so.. I did a thing.
I CANT FUCKING BRATHEWHBFAESJHFBESJH
this is the reason why i live now
@codrx
Stranger Things
NASA
untitled
art blog(derogatory)
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Noah Kahan

Discoholic šŖ©
let's talk about Bridgerton tea, my ask is open
trying on a metaphor
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I'd rather be in outer space šø

Kiana Khansmith
tumblr dot com

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ā
ojovivo

gracie abrams
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izzy's playlists!
EXPECTATIONS

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seen from Ecuador
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@codrx
so.. I did a thing.
I CANT FUCKING BRATHEWHBFAESJHFBESJH
this is the reason why i live now
@codrx
Hi! Iām Matt Wilde, an old man from the North of England who has worked in visual effects, lighting, and rendering for games since the last century. Most recently, I worked on Variable Stateās Virginia. Previously I was responsible for blood, magic, and urine in games as diverse as The Lord of The Rings Aragornās Quest (magic/blood), The House of the Dead: Overkill (blood/urine), and Dancing with the Stars: The Official GameĀ (all of the above). Now Iām contributing VFX and rendering to In the Valley of Gods at Campo Santo.
Putting together our announcement trailer provided plenty of challenges, but one thing I spent a fair chunk of time on didnāt actually make the final cut: a scene where Zora and Rashida wade through an ancient flooded passageway.
The starting point was this thumbnail sketch from art director Claire Hummel:
To bring the scene to life, weād need nice-looking water, which wouldnāt be convincing if it didnāt react to the motion of the characters and surrounding geometry. A game that does this well is Resident Evil 7 (especially if youāre a fan of floating corpses, like I am).
To this end, graphics programmer Pete Demoreuille (who apparently does exist even though he doesnāt have a Twitter profile) created a GPU-based simulation using a āshallow-waterā approximation. Itās a little more accurate than traditional video game techniques, as it accounts for the waterās depth and computes its horizontal velocity along with height. For collision with the characters and the world, a āsigned distance fieldā can be precomputed for the static environment, and characters are added in per-frame by attaching primitives (capsules, in this case) to bones in their rigs.Ā Got it?
The end result is a number of dynamic textures which are fed into the shader for the water surfaceās height, normal, velocity, and distance from a blocking object. Timo KellomƤkiās work on water simulation in games is a great reference.
With these at my disposal, I set about making an actual shader, starting with a simple flow mapping textureāthe flowing determined by the simulation. The output is brightened depending on factors like surface normal and velocity. The below was captured right out of the Unity editor and was immediately fun to play with. Imagine the capsule is a rubber duck, like I did. For about a week.
I gradually built this into a more watery-looking shader with the addition of normal mapping, depth-based transparency, caustic lighting effects, and probably some other things.
By this time the passage scene contained some first pass environment modelling and character animation, so I could try the shader out in situ. But first, Claire produced this handy style guide broken down into layers.
Isolating each element of the material was really useful in getting the final combined effect to work as we hoped it would. This is how it looked with the breakdown recreated in the shader:
If youāve worked with Unity shaders, you may appreciate that getting shadows to project onto a translucent surface is quite challenging. But I think it was worth the effort to enable the subtly visible geometry under the surface, fogged and blurred by depth.
With the characters and colliders added, the scene was as complete as it was ever going to get. The environment, character models and animation would all be updated in time, and I had plans to add particle splashes, water dripping from the ceiling, and a way to allow the characters to appear to get dynamically wet. But then, the devastating news.
The shot had been cut from the trailer.
Not one to take this kind of thing badly, I quickly brushed it off and it was really no more than a few months and a Balinese yoga retreat later and I was eagerly anticipating my next challenge. Dust motes? Oh no thatās great. Bring it on. I love dust.
Matt is an FX magician, I swear to god
Mind blown
Hi! Iām Matt Wilde, an old man from the North of England who has worked in visual effects, lighting, and rendering for games since the last century. Most recently, I worked on Variable Stateās Virginia. Previously I was responsible for blood, magic, and urine in games as diverse as The Lord of The Rings Aragornās Quest (magic/blood), The House of the Dead: Overkill (blood/urine), and Dancing with the Stars: The Official GameĀ (all of the above). Now Iām contributing VFX and rendering to In the Valley of Gods at Campo Santo.
Putting together our announcement trailer provided plenty of challenges, but one thing I spent a fair chunk of time on didnāt actually make the final cut: a scene where Zora and Rashida wade through an ancient flooded passageway.
The starting point was this thumbnail sketch from art director Claire Hummel:
To bring the scene to life, weād need nice-looking water, which wouldnāt be convincing if it didnāt react to the motion of the characters and surrounding geometry. A game that does this well is Resident Evil 7 (especially if youāre a fan of floating corpses, like I am).
To this end, graphics programmer Pete Demoreuille (who apparently does exist even though he doesnāt have a Twitter profile) created a GPU-based simulation using a āshallow-waterā approximation. Itās a little more accurate than traditional video game techniques, as it accounts for the waterās depth and computes its horizontal velocity along with height. For collision with the characters and the world, a āsigned distance fieldā can be precomputed for the static environment, and characters are added in per-frame by attaching primitives (capsules, in this case) to bones in their rigs.Ā Got it?
The end result is a number of dynamic textures which are fed into the shader for the water surfaceās height, normal, velocity, and distance from a blocking object. Timo KellomƤkiās work on water simulation in games is a great reference.
With these at my disposal, I set about making an actual shader, starting with a simple flow mapping textureāthe flowing determined by the simulation. The output is brightened depending on factors like surface normal and velocity. The below was captured right out of the Unity editor and was immediately fun to play with. Imagine the capsule is a rubber duck, like I did. For about a week.
I gradually built this into a more watery-looking shader with the addition of normal mapping, depth-based transparency, caustic lighting effects, and probably some other things.
By this time the passage scene contained some first pass environment modelling and character animation, so I could try the shader out in situ. But first, Claire produced this handy style guide broken down into layers.
Isolating each element of the material was really useful in getting the final combined effect to work as we hoped it would. This is how it looked with the breakdown recreated in the shader:
If youāve worked with Unity shaders, you may appreciate that getting shadows to project onto a translucent surface is quite challenging. But I think it was worth the effort to enable the subtly visible geometry under the surface, fogged and blurred by depth.
With the characters and colliders added, the scene was as complete as it was ever going to get. The environment, character models and animation would all be updated in time, and I had plans to add particle splashes, water dripping from the ceiling, and a way to allow the characters to appear to get dynamically wet. But then, the devastating news.
The shot had been cut from the trailer.
Not one to take this kind of thing badly, I quickly brushed it off and it was really no more than a few months and a Balinese yoga retreat later and I was eagerly anticipating my next challenge. Dust motes? Oh no thatās great. Bring it on. I love dust.
Matt is an FX magician, I swear to god
Mind blown
Captain, My Captain - Created by Boss Logic
I want to fall asleep in your warm embrace
I want to feel your soft breath on my face
I want to hold you close
I want to hold you tight
Never let you out of my sight
I never thought I'd meet anyone as kind
Baby, you're always, always on my mind.
codrx
Wunch has served you, apparently
me: i hate country music
shania twain: letās go girls!
me:
me: i hate country music
carrie underwood: right now, heās probably-
me:Ā
Me: I hate country musicĀ
BeyoncĆ©: daddyās little girlĀ
Me:
me: i hate country music
dolly parton: jolene jolene jolene jooooleeeeeeeeene
me:
me: i hate country music
Lady Antebellum: Itās a quarter after one!
me:
This is just so accurate.
why the fuck is Beyonce on here though
BECAUSE DADDY LESSONS IS A COUNTRY SONG AND YOU WILL LEARN TO FUCKING DEAL
or its not so ĀÆ\_(ć)_/ĀÆ
well it is. so u gon just have to deal
donāt have to deal if thereās nothing to deal so ĀÆ\_(ć)_/ĀÆ
It absolutely is not a fucking country song
Bless this post!!! DRAG THEM!!!
This gif LMAAOOOOO
This thread is fucking gold
š®
Yep, this hurts
Hmm.
Loneliness.
Itās quite amazing, the Internet. That way, you can never be truly lonely. Nice to have some digital friends.
A New Discovery.
You know, I think I can vomit my thoughts on this blog now. This is going to be very therapeutic.
Of all the bullshit criticisms levelled at the DCEU, and there are so very many, the often repeated claims that they need to listen toĀ āāthe fansāā or start appealing toĀ āāthe fansāā has to be among the most annoying and reductive.
I have to wonder which fans are they talking about exactly: The fans who donāt want any versions of these characters beyond what they had in their childhood to exist? The fans who have completely unrealistic expectations and demands of the films? The fans who throw tantrums at the first sign of what they love trying to win over younger audiences? The fans who refuse to accept variation of any kind? The fans who hate any and all new adaptations of a property? The fans who develop a negative view on something, often before they see it, and refuse to change their mind about it? The fans who donāt want to share these properties with anyone else?Ā
What they really mean is that these films should become financially and critically successful enough that people stop giving a fuck what some fans think about them just as it is with any other franchise. There are Star Trek fans who absolutely loathe the JJ Abrams films. Star Wars fans who refuse to acknowledge anything made after 1983 and despise anyone born after 1977 calling themselves a fan. A Song Of Ice and Fire fans who fly into a rage at the mention of Game Of Thrones. Kick a rock over with Marvel and X-Men fans and youāll find plenty of people who detest the cinematic franchises of both for reasons that vary from somewhat reasonable to petty to just plain stupid.
It also ignores that fans frankly have a terrible fucking track record with knowing whatās best for the films. There were Batman fans who protested and sent angry letters to Warner Bros over Michael Keatonās casting. I still remember the outrage over Heath Ledger being cast as The Joker. Hell, look at how DC fans were adamantly opposed to Ben Affleck as Batman. Remember how many people were outraged over a model being cast as Wonder Woman up until the solo film came out and blew everyone away?Ā
There were many people utterly aghast at Chris Evans being cast as Captain America and I remember seeing fans predicting that Robert Downey Jr would be awful as Tony Stark and now itās impossible to imagine anyone else in those roles. How receptive do you think X-Men fans were to Hugh Jackman, an unknown 6ā³3 Australian stage actor, playing Wolverine back in 2000? Do you think there wasnāt fan outrage over Christopher Reeve, an unknown twenty-four year old, playing Superman?
I could list examples all day but I think my point is clear. Saying that a franchise needs to appeal to or win overĀ āāthe fansāā is an utterly meaningless criticism. No one would ever suggest that any of the franchises or series listed above would be improved if they tried to win over people who live up the worst stereotypes about geek culture. The DCEU is no different.
See, I think at that point, it becomes something more than fandom. It becomes an obsession. That obsession negates everything embodied by whatever creation theyāre obsessed by. Bottom line, whether itās a film or TV show or comic book, itās a work of art and is therefore open to interpretation. ā¦.DCEU still didnāt get it right though (itās not the characters, itās the implementation.)
Except people have been saying, since the universe began in 2013, that Zack Snyder and co didnātĀ āāunderstandāā the characters or that he actively hated Superman as well as thinking that even wanting to tell the kind of stories about these characters was an utter betrayal. Itās circular reasoning: Heās asking what it would be like if Superman grew up isolated and alone and afraid of the world finding out that heās an alien and purists just saidĀ āāthat would never happen because heās Superman and Superman never feels lonely or conflicted or anxious and heās certainly never sad or depressedā. Snyder asked what would happen if Batman became so jaded and cynical that he finally lost his moral code and sense of humanity and purists saidĀ āāBatman would never lose his moral code so it doesnāt matterāā.Ā
I have been with this franchise since the start. Iāve read the reviews and been exposed to innumerable articles and YT videos and Tumblr posts from people citing the entire universe as being flawed in itās design and saying it fundamentally doesnāt understand the characters so for people to try now to make it sound like it was a solid idea but had a flawed execution is just a blatant case of historical revisionism. Assessments like good ideas but flawed execution donāt get people sending death threats and hate messages to fans (Something I had the pleasure of experiencing) or using every opportunity to repeat their criticisms or spending two fucking years dragging the film over hot coals and going after it from every angle and treating Zack Snyder with more contempt and outright hatred than fucking sexual predators.
But none of that is really relevant to my initial point. People frequently say that Warner Bros need to listen to theĀ āāfansāā and Iām pointing out the fallacy in such a statement. Every single major franchise ignores fans to an extent. It would be impossible to run a film series or TV show trying appeal to everyone. Itās on fans and casual reviewers to take something for what it is rather than complain about what it isnāt and thatās something a lot of people whoāve been critical of the DCEU simply havenāt been doing. I donāt go into a Marvel film and complain about it not being like Man Of Steel or the Nolan films or the older Spider-man/X-Men films that I grew up with. I only ask that the same courtesy be extended to the DCEU.
Shit, most of the time, fans donāt even seem to know what the fuck theyāre angry about. I saw endless nonsense about how WB should make a film thatās more light-hearted andĀ āāfunāā and now Iām seeing people, even some of the same ones, complain about the films not being as ambitious and distinctive as they once were. People can never seem to decide wheter Warner Bros need to follow Marvelās blueprint to the absolute letter or make their own path. Itās unreasonable to expect a studio to know how to appease fans who change opinions seemingly on a whim.Ā
Youāre also right about interpretation but if your interpretation of something is built around a false understanding of the film and itās intentions or misinterpretation of scenes and characters or just plain getting facts wrong as has so often been the case with the DCEU, itās not worth taking seriously.
Okay, first of all, you canāt just compare way-too-passionate fans to sexual predators. That is a completely different issue and I donāt think a death threat will ever hold a candle to an experience as damaging as sexual assault. Furthermore, believe me, I am not in support of criticizing something due to change. Matter of fact, I actually loved the twist they gave Batman in BvS. I love the fact that they chose to go down that road. Iām not gonna give shit to those films for taking creative liberties. As forĀ āpeopleā deciding whether Warner Bros. needs to take a path-- it already took a path. It got stuck somewhere between ripping off the Marvel routine and going their own direction. You canāt just create a universe of interconnected films out of nowhere. It takes time, planning and patience. If they decided to go for creating a great film rather than worrying about setting up 3 more films, they would not be in the position they are in today. Wonder Woman is a shining example of that. A great film, focused on our lead character and one that has little quirks and spins of its own. As forĀ āmisinterpretation of scenesā...mate, the fact that everyone has their own interpretation means that there is noĀ āmisinterpretationā. That can only exist if you disagree with other viewers, which is also a valid argument.
Of all the bullshit criticisms levelled at the DCEU, and there are so very many, the often repeated claims that they need to listen toĀ āāthe fansāā or start appealing toĀ āāthe fansāā has to be among the most annoying and reductive.
I have to wonder which fans are they talking about exactly: The fans who donāt want any versions of these characters beyond what they had in their childhood to exist? The fans who have completely unrealistic expectations and demands of the films? The fans who throw tantrums at the first sign of what they love trying to win over younger audiences? The fans who refuse to accept variation of any kind? The fans who hate any and all new adaptations of a property? The fans who develop a negative view on something, often before they see it, and refuse to change their mind about it? The fans who donāt want to share these properties with anyone else?Ā
What they really mean is that these films should become financially and critically successful enough that people stop giving a fuck what some fans think about them just as it is with any other franchise. There are Star Trek fans who absolutely loathe the JJ Abrams films. Star Wars fans who refuse to acknowledge anything made after 1983 and despise anyone born after 1977 calling themselves a fan. A Song Of Ice and Fire fans who fly into a rage at the mention of Game Of Thrones. Kick a rock over with Marvel and X-Men fans and youāll find plenty of people who detest the cinematic franchises of both for reasons that vary from somewhat reasonable to petty to just plain stupid.
It also ignores that fans frankly have a terrible fucking track record with knowing whatās best for the films. There were Batman fans who protested and sent angry letters to Warner Bros over Michael Keatonās casting. I still remember the outrage over Heath Ledger being cast as The Joker. Hell, look at how DC fans were adamantly opposed to Ben Affleck as Batman. Remember how many people were outraged over a model being cast as Wonder Woman up until the solo film came out and blew everyone away?Ā
There were many people utterly aghast at Chris Evans being cast as Captain America and I remember seeing fans predicting that Robert Downey Jr would be awful as Tony Stark and now itās impossible to imagine anyone else in those roles. How receptive do you think X-Men fans were to Hugh Jackman, an unknown 6ā³3 Australian stage actor, playing Wolverine back in 2000? Do you think there wasnāt fan outrage over Christopher Reeve, an unknown twenty-four year old, playing Superman?
I could list examples all day but I think my point is clear. Saying that a franchise needs to appeal to or win overĀ āāthe fansāā is an utterly meaningless criticism. No one would ever suggest that any of the franchises or series listed above would be improved if they tried to win over people who live up the worst stereotypes about geek culture. The DCEU is no different.
See, I think at that point, it becomes something more than fandom. It becomes an obsession. That obsession negates everything embodied by whatever creation theyāre obsessed by. Bottom line, whether itās a film or TV show or comic book, itās a work of art and is therefore open to interpretation. ....DCEU still didnāt get it right though (itās not the characters, itās the implementation.)
Kevin Feige at the DC offices.
Black Pantherās Director Ryan Coogler Breaks Down a Fight Scene | Notes on a Scene | Part 2
you never know how much thought goes into these scenes
i like that he doesnt shy away from his accent and aave
My mind is blown
@codrx
@psychic-dreamerr yes ma'am I haz watched