Assignment #10 - Wellness Ecology - Final Part
Created a product ecology for a Type 1 diabetic management app called Dropper. A link to the final presentation, which includes the pitch, system maps, and process can be found here.
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Assignment #10 - Wellness Ecology - Final Part
Created a product ecology for a Type 1 diabetic management app called Dropper. A link to the final presentation, which includes the pitch, system maps, and process can be found here.
Assignment #10 - Wellness Ecology - Pt 3.
Created a pitch deck to share the concept for my Type 1 Diabetes management app, Dropper. Annotations of screens and user ecology included. Deck can be downloaded here.
Assignment #10 - Part 2 - Wireframes for App
Created a set of app wireframes for an app that corresponds to a product that monitors a patient’s blood glucose levels, provides meal recommendations, exercise recommendations, and insulin levels.
Assignment #10 - Part 2 - Conceptual Model
Created a conceptual model of a device and app that would monitor a Type 1 diabetic’s health.
Assignment #10 - Part 2 - Product-Service Ecology Map
Created a product-service ecology map for a solution that addresses the needs for a Type I diabetic.
Assignment #9 - Wellness Ecology - Pt. 1 - Journey Map
Created a journey map of a user who has Type 1 diabetes.
Assignment #9 - Wellness Ecology - Pt. 1 - Caregiver Network Map
Created a network map of a young adult who is living with Type 1 diabetes.
Assignment #9 - Wellness Ecology pt. 1 - Type 1 Diabetes Feedback Loop
Created a diagram that explains how the body’s feedback loop works when a person has diabetes.
Assignment #9 - Pt.2 User Conceptual Model
Created two alternative diagrams of a different design for a travel alarm clock using the same conceptual model as a standard travel alarm clock.
Assignment #9 - Pt.1 User Conceptual Model
Created a conceptual model of a travel alarm clock for a user.
Assignment #8 - Automatic Feedback Systems
Created a diagram showing how feedback systems work in ecological environments
Dynamic Systems: Stocks and Flows
Part 2 of the assignment, which is creating a digital version of the diagram. To view, download the Keynote file here.
Assignment #7 - Dynamic Systems: Modeling Stocks and Flows
Created a series of stocks and flows as it relates to the human experience.
Assignment #6 - Interactive Information Systems - Pt 4
Created an interactive family tree that displays 4 generations of my family and our relationships with each other.
Assignment #6 - Interactive Information Systems - Pt 3
Created an interactive family timeline that displays 4 generations of my family.
Assignment #6 - Interactive Information Systems - Pt 2
Created an interactive social network of my top 4 friends and their 4 friends.
Assignment #6 - Interactive Information Structures - Pt 1
Created an interactive contact list based on my top 4 friends and their top 4 friends.