I’ve ported my procedural cyberpunk city generator to Unreal Engine 4! You can watch the full video of the generation here.

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@delacian
I’ve ported my procedural cyberpunk city generator to Unreal Engine 4! You can watch the full video of the generation here.
Trying out some fog to add a better sense of depth to the city.
A peek at the social AI based simulation of a bar I’m working on.
First pass at retail high street generation.
The city generator's starting to produce some nice cityscapes.
A view from street level.
I've been working on the look of the game. I'm still not quite happy with it yet but I like the direction.
I’ve started modelling procedural skyscrapers to populate the city.
The procedural modelling tool can now operate simultaneously on the sides of geometry.
The procedural architecture modelling tool is pretty close to being functional.
An early glimpse at the procedural architecture modelling tool I'm working on for Project Sprawl.
I've added elevation to the city generator.
I've implemented a new method for road network generation. It's giving much cleaner results than the old one.
Experimenting with generating more organic road layouts and land use assignment.
A procedural tree house.
Added support for coastlines and lakes to the city generator.
More procedural architecture.