currently finishing the inventory system
items stack, you can switch their position in the inventory, and select them to use them with other elements.
Will need to add a way to drop items, so that the inventory doesn't stay full forever.

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@cursedanimalsfromspace
currently finishing the inventory system
items stack, you can switch their position in the inventory, and select them to use them with other elements.
Will need to add a way to drop items, so that the inventory doesn't stay full forever.
currently working on the save function for settings
an update of the walking animation for the player character, along with a hairstyle test for idle
npc design
it's not much but we have an inventory system
I started actual development on this on september 23rd
decided to make the game 2d instead of 3d
changed from unity to godot
progress
I've decided to make the game 2d
Hello everyone, I'm back in
I know it has been a long time but look!
A somewhat functionnal build mode : D
Also can display inventory >:3
Up next:
Finish polishing build mode until I am satisfied
Implement farming system/harvesting system
Implement quests
Sorry for not updating a lot...
I made it into the game dev courses at uni tho!
I am officially going to be a game dev in regards to formal education ;)
But that takes a lot of work...
Now with a character customisation screen!
I currently have 3 different types of eyes and mouths:)
I will have to draw more textures for the skin tones, but I don't think I will do more than 5 options per eyes/mouth/skin
My game is empty as hell but at least teh framerate is good lol
Day 3:
Soon there’ll be a character editor, I only have 45 textures left to make !
Got rid of the background because it mas a placeholder. I’ve decided to go with something simple so that it won’t bother me when I’m working.
Also, now we can pick up objects from the ground and place a clone of that object anywhere.
There is also music.
day 2: walking animation is complete : )
dev log 1
Day 1 of game development:
- Made a 3d model of the player character, their name is друг
- rigged model for animation and downloaded a naruto running animation for it
- made a 3d model of a table - coded the dialogue function, which works the way I intended it to. - made it so by pressing F you can place down a table (or anything else but I tried it with the table model) by clicking wherever you want to. Rotating the table is not possible for now. My next focus will be to create an inventory so that you can decide what to place down :)
Hello