The New Yorker makes a case for slow design: the patient, cautious, deliberate evolution of a nearly unchanging editoral format over decades.
(via In Praise of Slow Design: Design Observer)
Cosmic Funnies
Lint Roller? I Barely Know Her
sheepfilms
Stranger Things
d e v o n
$LAYYYTER
TVSTRANGERTHINGS
NASA
Three Goblin Art
i don't do bad sauce passes

pixel skylines

Kiana Khansmith

shark vs the universe
Peter Solarz
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Misplaced Lens Cap
2025 on Tumblr: Trends That Defined the Year

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oozey mess

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@culturaldigital
The New Yorker makes a case for slow design: the patient, cautious, deliberate evolution of a nearly unchanging editoral format over decades.
(via In Praise of Slow Design: Design Observer)
There was a strong sense amongst the NAS group that the more individual happiness there is, the greater the communal happiness—a contributor to social harmony, productivity and what used to be called ‘world peace’. All institutions of all scales were able to discuss how their programs and services contributed toward individual and communal wellbeing. They provided personal stimulation via participation or consumption. They were aware of the enhanced value of shared interests and experiences, and accordingly optimised their facilities to enhance interactions with others, and they provided the opportunity for further enrichment and learning, whether through formal educational programs for schools or adults, or simply through the possibility of a deeper engagement with culture, its practitioners, traditions, histories and techniques. These three pillars—stimulation, connection and learning—seemed to hold whatever the scale of the organisation, or whichever type of cultural activity it hosted.
(via The Pie Chart of Happiness: on the Articulation of Cultural Value · The Sydney Culture Essays)
You might not think to pick up a copy of Alice’s Adventures in Wonderland from your local library. But the New York Public Library is willing to bet that if you can access it with the tap of your finger—on an app you probably already have open—you just might find yourself falling deep into the alternate universe dreamed up by Lewis Carroll in his beloved novel.
That’s part of the thinking behind Insta Novels, NYPL’s latest program to bring literary classics to the digital masses. As the name suggests, the library is taking advantage of the popularity and wide reach of Instagram by uploading literary classics in their entirety into the app’s Stories feature—essentially turning the library’s account into a digital bookshelf.
(via Literary Classics Are Coming to NYPL’s Instagram - CityLab)
» nypl.org/blog/2018/08/22/instanovels
A Strategic Business-Design Toolkit
Models of Impact is a strategic business-design toolkit. Our mission is to promote legacy and entrepreneurship in the social impact community by developing tools and resources that make it easy (and fun!) to design disruptive business models. Our method is comprised of a simple 4-step process: Learn, Invent, Program, and Report. Our toolkit is designed for Educators, Entrepreneurs, Designers, and Non-Profits, and is available on a “Pay-What-You-Want” basis for immediate download. This .zip file contains a series of game-based workshop curricula and brainstorm activities, a comprehensive glossary that documents 101 business models, a series of 3 maps, and a library of 98 icons. Join the community of 10,000+ entrepreneurs who have engaged in our game-changing approach to business-design, today!
» http://www.modelsofimpact.co/
Rijksmuseum Asks Visitors to Stop Taking Photos and Start Sketching the Art
Earlier this year, museums the world over started banning selfie sticks from their hallowed halls. It was an effort to avoid overcrowding galleries with unwieldy “wands of narcissism,” as they’re often called, and to get visitors to look at art instead of at their own faces in their smartphone screens. Now, Amsterdam’s Rijksmuseum is taking the anti-smartphone sentiment one step further. A banner featuring a giant cartoon of a camera with a red X through it hangs on the museum’s façade.
The bold graphic is part of the museum’s new #hierteekenen (or “Start Drawing“) campaign, which encourages visitors to slow down and sketch the works they see in the galleries instead of photographing them and moving on to the next thing. The museum is providing visitors with free sketch paper and pencils, as well as hosting drawing classeson Saturdays. While the institution hasn’t explicitly banned cameras or cell phones, it’s made its stance on visitors’ photo-snapping clear.
(via Rijksmuseum Asks Visitors to Stop Taking Photos and Start Sketching the Art)
Tim Berners-Lee’s proposal
In March 1989, Tim Berners-Lee submitted a proposal for an information management system to his boss, Mike Sendall. ‘Vague, but exciting’, were the words that Sendall wrote on the proposal, allowing Berners-Lee to continue.
» cern.info.ch - Tim Berners-Lee’s proposal
Melissa Firth: Te Papa’s innovation hub: An incubator for cultural start-ups National Digital Forum, 2015
Te Papa is embarking on a programme of renewal that will, among other things, re-look at the purpose of a museum and its potential to involve, inspire and catalyse its users and communities to become agents of change. In this context, Te Papa is starting up an incubator to give entrepreneurs a platform for digital and experiential product innovation in the culture sector. A start-up itself, over the next year it will be learning its way to ‘product/market fit’. This is a chance to find out more about what’s planned, and feed your voice into the process.
Melissa Firth is Chief Digital Officer at Te Papa, and formerly Head of Digital Business at the Australian Broadcasting Corporation. Specialised in user experience, innovation and digital product development, Melissa has 20 years’ experience working across media, arts, government and industry sectors. She holds a Bachelor of Communication Studies, a Graduate Diploma in Creative Writing and a Diploma of Business.
From the fabulous Melissa Firth, ex ABC, ex Massive (where I worked with her many years ago).
» thedigitalmuseum.tumblr.com/post/131956225559
In 2013 Local Projects launch “Gallery One,” a suite of new interactives that transform the Art Museum experience. Visitors can explore digital versions of the artworks, gathering ideas, and seeing the original context of the artworks themselves.
(via Local Projects)
Markets are conversations. Markets consist of human beings, not demographic sectors. Conversations among human beings sound human. They are conducted in a human voice. (via The Cluetrain Manifesto)
DESIGN THINKING FOR LIBRARIES - A TOOLKIT FOR PATRON-CENTERED DESIGN Design Thinking for Libraries is an approach to improving your library through creative problem solving.
» Nate Solas on ‘Cats, Content, and Community- A year of long tails on walkerart.org’
Now that we are considering virtual museums I may expand the taxonomy to encompass: Museums that closed their physical site and remade themselves in the digital realm Museums that were born digital and seem to intend to remain so Museums that were born digital but eventually hope to build a bricks-and-mortar site Museums whose online visitors outnumber their onsite visitors by several orders of magnitude (hmm, soon that may encompass a majority of the field)
Center for the Future of Museums: Throwback Thursday: The (Increasingly) Fractal Taxonomy of Museums (via overdueloans)
CTM13 Marjolijn Meynen RIJKSMUSEUM
KEYNOTE: CULTIVATING CREATIVITY TO RETHINK A MUSEUM IDENTITY Marjolijn Meynen, Head of Communications and Marketing, Rijksmuseum, The Netherlands
Five values
Authenticity
Quality
Personal
Innovative
Simplicity
Celebrate the third year of watching cat videos together when the Internet Cat Video Festival returns to the Walker’s Open Field.
(via Internet Cat Video Festival 2014 — Calendar — Walker Art Center)
A Pop Up Museum is a temporary exhibit created by the people who show up to participate. It works by choosing a theme and venue and then inviting people to bring an object on-topic to share. Participants write a label for their object and leave it on display. A Pop Up Museum usually lasts a few hours. It can happen anytime, anywhere, and with any community.
APIs, explained by xkcd
The New York Times 2014 Year in Interactive Storytelling,Graphics and Multimedia