Oh, what's that, 3 gamedev guys who still use tumblr? Did good ol' Delta make another video game? Well whaddya know!
https://deltadaedalus.itch.io/magnus-marble-mayhem

Jar Jar Binks Fan Club

❣ Chile in a Photography ❣

tannertan36
Not today Justin
YOU ARE THE REASON

izzy's playlists!
almost home
Jules of Nature
The Stonewall Inn
sheepfilms
Cosmic Funnies

bliss lane
Claire Keane
hello vonnie
One Nice Bug Per Day
"I'm Dorothy Gale from Kansas"

Kiana Khansmith
h

Love Begins
No title available

seen from Belgium

seen from United States
seen from Bangladesh
seen from United States

seen from France

seen from Ecuador

seen from United States

seen from France
seen from United States
seen from Argentina

seen from Malaysia

seen from India
seen from Argentina
seen from United States

seen from Germany
seen from Singapore

seen from United States

seen from United States
seen from Iraq

seen from United States
@deltadaedalus
Oh, what's that, 3 gamedev guys who still use tumblr? Did good ol' Delta make another video game? Well whaddya know!
https://deltadaedalus.itch.io/magnus-marble-mayhem
The radiation is rising, I have to dig deeper…
My entry for Ludum Dare 48 is available, it’s about diggin’ holes and shootin’ slimes, and features a cutting-edge destructible terrain system. Give it a look!
(SOUND ON)
What’s that clicking? Why is it getting faster? Why is my skin turning green?
Maybe it’s best to dig deeper?
6 hours in, have a mostly functioning dynamic terrain system.
Also, it’s been a solid minute since I’ve done this, so Hi. Long story, not worth telling right now.
My Entry for Weekly Game Jam 65 is complete, playable, and probably other things. Please do give it a play!
A Careful Canyon Crossing
A step in the right direction...
The pillar on the right is made manually, the others are procedurally generated from just the top surface. Thought I was saving myself time, but thinking back on how long it would have taken to just make like 50 of these manually, eh, it probably evens out.
Wrote some shaders, got a bit of a visual style going for my Weekly Game Jam 65 game
Getting some more functionality into vudu while I wait for the next weekly jam to start. Probably going to put out version 0.3.0 some time late next week. If you don’t know vudu, you can check it out here.
Check out my entry for Weekly Game Jam 63
Blowing with the storm, desperately reaching through thick sheets of rain for my second destination. Then, it’s on to the third.
Plane feels good, now I’m working on getting that terrain nice and scenic, the week is going by fast!
Decent view of a cumulus field. Not sure yet what your goal as a little airplane should be, but I know that a major obstacle is going to be huge, dark, crackling storms
Doing Weekly Game Jam for the first time, here’s a poofy, roiling cloudlapse
Haven’t posted about it a whole lot, but I’m making a small multiplayer shooter with parkour, neon lights, and goofy guns.
Here’s one mildly goofy gun I’ve got in early stages.
Procedural Animation is really cool, but also difficult to... get right