The Manhole
An ode to a simpler time and one of my old favorite games, The Manhole. Created in Blender, Midjourney, and Photoshop.
untitled

No title available
cherry valley forever
Show & Tell
đ

No title available

#extradirty
Cosimo Galluzzi

Love Begins

⣠Chile in a Photography âŁ
occasionally subtle

Game Changer & Make Some Noise
taylor price

oozey mess
Jules of Nature
Keni
Doug Jones
Game of Thrones Daily

romaâ
PUT YOUR BEARD IN MY MOUTH
seen from United States
seen from Japan
seen from Venezuela

seen from Canada
seen from TĂźrkiye
seen from Argentina
seen from United States
seen from United States
seen from United States
seen from United States
seen from Paraguay
seen from Argentina

seen from United States
seen from Morocco

seen from TĂźrkiye

seen from South Africa

seen from United Kingdom
seen from Colombia

seen from United Kingdom
seen from TĂźrkiye
@courtneyetc
The Manhole
An ode to a simpler time and one of my old favorite games, The Manhole. Created in Blender, Midjourney, and Photoshop.
A personal project to recreate the Final Fantasy VII Remake UI entirely in Figma, available on the Figma community.
I wanted to test the limits of what's possible with game UI design in Figma. There's definitely differences between how I'd lay out a UI for mobile/web and how to lay it out when I'm thinking in 3D. I love this game and they way they reimagined the classic interface. This is my little homage to it.
Some things I made in Blender
Some of my favorite concept art I've created over the last few years in Midjourney + Dall-e + Photoshop
An old promotional video for Swarm
Princess Camille in Little Nemo: Adventures in Slumberland (1989) dir. Masami Hata and William Hurtz [1/2]
Branding and iconography for a side hustle
A picture I drew of what itâs like to live in Japan đ
A day in my life as a Google designer: facilitating user-centered workshops. In this workshop, we generated personas, user journeys, pain points, how might we statements, and broad stroke solutions.Â
Design always requires some amount of âsellingâ the design; however, the more I do this, the more my design process becomes about bringing people along for the ride, rather than selling a final product. Itâs one of my great joys, because great ideas can come from anywhere, and I love bringing people together.
Something I drew that reminds me of Ocarina of Time :)
Remake of an old favorite
Iâve been meaning to post this for awhile now. One of the first projects I worked on at Facebook was to ship category icons on map pins. Before this, they were plain, tiny pink dots; we kept seeing in research that people didnât notice our maps or the tiny pins on them, so we made the pins bigger and more visual to make them look more interactive. This is just one of many improvements the teamâs made to maps recently.Â
36x24in acrylic on canvas
A prototype I made of the new Facebook recommendation flow (now live on Facebook)
The second time I trained for a half marathon, I injured my knee. The doctor told me I couldnât run anymore, I had to start PT and knee injections, and I should always wear sneakers. I was devastated, but I found a new love for sneaker fashion. I made these collages of some of my favorite creps that made me at least feel confident in how I looked when I was going through a hard time.
Various vector and photo illustrations
Swarm 4.0 profile design.
Alia Ormut-Fleishman and I design Swarm. Itâs built with love by a talented team that varies from 15 to 20 people, along with support from everyone at Foursquare.