Ketharr loves the groupies. He’s never without his scritchies and belly rubs in between sets.
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@d-the-designer
Ketharr loves the groupies. He’s never without his scritchies and belly rubs in between sets.
my latest video
Song: “DWGT (Do We Got This)” - I’m @thisorphansky on Suno
Orphan Sky lore drop. I'm working on the next one. I'll probably post a bunch of vomit from that because I'm doing ship design for that, and a ton of processes to render it into 1970s film footage.
kitteh
I'm increasingly putting more and more of my graphic design and AI art up on Instagram.
For one, we can put music there. And I like music. Here I am: https://www.instagram.com/d_the_ai_designer/
Other than yourself, which AI artists would you recommend checking out?
Well, here on Tumblr, you've got @reachartwork and her @infiniteartmachine project, I also recommend following @dominaexmachina and @rhapsodyxvi while you're at it. While not entirely my cup of tea, AnalogueVault's Angel Engine is very impressive, especially given it was done largely with the previous generation of models, and I would recommend Zafegity407 on Civit (some NSFW), and the AWAY collective has a lot of good folks onboard.
Others are welcome to reblog with their recommendations.
@d-the-designer has retro rockets AND body horror!
@pixelbloomalchemy hasn't posted in a while, but I'll still recommend them.
Gossip Goblin and his ongoing series, The Thirteen Cycles of Humanity. This will blow your brain right outta your brainpan and change you forever Lola Viscera - fantastic body horror vfx Blvcklight
Lynn Cole - the High Priestess of Dada - really really cool, sweet human being and one of my friends Hildiebird (someone I've collaborated with)
So, I did a thing. This is my actual piano playing, and I only used Suno for post-processing a bad phone recording.
Pleasure pod
Judith Disrupting Holofernes - Gentileschi x Corporate Illustration - killpony, 2021 (originally posted to reddit)
@d-the-designer
This is great. Everyone, stop worrying and learn to love design systems and templates. Take them back and repurpose them. Corporate Memphis can be folk art!
This is what I'm doing a lot of these days. I'll talk about my AI art at some point and how I make it, because there's more to it than prompting, and a few of these took a damned long time to make.
we live at TikTok and Instagram now
This is what I'm doing a lot of these days. I'll talk about my AI art at some point and how I make it, because there's more to it than prompting, and a few of these took a damned long time to make.
They went back to the old logo, so you should all be happy now.
This is going to make people mad.
I'm going to settle the arguments about the Cracker Barrel rebranding once and for all. So, you've seen this branding, and the re-brand. Old logo on the left, new on the right. Lots of people hate the new logo and are Big Mad about it.
This is how the old vs the new branding performs at 64 px width:
Which one parses better, to you? Which is more legible on your phone screen or via a DoorDash/UberEats/Yelp UI? (Click the picture to see full size.) The reason most design looks like it does now, is simple: OUR MOBILE PHONES.
This has gotten a lot of feedback. Yes, they could have done a much better design that would have much better legibility on a mobile screen.
No, this is *still* not necessarily a GOOD design for that purpose. I agree that it's still barely legible - though it's marginally moreso across a broad range of media, more than the original is - and yes, there are better ways that could have been done.
But the original was a worse one. And "how we would design this, as designers" is not necessarily what gets paid for or used, for reasons specific to budgets, marketing, and corporate logic. There is how we would do this in the world we'd like to live in, then there's how budgets and deadlines actually work.
People have suggested "why don't they have a variety of different logo treatments across a range of media" for example and the reason for this is because this has scalability problems and most companies aren't going to pay to do this.
I even have a lot of thoughts about how they could have kept the man with the barrel as part of the branding while separating it from the functioning part of the logo. KFC did not ditch the Colonel; he's still their brand mascot. In older cigarette branding, the camel (later, Joe Camel) and the Marlboro Man functioned apart from the wordmark significantly enough that they could be used independently and you would recognize the brand by the wordmark OR the brand mascot. But all in all, what's happening with Cracker Barrel is part of a trend toward what ultimately has its roots in mobile-first design. Some brands do this better than others, and Cracker Barrel is not doing this very *well*, but this is still ultimately what's behind the rebrand.
The point is that there are real, material constraints that are dictating a lot of these ugly/boring redesigns we are all grousing about. And the reality is that we are living through our phones first.
So my point still stands.
In a mobile-first world:
Minimalism is no longer a preference, it's a functional constraint.
This is going to make people mad.
I'm going to settle the arguments about the Cracker Barrel rebranding once and for all. So, you've seen this branding, and the re-brand. Old logo on the left, new on the right. Lots of people hate the new logo and are Big Mad about it.
This is how the old vs the new branding performs at 64 px width:
Which one parses better, to you? Which is more legible on your phone screen or via a DoorDash/UberEats/Yelp UI? (Click the picture to see full size.) The reason most design looks like it does now, is simple: OUR MOBILE PHONES.