my new tech art blog!
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Origami Around

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Keni
Lint Roller? I Barely Know Her
YOU ARE THE REASON
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@theartofmadeline

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official daine visual archive
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Cookie Run:Kingdom Official!

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@devgirladventures
my new tech art blog!
Holy crap, an amazing story about a legacy programmer!
Huge thanks to all who attended! We had a packed house from start to finish! Check out the pics below! Please thank our sponsors OnLive, PlayStation, GameConnection and Indiegogo. Thanks also to the WIGI Executive Team for organizing with assistance from Christine Farmer and to Seher Basak...
The false perception that women in computer science make less than men is probably one of the factors that discourages women from pursuing careers in tech
Score another point for women in STEM.
Mineral Monsters
Decided to toss them all into a photoset for convenience. It was a fun week! Sources: Mineralists, Friends of Minerals Forum, Wikipedia Creative Commons, You Flaming Brute
Very beautiful!
Tips with speed painting and concept art.
For some reason I've taken up a liking for Concept Art and have been trying out some common techniques and practices. This link gives some good tips on starting out. I've done a bit of personal works I can post when I'm done.
Gimbal Lock explained in a short video. (Important to understand for game dev)
Functional programming with python,learn how the python constructs support functional style. [reddit]
submitted by narenarya [link] [comment] [ link ]
For the first time in its history, Berkeley saw an introductory computer science course with predominantly female students - 106 women vs. 104 men. This..
5 Things a 7 year old Learned about Programming
Hey Computer Science majors (and all programmers for that matter)! Check this out!
..And oh God, get a LinkedIn account if you don't have one. PLEASEEEE. It helped me SO much with getting a job.
Don’t underestimate your potential if you have the passion to learn :)
I'm studying how to write Cg shaders for Unity and I wanted to review some linear algebra. I think it's important to know the interworkings of what's happening when you run a shader on your objects, including the steps through the GPU and the transformations of each vertex into fragments.
This is a good overview of how the model*view*projection matrix is constructed, which is used to translate every vertex from Local space -> View space.
I'd like to share some things I've learned about being a game developer..
1. Don’t be a dick. 2. Please? 3. Pretty please? 4. Okay, maybe just once, but it better be a good reason. 5. Refer to #1
Aka Don’t be that guy. You know who I’m talking about.
Can you recommend any good consistent blogs about coding?
http://thinkersmith.tumblr.com/
http://keepcalmandprogram.tumblr.com/
http://programmingproblems.tumblr.com/
http://itworld360.tumblr.com/
http://thenextweb.tumblr.com/
These are the most consistent that I follow :) If anyone want to reblog and add on please do!
The difference in Python between a module and a class.
So I updated my blog to reflect what it's actually turning into: Findings while developing for games and things about the game industry. I'm learning a lot of things quickly on the job, it's hard to keep up! But here's still a fun thing I learned about Python.
The difference in Python between a module and a class.
When you start developing in Python, you might start scripting in a .py file and import libraries, add some member variables, call some functions... Then in another file you can import this module and access these variables and functions by using the '.' operator.
You can also add classes to a module. You can have several classes in a module. A module is a container for some code in Python that can be used and imported by other modules.
A class requires a specific definition, written inside a module, which looks like this:
class MyObject(myParam): def __init__(self): self.obj = "This is a member of MyObject" def myFunction(self): print "This is a function of MyObject"
Classes can be instantiated by another class or modules many, many times and will be different instances (duh.) But when importing a module, you will only have one referenced of that module.
When referencing a variable or calling a function in a class, you use the keyword 'self'
Using the keyword 'self' is needed when referencing functions or variables within a class, for example...
class MyObject(myParam): def __init__(self): self.obj = "This is a member of MyObject" def myFunction(self): self.obj = "I am going to print this instead."
Notice in my definition of myFunction inside class MyObject I reference the member variable 'obj' using 'self.' Without it, Python will be confused whether you're talking about a local or member variable, or some global variable in the module but outside of the class.
I am specifically saying I want to reference the 'obj' of that instance of MyObject.