Glossary of Terms (outdated bc im tired)
Canto: After attacking, unit can move a specific number of spaces. Almost no characters can use an attack or an assist skill while triggering Canto
Bonus: Any positive status effect granted “for 1 turn/at start of turn/each turn”
Penalty: Any negative status effect inflicted “for 1 turn/at start of turn/each turn”
Divine Vein: Adds additional terrain. Negative effects apply to foes, but never allies. Known examples include Flame (deals damage), Ice (blocks movement), Haze (-5 to all stats), Stone (grants bonuses to Def/Res), and Green (neutralizes teleportation skills)
Panic: Converts bonuses to penalties
Savior: Take the place of an ally when the ally is attacked on Enemy Phase
Undefended: Neutralizes Savior
Charge: Can move 3 spaces in cardinal directions
Gravity: Can only move 1 space
Feud: Cannot benefit from ally skills
Miracle: Survive a lethal blow with 1 HP
Deep Wounds: Cannot heal themselves with a passive skill or be target by an allied healer
Exposure: Takes +10 damage
Ploy: Unit cannot activate Bonus Doubler, Treachery, or Grand Strategy
Bonus Doubler and Penalty Doubler: Either doubles bonuses for unit or doubles penalties for foe. What it says on the tin
Treachery: Adds bonuses to total damage dealt
Triangle Attack: If three or more flying allies with Triangle Attack are deployed, doubles number of attacks
Dual Strike: If two or more allies with Dual Strike are deployed, doubles number of attacks
Pathfinder: Allies can move through unit to gain 1 extra movement once per turn
Isolation: Cannot be target by Assist skills
Potent Follow X%: Performs a flurry of additional attacks at either 40% damage (when stacking with a natural follow-up) or 80% (when unit cannot naturally follow-up)
Dodge: If Spd is higher, reduces damage
Null Follow-Up: Foe cannot increase Special cooldown or decrease own Special cooldown
Hexblade: If a magic ally is nearby, calculates damage with lower of Def or Res
Guard: Special cooldown increases by 1
Discord: Inflicts the number of allies within 2 spaces as a penalty to all stats
Schism: Neutralizes Triangle Attack, Dual Strike, and Pathfinder
Stall: If unit tries to move an extra space, limits movement to 1
Canto Control: Limits Canto to 1 space (one-range units) or 0 spaces (ranged units)
[UNIT EXCLUSIVE]
Fallen Star and Deep Star: Claude only. Reduces damage from next attack by 80%
Rally Spectrum: Robin only. Decreases Special cooldown and grants +5 to all stats
Grand Strategy: Robin only. Turns penalties into bonuses and then doubles them
Assign Decoy: Soren only. Grants Savior to an ally
Frozen: Hrid only. Cannot follow up if Spd is less than 15 higher. Foe can follow up even if Spd is 5 less or more
Gallop: Sigurd only. Grants 2 extra movement
(Insane: me, for doing this /joke)











