Tournament Report: 2017 X-Wing Regional -Â Connecticut
We made the 2 hour trek down to Newington Connecticut for our second X-Wing Regional of the season. There were a ton of great players in the building, and I was happy to see so many of our New England X-Wing shirts being worn with pride.
After registration, they announced that we had 93 Players, this meant we would have 6 Swiss Rounds with a cut to Top 16.Â
I am flying Triple Defenders with Swarm Leader
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Triple Defenders (Swarm Leader)
Delta Squadron Pilot (28)
TIE Defender (30), TIE/x7 (-2)
TIE Defender (34), Push the Limit (3), TIE/x7 (-2), Twin Ion Engine Mk. II (1)
TIE Defender (35), Swarm Leader (3), TIE/x7 (-2)
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Round 1 vs Matt K. - NYC X-Wing
I am excited when I see Matt putting his list on the table, as it appears to be one that I was testing for a while. I ask him about it and find that it is only one card off - he swapped in C-3PO instead of Recon Specialist for Miranda.
YT-1300 (45), Expertise (4), Finn (5), Kanan Jarrus (3), Millennium Falcon (Segnor's Loop Version) (1), Engine Upgrade (4)
K-Wing (29), Twin Laser Turret (6), C-3PO (3)
My testing with this list paid off in this game. I was able to get the jump on Rey and get her off the board in two rounds of shooting, while avoiding that nasty front arc of hers. Miranda proved to be tougher to catch, but thanks to multiple SLAM's to stay out of arc, I avoided a lot of combat rounds as well. I eventually catch her for the 100-0 win. A strong start against a good player.
Win 100-0
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Round 2 vs Ray L. - Top cut finisher at the last BG Regional.
Ray and I got to know each other a bit at the last regional we hosted, and it was nice to see him again. A strong player with a strong list. He is running HOTCOP RAC with Vader
TIE Advanced (29), TIE/x1 (0), Proton Rockets (3), Adaptability (0), Engine Upgrade (4), Advanced Targeting Computer (1)
Rear Admiral Chiraneau (63)
VT-49 Decimator (46), Veteran Instincts (1), Hotshot Co-pilot (4), Emperor Palpatine (8), Engine Upgrade (4)
Ray sets up semi-mid field across from me, and I am in the corner with all three Defenders. I advance slowly, and he comes roaring out of the gates at me! I was surprised. I am able to get a lot of damage into RAC on the first round of shooting, including two vital crits - white maneuvers that give him stress, and all hard turns are red. This really limited what he was going to do. He was diving into the rocks, where Vader has the advantage, so I turned away from combat to regroup. He seemed surprised by this and really came after all three Defenders with Vader - I do some damage, and we disengage. I get the Decimator off the board the next round, but Vader proves to be a tough customer, putting a lot of damage into my guys and taking my Delta off the board. I get Vader at the end for a 100-28 win.
Win 100-28
Record 2-0
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I didn't know Evan previously, but he was a nice opponent. He was flying a list I flew for a long time: Palpatine with Inquisitor and Countess Ryad. He opted for the Sensor Jammer variety on the Shuttle instead of the Proton Rockets, which is mostly a style choice.
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TIE Defender (34), Push the Limit (3), TIE/x7 (-2), Twin Ion Engine Mk. II (1)
Lambda-Class Shuttle (21), Sensor Jammer (4), Emperor Palpatine (8)
TIE Advanced Prototype (25), Push the Limit (3), TIE/v1 (1), Autothrusters (2)
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Evan jousted with all three of his ships in formation on the left side of the board, which I do not believe was in his favor. I was able to circle around the back of the shuttle and take it off the board quickly, but he was able to get my Delta on the same turn. All of the dice went my way at this point and I was able to keep both of my remaining Defenders for a 100-28 win.
Win 100-28
Record 3-0
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Round 4 vs John D. - NYC X-Wing, finalist 2015 MA Regional, Winner 2016 NYC Regional
John is a very accomplished X-Wing player and a true class act. I am always glad when we get to meet up. I knew this would be a tough match regardless of what John brought with him, however he made it particularly difficult with Parattani - The Mind Link list.
This is identical to the list that (Local Player) Bob had been running with great success lately, and it has gained a lot of steam in the larger meta, winning several Regionals this season.
Protectorate Starfighter (28), Attanni Mindlink (1), Concord Dawn Protector (1), Autothrusters (2)
JumpMaster 5000 (27), Attanni Mindlink (1)
Lancer-class Pursuit Craft (37), Attanni Mindlink (1), Latts Razzi (2)
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This was a tough loss for me. I was only able to get half points on Ventress, and not quite enough for half points on Manaroo. I learned a lot here, but I know this list is a bad matchup, and in the hands of a skilled player, it is even tougher. Loss 20-100.
Loss 20-100
Record 3-1
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Round 5 vs Brendan M. - Local Player
I met Brendan a few weeks ago when he came down to BG to get some practice games in. Great guy, and a strong player. Brendan is flying "Commonwealth Defenders" the Palpatine, Vessery, Ryad combo. It is a proven list for sure, and Iâll have my hands full.
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Lambda-Class Shuttle (21), Collision Detector (0), Emperor Palpatine (8)
TIE Defender (34), Push the Limit (3), TIE/x7 (-2), Twin Ion Engine Mk. II (1)
TIE Defender (35), Juke (2), TIE/x7 (-2)
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This was a VERY tight game with a lot of back and forth. He got my Delta and my Ryad off the board, and I got his Palpatine and Vessery off the board. We tie at 74 points even - a Final Salvo! We each roll dice, and I am lucky enough to have one more hit than him in the end. The fist pump I did was pure emotion.
Win 74-74 - Final Salvo
Record 4-1
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Round 6 vs Jason W. - CT X-Wing Player - He has come up to many of our BG events.
Jason is a great guy and a great player. I look over and see that he has three Defenders as well, and I am mildly surprised that we will have a mirror match. He wins the initiative bid and keeps it.
Delta Squadron Pilot (28)
TIE Defender (30), TIE/x7 (-2)
TIE Defender (34), Push the Limit (3), TIE/x7 (-2), Twin Ion Engine Mk. II (1)
TIE Defender (35), Swarm Leader (3), TIE/x7 (-2)
Another VERY tight game - lots of maneuvering, and lots of green dice that come up hot on both sides. We both take away one of the "Aces" He gets my Ryad, and I get his Vessery - time is called and we both have 36 points. - FINAL SALVO II - ELECTRIC BOOGALOO!! We both roll dice, and I once again have one more than my opponent! Incredible luck, and I know that it puts me into the final cut. I am overjoyed.
Win 36-36 - Final Salvo
Record 5-1
The day ends and they announce standings, I am so excited to see so many of the BG regulars in the top cut, besides myself, Dereck, Mike, and Parker all make it in. As well look at the standings we come to realize that Parker and I will meet in the first round of elimination.
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There are no bad players in the top cut. All of them have played in top cut matches previously and all of them have the skills to make it to the top. I look at the Bracket and see that John D. is in the next table, and the winner of his game will face the winner of my game with Parker.
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RD1 elimination (Top 16) - Parker B. - Battleground Regular, Top Cut finisher at Danvers Regional
Parker is an incredible player, and he put a wallop on me at the Danvers Regional with essentially the same list. He has Zuckuss crew on his party bus, and I know NOT running into that all day at swiss is a big reason why I am here today. Manaroo, Contracted Scout, and Trandoshan Slaver coming up!
JumpMaster 5000 (25), Extra Munitions (2), Plasma Torpedoes (3), Attanni Mindlink (1), Guidance Chips (0)
JumpMaster 5000 (27), Attanni Mindlink (1), Extra Munitions (2), Plasma Torpedoes (3), R4 Agromech (2), Guidance Chips (0)
YV-666 (29), 4-LOM (1), Zuckuss (1), Dengar (3)
I have my hands full with this match. I get a lot of damage into one of the scouts and he gets my Delta off of the table. I am lucky enough to get a good crit on the scout - Stunned Pilot - So that if he lands on any ship or obstacle he takes a damage. We slug it out for many more rounds, and Parkers dice just go on strike. The crit ends up mattering as time runs out. The scout ends up in a bad spot and has to land on a rock in the last turn, and he only has one hull remaining, killing the ship, and putting me ahead ⌠by three points. In a game that could have gone either way, lady luck was on my side here.
After the game I look over to see John D. packing up after his game - he lost to Dengaroo, so our rematch will have to wait for another day.
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RD2 elimination (Top 8) - Danny T. - Â NYC X-Wing - Grim Brothers crew.
I had met Danny once before, but we have never played against each other previously. Dengaroo is typically a bad matchup for me, because of the Zuckuss crew. Danny has swapped things up though, and has included 4-LOM instead of Zuckuss and moved things around on Manaroo as well. He also went for an AGGRESSIVE bid at 95 points.
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Dengaroo Variant
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95 points
Pilots
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Manaroo (41)
JumpMaster 5000 (27), Push the Limit (3), âGonkâ (2), R5-P8 (3), Feedback Array (2), Engine Upgrade (4)
Dengar (54)
JumpMaster 5000 (33), Lone Wolf (2), 4-LOM (1), Overclocked R4 (1), Glitterstim (2), Punishing One (12), Counter-Measures (3)
This was a long game, and ultimately the reason I won was all of the practice I have gotten over the last several months with our local crew. Knowing how to deal with Dengar is 75% of the match.
We meet up in the middle of the board, and I am able to get some quality shots onto Manaroo almost immediately, as he brought her right into the meat of things. Dengar plinked away at my Defenders, but my green dice were keeping me in the game. I take Manaroo off the board shortly after, but not before Vessery is taken down to one hull. There is a lot of time on the clock, and I know that if I shoot Dengar in-arc, I lose this game. So I run. For nearly 50 minutes. In what must have been a very frustrating game for my opponent, I avoided giving him any quality shots, and refused to shoot him in arc, which meant many, many turns of no attacks back from my side. Eventually time starts to run out, and I feel more comfortable - Manaroo is worth more points than one of my Defenders, so even if I lose one, I am OK. But I donât, we squeak through to the end and shake hands. It was a mentally exhausting game. It is worth noting that I had some abnormally good Green Dice rolls here and he had some abnormally bad Red Dice rolls for about 50% of the game.
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RD3 Elimination (Top 4) - Will D. - CT X-Wing Player. Made the top cut at the last BG Regional.
Will is a VERY good player, and we have faced off in the past. At the NYC Regional last year, I had to face Will to make the top cut. Will is flying Parattani, identical to John Dâs list.
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Protectorate Starfighter (28), Attanni Mindlink (1), Concord Dawn Protector (1), Autothrusters (2)
JumpMaster 5000 (27), Attanni Mindlink (1)
Lancer-class Pursuit Craft (37), Attanni Mindlink (1), Latts Razzi (2)
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We place rocks and joke about how this will be an annual tradition of facing off once a year at a big event. Will sets up on the opposite corner from me and I start to set up a kill box for Fenn Rau - I want to get him off the board asap. I have a tremendous stroke of luck when Will lands Ventress on a debris field sending stress to all of his other ships. This left Fenn Rau without tokens. I am able to capitalize quickly, and take Fenn off the board in two turns with a monster Swarm Leader shot. I take Ventress off the board a few turns later and Will concedes. We will undoubtedly face off again in the future!
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RD4 Elimination (Final Table) - Solomon L.
I had never met Solomon before, but I saw that he had beaten Jeremy Howard (national player, NOVA local) one round previously, so I know he is clearly very skilled. Solomon is playing Ketsu with two TLT Y-Wings. A simple build that is very strong - knock off all of your agility, and dump unmitigated damage into your ships. Strong, effective, scary.
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Ketsu's Thugs
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100 points
Pilots
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Ketsu Onyo (50)
Lancer-class Pursuit Craft (38), Expertise (4), Dengar (3), Burnout Slam (1), Black Market Slicer Tools (1), Shadow Caster (3)
Syndicate Thug (25)
Y-Wing (18), Twin Laser Turret (6), Unhinged Astromech (1)
Syndicate Thug (25)
Y-Wing (18), Twin Laser Turret (6), Unhinged Astromech (1)
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He sets up his ships across from mine on the right side of the field. I want to charge into Ketsu and get behind her quickly. I was surprised that he placed her there to my advantage. I scoot forward a bit to see if he commits to the joust, and he does. My follow up turn is all guns blazing into the fray. I immediately cripple one of the Y-Wings and follow up with a massive shot into Ketsu that sets the entire game in my favor.
He is able to knock Vessery down to 1 agility with no tokens ⌠and by some stroke of luck none of the TLT shots land. He got one hit per shot, and I rolled hot fire with that one little die. My survival there all but sealed the game. I looked at him and said âI donât think Iâm eligible for any Christmas presents after thatâ and he agreed.
I flipped behind Ketsu, and finished her off, then took the crippled Y-Wing off the board. I had to chase the last Y-Wing for some time, but I eventually was able to set up a kill box that allowed for a monster Swarm Leader shot that ended the game. We shook hands. It was over.
From here on, it was kind of surreal. Lots of hugs and high-fives, and this disbelief that there wasnât âone more gameâ.
This was my first Regional win, and a highlight of my X-Wing âcareerâ.  Thank you to everyone I played, you were all amazing opponents. Iâll see you at NOVA for Nationals!