explain minecraft lore
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ellievsbear

@theartofmadeline

Janaina Medeiros

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d e v o n
Jules of Nature
Cosmic Funnies

Product Placement
PUT YOUR BEARD IN MY MOUTH

roma★
art blog(derogatory)
Three Goblin Art
$LAYYYTER
Xuebing Du
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Kaledo Art
noise dept.
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cherry valley forever

Love Begins
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@craftermeower
explain minecraft lore
cube
sorry i forcefemmed your favourite minecraft hardcore challenge youtuber. yeah i did it in 100 days
Ignoring the ethics of boundaries or the morals of limiting creative expression or anything else, setting rules about what people can and can't do with your characters just doesn't work. It cannot and will not accomplish what you want, and it will create a bunch of new problems.
Theoretical goal of banning things you find uncomfortable as a CC:
Bad things you don't like will stop being made and existing about you/your character.
Actual outcomes of banning things you find uncomfortable as a CC:
Bad things you don't like will Still Exist.
Subsets of your community will harass & abuse other fans. Trolls will make upsetting bait content that devoted fans feel a duty to engage with & fight against. Well-intentioned fans who don't know the rules exist will break them and get yelled at. People will arbitrarily interpret rules to bludgeon other fans' headcanons & send hate campaigns after each other. This WILL happen, no matter how many times you caveat with 'but don't harass anyone': You have issued an edict whose only enforcement mechanism is harassment.
Some of the fans who are most viciously defensive of your rules will still create stuff you find uncomfortable. Life finds a way. If you ban peanut butter, the fandom will create a series of intricate excuses as to why ground peanuts with sugar added is totally a different thing, and moreover how dare you imply they would break boundaries. The stuff you dislike won't stop being made, it will just be mislabeled and harder to avoid.
Artists will inevitably make cool shit that technically breaks your boundaries but Is Cool. Engaging with it will get that artist harassed for ignoring your boundaries (even if you say this one is fine).
Less people will engage with your work. You will have a smaller audience and much more limited free advertisement.
Everyone following the rules will create a constant need for judgment about things at the edge of your comfort zone. 'Ask for permission' means you have given yourself a part-time job arbitrating to strangers on whether it's okay to draw you mad at another minecraft guy.
More earnestly: By and large the people who are most online, who take boundaries seriously and actually care about seeking permission, are teens and very young adults. That's who you're setting rules for and telling that they can't depict certain things. The kinksters and smut writers and grown-ass adults are generally going to be unaffected, because their self-esteem doesn't hinge on the approval of a Twitch streamer.
Genuine question: Do you want to have to stare at an ask on Tumblr and consider whether to give permission for some 14-year-old to write a fic about your character self-harming or having cancer or being sexually assaulted? To say yes or no, while knowing that this person is probably asking not out of prurient interest, but because it makes them feel a little less alone to imagine an older, stronger character going through what they are?
That is the actual effect of setting those rules.
(The better boundary, btw, is 'I don't want to see things that make me uncomfortable': it's still not perfectly enforceable unless you entirely abstain from the internet, but it is much more actionable than 'make that stuff stop existing'. Having a dedicated 'don't look' tag blocked solves a lot of problems. Another strategy would be letting friends/trusted fan-acquaintances vet the best work and send it to you to gush about, rather than scrolling your tags at random.)
At some point if you tell stories in a public setting, people will want to pick up and play with those characters too; if you can't handle that (and a lot of people can't, this is not a value judgment) then the role of 'professional public storyteller' may not be for you.
are we all up collectively yearning for e! false again
2026 propositions:
More falseyuri in the general masses
Falsesymmetry in YouTube pow series
Falsesymmetry in another pow project, preferably with Cleo in it too, but I’m not picky
More falsesymmetry in the general masses
Falsesymmetry server wide plot on hermitcraft
Falsesymmetry fifth mcc win
More falsesymmetry acknowledgment PLEASE
Less men
Hermitcraft modded or hardcore or uhc come back with falsesymmetry
imagine dating bdubs and he brings you home to meet his parents and as you walk in he stands up straight and starts talking normal
the document sucked but here's the concept: bdubs' creation of an aesthetic framework in minecraft video production makes the production of compelling Images its central tenant, thus providing a framework around which both affecting in-game (& therefore four dimensional, as in 3D virtual space + time) experiences of discovery and compelling out-of-game
the language of framing is inherited from more traditional art forms, particularly that of Images (nonmoving & moving as in film)
increasingly, in his more process-oriented video segments bdubs talks about "framing" in a way that is true to but particularizes the mainstream artistic concept to his own context
in application, he uses the opportunity provided by natural terrain generation or his own prior builds to narrow down the scope of a project to be measured against a single "frame" - the view at a single point along a critical (and physical in game) defined path
this single 2D image approach to a point in complex 3D space is reflected in his thumbnails, which often* capture the episode's literal focal point, where the aspect ratio of the thumbnail (which is, of course, the aspect ratio of the recorded gameplay) is the . this is "the Image", for my purposes
the Image is thus an element of artistic process, not merely product - but the process is successful partially because of its production in the most literal sense.
bdubs is able to sell his videos through a deliberately constructed authenticity: this Image in the thumbnail is the in-game screenshot and is verifiably the frame you will happen upon yourself if you visit the world download
therefore, the Image produced by bdubs's framing method is informed by both his studies of traditional artforms (as he often references studying artbooks, talking about art with scar, etc.) AND the economic reality of making your living on whether or not people like a singular Image enough to click on it and generate ad revenue for youtube which is then shared with you, a creator who is reliant upon this particular holder of capital for monetizing your craft
there is a whole essay to be had on the particular history of bdubs' thumbnail aesthetics, but ultimately this is something i think even the most popular rejections of the c!/cc! divide miss: there are certainly distinct in-game and non-gameplay constraints on the production of art and roleplay and experience within both the context of minecraft videos and also minecraft gameplay, and the degrees to which these constraints do or dont' overlap is one of the most interesting things about the medium. and what makes me rabid about bdubs as an actor-artist-person where the lines between those descriptors blur is that his process and the videos resulting from that process and the gameplay content resulting from that process are intentional and articulated in ways that improve my own ability to assess other videos or even play the game on my own in deeper or more clearly understood ways.
I do not think that bdubs' "frames" being a product of the YT moneymaking material context cheapens it, but i do think that analysis in general from this perspective is lacking and i do find his threading of that needle extremely compelling and competent! to work on multiple levels in this manner is really amazing, and i want to someday be able to unite it with other manifestos or experimentations with design-condition-production-material conditions like bernard tschumi's advertisements for architecture or the aesthetics of haussmanization. but that's for another post
*im not doing data on this but click through his series playlists and watch his series-based aesthetics develop; this can be very clearly seen from hcs7 to hcs8 to the life series' various seasons that all trend toward the now more standard format of his building with bdoubleo season 3 + hermitcraft season 10/11 thumbnails - both series which feature explanations & process documentation of creating that Image
Ready to time travel to 2021 Hermitblr/Trafficblr?
Bogwaters Demo out now on itch.io!
A hand to hold until the end. A hand to hold because we're friends.
June 2021. The experimental Minecraft series Triple Life SMP has just aired its finale and you're obsessed with the dynamic between the Minecraft YouTubers Benbog and Mars OfTheBigWaters.
Problem? The fandom still hates shipping. Solution? Start an underground Discord server to quarantine your shipping activities. To avoid being cancelled, you'd have to scour your social media to find potential members who are secretly open to shipping.
ABOUT
Bogwaters is a free, text-based, interactive fiction browser game. The game is a parody of the Third Life SMP fandom in mid 2021 that is focused on Treebark (the romantic ship between Rendog/Martyn InTheLittleWood) and its fandom relevance.
This is a demo version (prototype) meant to test the limits and feasibility of this game.
You play as the owner of a Discord server named Bogwaters. Your goal is to invite 4 people within 7 days, from June 1 to June 7.
Full "how to play" guide can be found within the game.
This is the author's first interactive fiction game so it may be wonky. Constructive feedback is appreciated!
Word count: ~10k
Estimated play time: 30 to 45 minutes
I know Treebark is so mainstream now that it’s a marketing tactic and Martyn runs fanservice like the navy but we used to think we were hunted for sport and you can simulate the lawless years here
i literally cant believe i forgot to put my couriway poem on main. i posted it to twitter but not tumblr. are you joking me. here it is. <3
never trust a man that looks like dream
can you make cleo pet etho between the ears ?????
on it 🫡 progress is being made
yayyyy ^_^
Dark and Gritty Theory: Each Hermitcraft Member Represents A Different Mental Illness
I always think I’m over scott’s vsmp ending and the absolute avoidance of any blame, and then I get reminded of how it all played out and it makes me mad all over again. I’ve been a bit coy (publicly, at least) about directly naming the parallels to sexual assault in the way vampirism was portrayed from the majority of the victims’ perspectives in vsmp, but even setting that aside, did everyone forget you have to die to be turned? pyro was hunted down and killed. shelby was attacked and killed. drift was chased and killed. apo was coerced and killed. even if you don’t take it as analogous to sexual assault per se, it is still an assault. a later decision to remain a vampire does not negate the fact that the turning was violent and nonconsensual. “people saying [these characters] didn’t mean it or that they weren’t making those choices are taking away their own agency” is not a valid argument regardless of the source; it is victim-blaming. and I’d like to think that we’re all above blaming victims of assault for what happened to them, actually!
^^^^ HOW IT FELT WATCHING THIS CLIP
>be me >draft up a joke email to avid for a post >"Lol what are your pronouns are you a girl lol" >go to sleep >wake up >the email was not saved as a draft >i somehow sent it to him >mfw avid then brings it up MULTIPLE TIMES on his livestream >i close my laptop and get up to pace around my room >whoops.png >stepped on my ankle wrong and fucked it up >goes to the doctor >boot.jpg
the moral of the story is NEVER EMAIL MINECRAFT YOUTUBERS!!!!!!!!!!
feel free to stop reblogging this at literally any time
the orionsound difference really is something else huh