Brynn Fox.
Name | Brynn Amarose Fox Identity | Spanish Lullaby Age | Eternally Twenty Seven Birth Date | 12/31 Race | Dhampir Ethnicity | Cuban Height | 5'9" Weight | 115 Lbs Hair & Eyes | Brown / Hazel Family | - Sloane Brennan [ Son ] - Mateo Caed Brennan [ Son ] - Nevada Elias Fox - [ Son ] - Nicolas James Fox - [ Son ] - Raleigh Nash Fox - [ Son ] - Monroe Foster Brennan [ Son ] - Savin Reese Brennan [ Son ] - Santana Elisa Brennan [ Daughter ] - Malia Rayne Fox - [ Daughter ] - Eden Payne Fox - [ Daughter ] - Parker Rose Fox - [ Daughter ] - Sable Lark Fox - [ Daughter ] - Jackson Fox [ Husband ] - Alice Colette Moreaux-Doyle [ Girlfriend ] - Alejandro Hughes [ Father / Dead ] - Rosamarie Hughes [ Mother / Dead ] Occupation ( s ) | Barren [ Bar / Bouncer ] Bounty Hunter [ 92 Kills / 134 Captures ] Persona | Wicked, Devious, Cunning, Casual Habits | Nail Biting, Shooting before asking. Enjoys | Leather, Reading, and Snow Dislikes | Fish, Slow cars, Watered down whiskey
Brynn had a hard life from the get go. Her mother was bitten by a vampire when she was only a few months pregnant, she carried to full term and abandoned her to a drunken, drug addict who claimed to be her father. Brynn never knew happiness growing up as she was nothing more than a tool for her father to use when he needed some strength thrown around and little to no morals to go along with it.
When she came of age, he had planned to sell her to a local pimp, thankfully Jackson Fox found her first. He purchased Brynn for a few hundred dollars and sent her father on his merry path uncaring about what might befall his darling daughter. She was ready to fight for her freedom, to kill the man who planned to use her for nefarious purposes ... but it never got that far. Jackson told her he was going to train her to become a hunter like he was and that she needed to get her shit together if she wanted to make anything of her life.
He became her friend, he became her mentor, and eventually became her lover. So much transpired between them that there are no words to describe the bond that formed within their very souls. Life happened, life tore them apart only to eventually bring them face to face once again. When the second chance came around? They both latched on refusing to let go ...
( Eventually I'll write the whole thing out! It's late and I'm tired. xD )
Bloodline |
Appearance | While they seem more or less human, many Dhampirs have pale skin and dark hair. At birth they resemble still borns, but they do have a very faint heart beat. Some even possess sharpened teeth or claws, reminders of their father's undead heritage. They feed the same way as humans do and have no problems being out in the sun. Their looks are human, too though they are described as being more attractive then humans. They are not as powerful as the vampires so they have to train very hard to increase their strength, speed and stamina.
Behavior | An amazing number of Dhampir reject their vampiric heritage. Few, if any, can even stand the presence of a vampire. They are famed for their ability to not only hunt vampires- but also other mythical beings. Most are driven and stubborn, yet strangely charismatic. Various means of killing or driving away vampires are recognized among peoples of the region, but the dhampir is seen as the chief agent for dealing with vampires. Methods by which a dhampir kills a vampire include shooting the vampire with a bullet, transfixing it with a hawthorn stake, and performing a ceremony that involves touching "crowns" of lead to the vampire's grave. If the dhampir cannot destroy a vampire, he may command it to leave the area.
Habitat/Society | Dhampir live generally undetected among human society, although they invariably grow up motherless, as their mother dies giving birth to them. They can belong to any class, and may be found working in any profession, although they invariably gravitate to occupations that minimize contact with others. Once a dhampir recognizes the supernatural abilities it possesses, many of them try to do good by hunting down and slaying vampires wherever they find them. This is particularly true of dhampir who have had contact with their vampiric parents. However, other dhampir find it just as easy to turn evil and adopt their father’s predatory ways in exchange for power.
Ecology | Dhampir must feast on the blood of humans at least once a week or they become unable to use their powers. Dhampir can produce children, who become dhampir.
Powers | Dhampir inherent powers from Vampires such as superhuman strength, speed, agility, senses, endurance, healing factor, and hypnosis and feeds on human blood. Superhuman Senses: Dhampir's sense of sight and hearing are heightend to levels comparable to those possessed by true vampires. They are capable of seeing objects with perfect clarity at much greater distances than an ordinary human. They retain this same level of clarity even in near-total darkness. Dhampir's hearing is similarly enhanced, allowing them to detect sounds that an ordinary human can't and to be able to hear sounds an ordinary human can, but at greater distances. Dhampir’s sense of smell is as acute as that of a wolf or a dog’s, enabling them to track its prey for miles by the scent of the victim’s blood alone. Dhampir are also able to sense the presence of supernatural beings or forces, whereas an ordinary human would be oblivious to them. They can also instinctively sense impending danger, usually posed by humans. They can sense emanations of good or evil, instinctively avoiding the former while congregating in the latter. Overall, their keen senses gives them several advantages when hunting or eluding its enemies. Enhanced Memory: Dhampir have perfect memory recall and develop mentally at a rate far faster than their chronological and biological age, speaking in complete sentences and walking just days after birth. Superhuman Strength: Dhampir are supernaturally much stronger than humans, but are not as strong as a pure vampire. This, in addition to granting them great endurance, allows them to be stronger than any human and possibly large animals. Superhuman Speed: Dhampir can accelerate their movements to cover short distances in an instant, faster than the human eye can see, but are not as fast as a pure vampire. When running across long distances, they appear as vibrating blurs of motion. Superhuman Agility: Dhampir possess superhuman agility. They can move, jump, climb, and run incredibly fast without difficulty or exhaustion. Superhuman Endurance: Dhampir can take far more trauma than humans can without much discomfort or injury. Daytime Walking: Due to their Human heritage, Dhampir are unaffected by direct exposure to sunlight, whereas most vampires are either rendered comatose during the daylight hours. Hypnosis: Due to their Vampire heritage, Dhampir can control another person's mind by making eye contact. Because of their hybrid nature, dhampir are completely impervious to vampiric hypnosis. Longevity: Due to their Vampire heritage, Dhampir have a slower aging process and while they will die eventually, a Dhampir can live up to three hundred years. Healing Factor: Dhampir, like full vampires, possesses an accelerated healing ability that allows them to heal mild to moderate injuries with much greater speed and efficiency than an ordinary human. Dhampir are capable of healing from severe slashes and puncture wounds within a matter of hours. However, they are not able to regenerate missing limbs or organs. They can snap their finger bones back into place after being broken and have been seen to fully recover from gunshots, stab wounds, and torso impalement. Immunity : Dhampirs are immune to cold, electricity, and sonic damage. Resistance : Dhampirs have fire and acid resistance. Undead Characteristics : Dhampir are immune to poison, sleep, paralysis, stunning, disease, death effects, death from massive damage, and necromantic effects. They are not subject to critical hits, sneak attacks, subdual damage, ability damage, ability drain, energy drain, and mind effecting damage. The aberration that their living body takes on is reinforced with the power of the undead, so they only gain the powers of the undead, and are not truly the undead, nor are they considered the undead type. Growth Rate | Dhampir grow rapidly early in their life, reaching full maturity at approximately age seven, when they physically appear about seventeen years old and cease aging.
Weakness | True vampires have numerous and very particular supernatural vulnerabilities, most of which Dhampir are totally immune to. For instance, Dhampir are unaffected by direct exposure to sunlight, whereas most vampires are either rendered comatose during the daylight hours or or but bright sunlight gives them mild burns and makes in incredibly difficult to see. If not killed, and merely injured, it will take a vampire much longer to heal than if the injury had been inflicted by another material. Dhampir are also immune to the effects of vervain, whereas vampires are rendered almost powerless when confronted by it. Dhampir themselves could be injured by a wooden weapon, much as an ordinary human would, but their healing powers would be able to heal it as if it were an ordinary wound. Dhampir may not have to feast on blood (though they only need to feed every once a week). And they can enter homes without permission. Magic: Witches are able to give supernatural aneurysms that cause the blood vessels of dhampir to explode. Decapitation: The act of dismembering or removing the head of a dhampir will result in death. Heart Extraction: The act of removing a dhampir's heart will result in death.











