "rig" will have a number after it for each sim, and you will have to do this process separately for each one. Then select your sim's name (or whatever you named the file, that's what it will show up as).
Then, you'll go down to the bottom right corner and select the Materials tab. The icon looks like a sphere with checkers on it.
Finally, you will scroll through that panel to the bottom where you'll see the "Settings" tab. Here, all you need to do is changed the "Blend Mode" dropdown to "Alpha Hashed."
Note: If your sim wears glasses then these steps are necessary to make the glass render correctly however I have been having trouble with that lately and it seems to be a different process in 4.0. If anyone would like to drop a comment on how to render a sim with glasses in this version of Blender, then please do.
7) Prepare for posing
To get your sim ready to pose, you will go back up to the Scene Collection panel and click "Pose". It will turn blue.
Then press the "I" key on your keyboard. I as in "island" because my dumb browser font doesn't make it clear what letter that is.
The black menu will pop up and you can slowly move your mouse down, then click on "Location, Rotation, & Scale."
If you did it correctly, your screen will look like this with a new option in the Scene Collection panel and that little yellow text to the left!
congrats your did it!
For a tutorial on how to make a Blender render, I recommend this tutorial by Solita Sims.
does anyone know the handle of that tumblr blog that was posting inspiration for CC creators? they took submissions for stuff that the community wanted to see recreated as CC. i saw it a while back on my feed but must not have followed it (or maybe they deactivated, idk).
i don't remember if it was super big or not, i think it might have been new when i found it. i can't find it again though
trying to figure out hair again bc idk i felt like making my mental health worse and i didn't cry or rage quit but in the last 48 hours i've developed like 3 random new health issues and i blame blender for it
I'm a disabled queer transman needing to flee as the US becomes less and less safe for peo… James Gene needs your support for Disabled Trans
Resharing again as things keep getting significantly worse by the day. After much consideration my partner and I are looking to settle somewhere besides Canada (likely somewhere in Europe) and not seek asylum, though either way the financial requirements are very similar and far beyond us.
If everyone that follows me donated about $5, I'd have enough to move us both out of the country. If everyone donated about $2.50, I'd have enough to move us to a safer place within the country for the time being. If you can spare even a dollar, I appreciate it more than you know.
Name is not my legal name nor is my city accurate for safety reasons.