
Product Placement

blake kathryn
Keni
Claire Keane

Kiana Khansmith

izzy's playlists!
$LAYYYTER
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tumblr dot com
Show & Tell

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★
cherry valley forever
Today's Document

roma★

oozey mess
TMBGareOK. The Official They Might Be Giants tumblr
Sweet Seals For You, Always
Cosimo Galluzzi
untitled

seen from Ireland
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seen from Bolivia
seen from United States
seen from United States
seen from Türkiye
seen from United States

seen from United States
seen from United States
seen from Colombia
seen from United Kingdom

seen from Singapore

seen from United Kingdom

seen from United States
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@dontmesswithness
i am going to kiss him on the mouth
In a world where politics makes me feel bad a lot of the time, Count Binface makes me feel good - between the silliness with he presents himself with and the amazing costume, there's a person who seems like they actually care about making his country a better place for people other than the millionaires and the billionaires.
Oh yeah, and fuck Nigel Farage, if that wasn't clear lmao.
joke my boyfriend and i made that tickled me enough to draw it
the crossover I did not expect, but the one I never knew I needed
Hit that DIO pose NOW
anyone done this yet? i hope so. hope they impale me with a stake
A true arms race for the modern age
summer bridget | yablofap
BRISKET RAAAAA
Table Top Transition
Warm guns by Natalie Baxter
Let's turn all guns in the world into plushies, the world will be a safer and softer place :>
The thing people don't get is that at its core, game design is a conversation between the designer(s) and the player. The designer makes decisions in the hopes the player will respond in a specific way, and the player has to interpret those decisions to figure out what to do. Millions of words have been written about the art of the tutorial, but this is everywhere once you start looking for it. It's not just the yellow paint or the glowing red weak spot on the boss. It's in the UI, the level design, the dialogue, the abilities your character has, the way the camera operates. Everything about a game's design conveys Something, and training yourself to interpret those signals is the fastest way to improve at games. Not a specific game, but gaming, in general.
Stop taking games as worlds that just happen to be the way they are. Train yourself to question why designers made things the way they did. Is a coin out of place an indication there's more going on in that area? Is that gap in an attack string an opportunity to counter? Is a line of dialogue meant to color your impression of something? Was the explainer of your abilities really complete, or even wholly truthful? Is there a specific reason you have the specific information you have?
When I play a new game I'm constantly asking myself questions like this, and people act amazed at how fast I pick things up. But it's all just... simple deductive reasoning, really. Keep your mind sharp. Keep your hands busy.
while i'm in my umineko era i GOTTA draw the funny detective girl. it's what i do
my beloved rat girl detective, may she always take her Ls
repost
HAH, not like I'd be embarrassed doing this.... haha... ha... not like I like the idea of being collared or anything.... ha...
sokka's bizarre adventure
STAND: Sokka's Bullshit
This stand allows the user to convince other people he has achieved feats that they are not capable of with accompanying multimedia presentations. This stand's ability does not work if its target has known Sokka for more than 30 minutes.
another glass? or the whole bottle again
What a strangely vodka shaped bottle of orange juice
Never should've given my baby that Infant's First Guide to Media Analysis book....
Yurucamp Season 4 (Laid-Back Camp Season 4) - Teaser Visual and PV. Premiere: 2027
YESSS, YESSSSS, YESSSS!!!!!!
buns.
What is hair but a toy to be played with
I felt like this would fit very well on Byakuren without her boots, and I think I was right
mhm...
I love touhou