Conceptualising the Rooftop Escape idea was inspired by cartoons that I would watch as a child. I like to watch ninjas and vigilantes that would come out at night and traverse along the rooftops of the urban jungle, like the Teenage Mutant Ninja Turtles. I read many chapters of the Game Design Workshop by Tracy Fullerton to design the game but Chapter 6 helped me develop the idea as much as I could. She listed many helpful ways to optimise brainstorming such as not following a specific plan and using a whiteboard to visualise the idea. Chapter 8 helped inspire what would be added to the prototype. I used the prototype to really dial in the logic of the game, physics and the animations.
If I had to redevelop the prototype, I would change some of the elements of the map to fit the scene more. The prototype really only showcased functionality and gameplay, however more relevant assets would have simulated the feeling that I was trying to portray in the prototype. For example, the player and enemy assets were too colourful and playful for the overall vibe of the game.
If I had to redesign the prototype, I would create a larger environment that showcased more functionality and more tools to use. The prototype used one enemy type, one jump and one special ability to real goal. By adding more for the user to test, there would be more to improve upon for the real game.
Fullerton, T. (2018). Game Design Workshop: A Playcentric Approach to Creating Innovative Games. ProQuest Ebook. Retrieved from: https://ebookcentral.proquest.com/lib/qut/reader.action?docID=5477698