Full Name: Ada Lucy Frankenstein. (Name derived from "Adam" & "Lucifer"; adopted Victoria's surname post-reconciling. Called "love" by Elsa on occasion.)
Voiceclaim: Jinkx Monsoon
Age: 7 years since animation; thinks and looks like a young adult, technically ageless.
Species: "Neo-Vitae" (meaning: "New Life", coined by Victoria.)
Ethnicity & Religion: Created from primarily White people. Undecided religion.
Powers: Superhuman strength, speed, & durability; healing factor (to the point she literally can't die).
Ada is much happier in the current day, now that she's found community and a lover! She is extremely intelligent and often gentle, but can become vindictive if she is pushed too far. She is also blunt to a fault, and socially, not necessarily the best (which is understandable, given what her early life was like), but means well most of the time. While she understands her "mother" means well, Ada can sometimes get restless and want to explore outside the sanctuary neighborhood (when not out in the field, that is!). The one thing that irritates her is being called "Frankenstein's Monster/Creature", she personally finds that moniker very insulting and invalidating.
Personality: Lemon is cheerful, elegant, and confident, with a graceful charm. She enjoys dressing nicely and has an eye for style, often helping Crystal choose accessories or outfits. While she's generally friendly and polite, she's fiercely loyal to her closest friends and never hesitates to stand beside Crystal during her friendly rivalry with Rose. Lemon often joins in their debates, insisting that polished fashion and elegant style deserve just as much admiration as nature.
Unlike Crystal's sharper tongue, Lemon prefers playful teasing and witty remarks over outright insults. She enjoys a good competition and likes proving that beauty can come from sophistication just as much as flowers.
Likes: Fashion, butterflies, elegant clothing, accessories, afternoon cocoa, compliments, shopping, spending time with Crystal and Ace, friendly competitions, bright sunny days.
Dislikes: Dirty or messy clothes, people ruining elegant events, being ignored, poor manners, losing to Rose's side, gloomy weather, insects that chew on flowers or clothing.
Extra: Lemon is one of Crystal's closest friends and is almost always seen alongside Crystal and Ace. Although she joins Crystal in their ongoing rivalry with Rose, she keeps it friendly and sees it as a fun competition rather than genuine dislike. She enjoys matching outfits with her friends and is often the one encouraging Crystal to think of clever comebacks during their playful arguments over whether gemstones or flowers are the true definition of beauty.
Personality: Pann is disciplined, determined, and hardworking, always striving to improve his martial arts skills. He takes karate seriously and believes that true strength comes from patience, respect, and self-control rather than showing off. Although he can appear stern during training, he's actually friendly and encouraging, especially toward beginners who genuinely want to learn. Pann enjoys pushing himself to become stronger and never backs down from a challenge, but he also knows when a fight isn't worth having.
Likes: Karate, training with classmates, learning new martial arts techniques, friendly sparring matches, physical fitness, early morning practice, discipline, motivating younger students, healthy meals after training
Dislikes: Bullies, cheating during competitions, people who misuse their strength, laziness, disrespect toward instructors, unnecessary fighting, giving up too easily
Extra: Pann attends a local karate dojo several times a week and has become one of its most dedicated students. While he's skilled, he doesn't consider himself a master yet and believes there's always something new to learn. Outside of training, he's surprisingly calm and easygoing, often helping clean the dojo after class or assisting younger students with practicing basic techniques. Many of the children at the dojo look up to him as an older role model, and he hopes to earn his black belt one day.
Family: The Gerudo… I hope those foolish desert women know I’ve ruined their reputation.
Flower Motif: Red Gladiolus (Gladiolus Hortulanus)
Flower Meaning: Power
Weapon of Choice: Greatsword
Associated With: Interdimensional Hero Club (Ally)
Stationed At Which Cafe: Istanbul, Turkey
Hero Form Appearance: A hybrid of a powerful shadow lord's gear and YuYuYu’s Hero Form Outfits. The undersuit of the outfit is jet black, acting as a contrast for the crimson shades. And while the main outfit starts out a dark crimson, it becomes a ToTK black starting at the lower half of the sleeves, the lower half of the pants, and the tailcoat. Accent colors are yellow, white, scarlet, gray, silver, and gold. The shoes, gloves, and belt all have patterns of gladioluses on them, and the only other accessory is a brooch he wears that looks just like the flower. The flower’s petal shape can be seen in the tailcoat and sleeves.
Full Bloom Gauge Location: Back Below Neck
Guardian: Lichi (Based on a Lich)
Favorite Food: Grilled Steak
Parallel To: None
Bio: When something bad happens in Hyrule, this guy is usually behind it. We don’t want to scare you, but you wouldn’t want to face off against this creepy villain without some magical help. He’s after the power of the Triforce, and no trick is too dirty for him.
Associated With: Interdimensional Hero Club (Ally)
Stationed At Which Cafe: Vienna, Austria
Hero Form Appearance: A combination of a true Princess of Wisdom's unifrom and YuYuYu’s Hero Form outfits. The undersuit is a solid black so the brighter colors can stand out, and while the main outfit is indeed light cyan ala BoTW- it becomes the iconic Hylia White when you reach the lower half of the sleeves, the lower half of the pants, and the tailcoat. Accent colors of yellow, black, gray, white, silver, gold, and pink help round out the outfit. The shoes, gloves, and the belt all have patterns of aster flowers, while the only other accessory is an aster belt charm she wears. The flower’s petal shape can be seen in the tailcoat and collar.
Full Bloom Gauge Location: Below Chest
Guardian: Chodami (Based on the Kodama)
Favorite Food: Cream and Salmon Stew
Parallel To: None
Bio: Even when all of Hyrule is in peril, this brave princess keeps it together. The forces of evil are no match for this regal leader and her friend, Link. The powerful Triforce could not be in better hands.
Spinstra was originally made as one of Nightmare's most fearsome classes of Demonbeast, the weaverbeasts, a species built to collect and feed on magic and fear to empower their master. While there are many different classifications of these spidery creatures, Spinstra specifically is a dreamweaver, which specializes in stealing sweet dreams and creating nightmares in their place. Dreamweavers are amongst Nightmare's favorites, as they're some of the closest to himself.
In her youth, Spinstra was a skittish spider, snapping and biting at anything she perceived as a threat. This earned her the nickname of Mangle amongst her peers. Hardly the kind of person you'd expect to betray Nightmare. But upon losing her only friend, Havoc, she found herself growing tired of playing Nightmare's games. So she attempted to help her fellow demonbeasts to escape their base within Nightmare's fleet. While most of them made it to safety, Spinstra was caught, and thus, punished for her crimes against their overlord.
She was thrust into the mantle of Patchland, left to sleep and passively absorb its power for Nightmare to collect later. Nightmare reasoned that if she wouldn't serve him willingly, it was more useful to break her, use her up until she could bear no more, whilst crippling the planet that had given him such a headache in this war. As a result of being thrust inside of Patchland, her body has been permanently altered to be yarn forever. Almost as though some of the planet's magic has become a part of her very fibers.
Spinstra's saving grace came in the form of a polycule of three kindly sorcerers: Woolfgang the Wise, Quilton the Cozy, and Fiyarno the Frayed. They freed her from the planet's grasp and took her in, adopting her as one of their own. The spellcrafting community of Patchland welcomed her with open arms, seeing an opportunity to turn Nightmare's forces against him. She learned a great deal from them, becoming a healer and mender for their forces, and capturing the same dreams she used to create. She found particular closeness with Aida Rose (an embroidery witch), Patchrick (a badge maker), and Claridee (a waddle dee who gained clairvoyant visions).
As time went on, Spinstra worked with Fiyarno on a project: using the genetics of demonbeasts to try and build a poison for Nightmare, a sleeper agent, if you will. Something that could infiltrate his forces and and free the demonbeasts from his control (as, a monster's proximity to Nightmare means he gains more control over their mind). Using both Spinstra's materials and pieces of fallen monsters from the battlefield, they ran several experiments, but none of them ever managed to come to fruition. Their eighth attempt, utilizing a very different methodology from the others, was the first to breathe and survive. The first with a complete soul to call her own. But even that project was not suited for their needs. And so, the idea was abandoned, and they continued to work on other plans to take out the evil overlord.
The spellcasting community on Patchland lost many members in her lifetime, but it also gained some: a new generation slowly spinning into being. Spinstra became a mother, pouring all of her love into her greatest creation: Bobbin Octavia Bobble. She is overprotective of her daughter and still learning when to let go of those reins, but time has found her fighting to find the balance. Bobbin is so dear to her, and after a nasty demonbeast attack that almost left her daughter broken and magicless, it was hard to let her out of her sight. Or at least, out of the sight of those she trusted.
Bobbin ended up under the care of her uncles more often than not, as Spinstra ended up being promoted to head witch by the royal family. With so much newfound responsibility and the war still being waged, Spinstra found herself overwhelmed. She couldn't see what was right in front of her, as Fiyarno continued to succumb to a mental decline and a horrible curse. When the battle came to be that resulted in Fiyarno and Quilton becoming Yin Yarn...after they drove Nightmare off the planet, she was not prepared for the evil they would unleash onto their world.
Spinstra was used against Meta Knight during Yin Yarn's takeover of Patchland. (Her memory is hazy of the events, but it would make for a very awkward time later.) Once she finally returned to her senses, upon Yin Yarn's defeat, she pleaded with the royal family to have a chance at rehabilitating him. He was once two sorcerers that stood up for her and tried to give her a chance, the least she could do was return the favor. Yin Yarn...was not good at doing as she asked, he was so mad, so rotten in his aching heart, and it hurt everyone in their home. To the point where Bobbin ran away to try and find a hero to defeat him for good. Thus, leading to Spinstra having to finally give up on her brothers in law. Her daughter got hurt one too many times, she could not risk it any longer.
Presently, Spinstra is trying to balance motherhood, repairing the magic community on Patchland, and a myriad of chronic pains and poor body functionality as a result of too much magic absorption. She can't move around very well, on account of her aching limbs and being too tall for most structures. But she will often astral project in a smaller form. She risks burning herself out more other than not, but she feels like she has to, or else everything around her will collapse. She's paranoid about NME returning to her planet to destroy everything she loves, and it's motivated her to continue learning all she can to combat them.
Bobbin does not know everything her mother has been through, but one day, maybe she'll learn the truth. And perhaps, the two can finally understand each other. Spinstra may seem a little cold and detached at first, but give her time. You may find there's a whole lot more warmth in those spidery eyes.
Character bio for Tal-Zar, the kobold tracker and huntsman!
The third member of the Box Knight crew, Tal-Zar is a cautious and observant fellow who knows his way around nature. He often finds himself in the role of a mediator between his friends Box Knight and J-1, being able to see both sides of their arguments and come to a good conclusion.
He is a skilled marksman, often wielding his trusty spear or a bow/crossbow, making up for his small size. He is always seen with his pet bird, simply named "Bird", who is technically a non-avian theropod dinosaur, completely with clawed wings and a toothy snout instead of a beak.
A tall fellow, standing at 6 feet tall, J-1 is Box Knight's long-time friend adventuring companion. He is much more cautious and serious compared to Boxy, which often causes the duo to disagree on things. Despite this, they care about eachother like siblings and have a mutual love for adventuring and helping others.
J-1 can fire powerful beams of energy from his eye, with two variants. The green "force beams" are able to hit a target with physical force, and commonly used in combat. The red and orange "heat beams" are akin to fire, able to burn and melt through objects, though are much more energy consuming to use. J-1 cannot use the beams indefinitely– too much usage results in him being unable to use them until they've had time to recharge.