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@codepal
Currently Available For Commission
If you need me and my skillset please contact me at [email protected]
Here is a simple Android game I made as a gift for my friend this past week. Avoid all the bananas to obtain the highest score you can! The inside joke about this is that my friend is always wearing a NYY hat and does not like bananas (but is eating them for her health). This game will not be put up onto Google Play, but is available in the link below (you may have to allow your Android device to install from unknown sources in order to play). I may eventually rework this game into something I think is more marketable.
Download Link: https://drive.google.com/file/d/13PSaXshXZKeLj_7LGTVsrboNdyvl2_EF/view?usp=sharing
I’ve been creating some real time animation recording tools for myself in Unity. I’m still in early stages, but wanted to show where I’m at.
Here I’m just showing the rig I have setup, then I play a head animation I recorded.
I'm usually working in n C# in Unity, but I've been having fun on my phone while on the go. Using HTML5 and Javascript, I've begun making a very basic algebra/line calculator.
#javascript #html5 #algebra
I was playing wormax.io on my phone. Although I was having fun, I wasn't totally content with the controls. Sometimes I would miss the buttons or had to look away from the action. For a fun challenge I decided to try to create a more intuitive design and I'm pretty happy with results! I may use these controls for my own games in the future! I changed the orientation to portrait for more stability holding a phone. Using your index to the touch the screen which guides the characters direction also triggers other controls to pop up which can be activated with your thumb or middle finger. I just made these controls right handed for now. I had to use trigonometry equations to fix the issue of the UI buttons getting conjested in the bottom right corner. I find this controls work well for quick, consistent gaming.
An application I developed for a non-profit. It included a database of profiles you could create or look through with an auto-find. Statistics were stored and calculated based on a questionnaire in each person's profile. It allowed for important notifications and birthday reminders. It kept track of inventory out, and items borrowed. It also had some admin customizations for safety, security and client use. I created this software for Android with C# and Unity.
C# code to deal up to 8 players and evaluate the winning hand in a game of Texas Hold’em Poker. An additional R card added to the deck for reasons I won’t mention at this time. I’ve been studying some poker theory and writing out the logic for some AI. I may or may not post some of the finished work as I get there. I’m not sure yet. Anyways, this was a lot of fun. Since poker hands are so dynamic I had to create new code for most rank of hands to check if any players hold that specific hand. The text visuals displaying the C# results are made in the Unity Engine.
A simple game I coded. It’s a timing, press and release game. When the heart lands in the water you click and hold. If you click to late you lose a life, if you release to late you lose a life. The longer you can hold down while under the water the more points you get. This is no longer on the Play Store. I may reskin this or use it for a different game in the future. I used C# and the Unity Engine.
I created a C# maze generator. It creates 2D square mazes at any size specified. There is one entrance point and one exit point (both in yellow). Start and end points can be set to the edge of the maze (a random position at the top and bottom of the maze) or randomly placed within the top and bottom half of the maze (2nd from the top on the left maze). Variables can be setup that create higher odds for different styled mazes, such as one with long uninterrupted paths (bottom right maze) or many short blocked paths (bottom left maze) and everything in between. I used Unity for some quick, crude visualization of the C# code. This sort of code could be applicable for drawing mazes, or used in randomly generated levels and dungeons for video games.
A 2D character creator I’ve been coding with C# in the Unity Engine. You can take different elements that work as layers (ie. the person on the lowest layer, clothing and accessories on higher layers), apply a color/tone change and then output a new sprite (.png) with all the layers collapsed into a single image for performance issues (rather than having 10+ layers for each character). This can work as a character creator for a user or as a developer tool to quickly combine and color change a large amount of assets to create new and unique characters and costumes.
I’ve been having fun with the Unity Engine and C# with color. The code in this example take all the pixels of a predesignated area (in this case a mask to define the red headed boys hair) in an image and then it calculates the average color of the area and the average value (grayscale).
I was hired to create a funding calculator for a non-profit’s website. I used JavaScript and HTML for this. The first example utilizes Google Charts to create visuals for the data.