Assignment 3 Postmortem and Iterations
I did the event part for the Playtesting, our group did 9 playtesting and make notes about the users' actions when they playing the game.
Based on our 1.0 version, playtesting revealed both strengths and issues in the game. Players were confused about power-up functions and unclear game objectives, indicating a need for better guidance and UI cues. However, they found the gameplay challenging and engaging, with strong interest in the story and high replayability. While results suggest experienced players appreciated the narrative more, the small sample size limits broader conclusions. To improve, the game should clarify mechanics, enhance onboarding, and refine visual cues. Despite flaws, the game's strong core concept and narrative appeal provide a solid foundation for future development.
Playtesting of Game Version 1.1 shows improved clarity in game objectives and sustained strengths in challenge and story. However, players still struggle to understand power-up mechanics, all scoring them 3/5, indicating the need for clearer cues or tutorials. Objective clarity slightly improved, with most users rating it 4/5. Gameplay difficulty and narrative replayability remained well-received. Though the sample size was small, feedback suggests minor improvements were effective. Moving forward, the game should focus on better onboarding for new players and clearer communication of power-up functions to enhance the overall player experience.









