Squarepusher × Z-MACHINES

❣ Chile in a Photography ❣

Kiana Khansmith
Xuebing Du

Janaina Medeiros
TVSTRANGERTHINGS
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Love Begins
hello vonnie

izzy's playlists!

tannertan36
almost home
PUT YOUR BEARD IN MY MOUTH
Game of Thrones Daily
Three Goblin Art

⁂

PR's Tumblrdome
Peter Solarz
One Nice Bug Per Day
Today's Document

oozey mess

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@cyberdrvnk
Squarepusher × Z-MACHINES
I like to think (it has to be!) of a cybernetic ecology where we are free of our labors and joined back to nature, returned to our mammal brothers and sisters, and all watched over by machines of loving grace.
Richard Brautigan
Vampires & cyberpunk. One of the videogames that made me, recently celebrated its 21st birthday. An oldie, but a very very goodie.
Takahide Hori's debut film, Junk Head 1 | sequel crowdsource link (until 01.03.14)
Excellent sounds, excellent videogame —DAJ
At best we are afforded a snapshot, as reality is forever in flux.
We have no elected government, nor are we likely to have one, so I address you with no greater authority than that with which liberty itself always speaks. I declare the global social space we are building to be naturally independent of the tyrannies you seek to impose on us. You have no moral right to rule us nor do you possess any methods of enforcement we have true reason to fear. Governments derive their just powers from the consent of the governed. You have neither solicited nor received ours. We did not invite you. You do not know us, nor do you know our world. Cyberspace does not lie within your borders.
John Perry Barlow
The Dreamers Guild's videogame adaptation of Harlan Ellison's "I Have No Mouth And I Must Scream"
That human beings believed they were fully informed by headlines and 140-character text bites was the leading symptom of intellectual decline in the developed, plugged-in, socially networked world.
I say symptom because it was only the vicious, snapping head of a very long snake whose body had been born out of that great devil machine of blind consumerism; a carefully fostered need for immediacy and the long-term discreditation of intelligence.
In the end, though, they only got what was coming to them.
The machine merely acts as an intermediary between sensitives and the spiritual force. It is an extension of the sensitive. It magnifies the capability of sensitives and acts as a link of some sort. It enables sensitives to perform their function.
Clifford D. Simak
Jiří Horáček illustration for Ambia | The words're what I've been up to -DAJ
DISLIKE
They tried to quantify how much hate was necessary to shift opinion. Ten individual pieces? Twenty?
Creating a few dozen dummy accounts to use as a cannon fodder army of vitriol-spewing robots was easy enough, then populating their output feeds with a solid string of updates so as to humanize them was simply a matter of time and labor.
Before long they had a large enough collective that they could manipulate simple things, like the lesser-known content of minor players in their respective spheres. A short comment on a video, then a burst of upvoting, and they owned the top public response slot, the first thing that many viewers would read either during or after consuming the content. Thus they could inform, and direct, the opinion of certain segments of the populace.
In time the army of dozens grew to hundreds, then thousands. Scripts were written to handle the manual labor of clicking on little thumbs-up and -down icons, but the initial hatred was always left to a human being. People weren't that far gone that they couldn't tell the difference between something written by a machine and the angry remark of a real person. Perhaps in time they would be, but for the first few years of the project it was left to actual people to push and prod the public mindshare.
And slowly, ever so slowly, they gained control.
Cole Drumb's "PostHuman"
The sound of cyberspace.
Onipunk's "C-Wars" | Tasty - DAJ
Supergiant Games's "TRANSISTOR" | Looks like the Bastion money ain't going to waste - DAJ