you’ve posted pics of a stylized foliage shader a few times mixed in with your orb collection and I haven’t seen you talk about it (and it’s really pretty) what method did you use?
thank you !!! it's essentially a geometry shader that renders a bunch of blades of grass really fast, and borrows the lighting information for each blade from the mesh it's linked to (so normals, shadows, etc). havent done more with it because it has some issues still (no LOD settings that make it so further away uses less vertices, shadow problems, etc). color is also driven by a worldspace texture, giving the little patches of color everywhere
fairly sure this is the tutorial i followed, though i branched off a bit when it came to colors+lighting!! good basis for making the grass geometry shader though















