Sweet Seals For You, Always

tannertan36
RMH
Stranger Things
trying on a metaphor

Andulka
sheepfilms
Show & Tell

#extradirty

⁂
styofa doing anything
Misplaced Lens Cap

Janaina Medeiros
TVSTRANGERTHINGS

pixel skylines
hello vonnie
AnasAbdin

★
🪼
Cosmic Funnies

seen from United States
seen from United States
seen from United States
seen from United States
seen from United States
seen from United States

seen from United States
seen from Switzerland
seen from United States
seen from United States
seen from Egypt
seen from Jordan

seen from Malaysia
seen from United States
seen from United States

seen from Argentina
seen from Poland
seen from Brazil

seen from United States
seen from Bangladesh
@dpad-dwels
I believe this is what people refer to as Gun Porn.
[source]
I love this weapon so very much. Next to the SSG it was my favorite weapon to use.
It’s funny to think that the turret chaingun was probably designed by the UAC to be mounted somewhere and used while stationary, but the Doom Slayer is like “I don’t have time to just stand around” and uses the sexy beast while mobile.
Oh hey those are my animations. Man that gun has been the bane of my spare time for the past week.
Animations cannot be extracted from Doom 4 you see. It’s hard enough just to get the models and textures out and even then they are far from usable raw. Cyberdemon alone took me over 240 hours to put back together.
The chaingun came out more broken than Cyber did. Imagine that.
Managed to salvage about half the original skeleton and just remade the rest from scratch. Re-rigged to 74 bones total but the turret mod only uses 52 of them. Everything from that point on was hand animated purely via reference footage to an almost fanatical degree of accuracy.
But since I was only able to go off reference footage there was a ton of stuff you cannot see that needed to be accounted for. One of the more interesting ones is that the ammo covers that spring up every time the gun adjust itself are not actually long enough to cover the ammobelts. They float in mid air just under where the camera cuts off for those animations. I took the liberty of filling in the gaps myself.
Now the back grip was never meant to be seen in first person either. The concept art actually accounted for this with turret mode moving to the center of the viewport. It dropped down to be out of the way.
No I’m not sure how you’re supposed to hold that either.
Now the model itself was not made to do that. The artist actually went out of they way to prevent it. So how did Id Software move it out of the way of your view? Like this:
Jury rigged a linkage for the handle and it looks all the better for it.
Also yes the firing mechanism of the turret mod are physically impossible but let’s not pretend that one was hard to figure out.
And since I’m here I might as well drop some frames of more recent animations.
Thank you so much for the explanation. You guys have been doing an amazing job, I can’t stress it enough.
Keep up the amazing work!
I just wanted to eat breakfast ;(
welp now we know the distinction between the two
Have….have people…not eaten shredded wheat before? The regular sized ones? You put it in a bowl and pour milk on it (with sugar + cinnamon if you’re not some lunatic fiber satan who just wants to eat wheat strings) and let it soak a bit before breaking it up and eating bite sized portions with your spoon. DO PEOPLE NOT KNOW THIS?!
NONE OF US KNEW THAT
WHY WOULD ANYONE WANT TO EAT A FUCKING MOIST BALE OF HAY.
We’re used to mini wheats…
I AM CRYING LAUGHING RIGHT NOW
@dreddzeppelin
Plain shredded wheat is my life. I just finished a box and got a new box today. Please don’t hurt me like this. ;_;
Also, I thought everyone knew shredded wheat came in 4 sizes:
I’m still laughing my ass off at “lunatic fiber satan”
“Windows 10,” Microsoft (2015)
“50 emails,” Homestar Runner (2002)
Do devs hear the legit complaints gamers have? Are higher ups and ridiculous deadlines the problem? Case in point - reddit com/r/AskReddit/comments/4fy14j/gamers_whats_something_lots_of_video_games_do/
We get them, but the most common answers to many of those questions is “the amount of work it would take to do this would not be worth the gain we get from it.” Either that, or we’ve got a legitimate reason to do it (i.e. a statistically significant percentage of players want it this way). Let me show this to you by quickly responding to the top ten “legit complaints” from that reddit thread.
1. Driving games where street signs or small shrubs have the properties of a 50ton concrete block.
Unless the game supports environmental destruction as a general feature, “the amount of work it would take to do this would not be worth the gain we get from it.” Shrubs and foliage especially is very difficult to make work correctly, because bushes and plants deform when you strike them. Making them explode in a shower of leaves is difficult, and remembering that you destroyed them can be even moreso. The real question is “What other gameplay feature are you willing to cut so that you can run over bushes?” and “Will being able to run over bushes and signs help sell the game more than whatever we cut?”
2. Unskipable cut scene before a difficult boss. I don’t want to watch it again…
I recently [posted an answer to a very similar question] which generally amounts to “the amount of work it would take to do this would not be worth the gain we get from it.” Usually it’s because the cinematic system itself lacks the ability to skip stuff (other stuff was higher priority), or it’s covering up asset load times.
3. NPC: “Follow me down this hallway” … NPC proceeds to walk at a speed that is faster than your walk but slower than your run.
This seems like more of a MMOG affectation. In that regard, most of the time NPC movement speed is standardized. You never want the NPC to move as fast or faster than the player’s run speed, because then the player will never be able to run away from NPCs. This will cause a lot of frustration if there’s a death penalty and the player bites off more than he or she can chew, because it means almost certain death (note that this is why raid bosses run faster than players). NPCs also have to move at a reasonable speed, otherwise players will easily kite them to death. Thus, the ideal standard NPC speed generally falls between player walking and running.
4. Insurmountable waist-high fences.
This is actually a legitimate complaint and it comes down to “the level designers and environment artists couldn’t come up with a better way to show an environment without making it traversible.”
5. When you have a companion and they block a door and they won’t move.
[Pathfinding is hard]. Most of the time we can put in code to make them back off if you walk into them but that can be difficult too, especially if the area is very narrow and you’re blocking their path too. Thus “the amount of work it would take to do this would not be worth the gain we get from it.”
6. The AI’s rules are not the same as my rules. I hate cheating AIs.
So this usually comes in two flavors - strategy games and racing games. In strategy games, it’s mostly because the complexity of the strategy games makes them difficult to write actual AI (especially in games where we try to model specific personalities in the AI), so we stick with scripted builds and cheat out of necessity of time. Seriously, [making good AI is hard]. In racing games, this mostly manifests as “rubber band” AI, which does two things - it keeps the race interesting even if you’re far ahead, and it allows you to catch up even if you are not very good. Better implementations will have limits on both extremes, but “the amount of work it would take to do this would not be worth the gain we get from it.”
7. Invisible walls.
See #4.
8. You’re the most badass, elite soldier known to all humanity but you touch a body of water with your shoe and it’s instant death.
This is because we likely don’t have the resources for fully-featured swimming, but we still need to have water effects because of the environment art. So, once more, the answer is “the amount of work it would take to do this would not be worth the gain we get from it.”
9. Share this to your Facebook!
Only happens in mobile and social games and for good reason - the tiny percentage of people who click through this action has a sizable effect in new acquisitions for the game. We need as many people as we can get to try the game in order to find people willing to drop a few bucks on it.
10. Forced tutorials for the first hour.
Players stopped reading manuals and they generally react a lot better (i.e. quit much less frequently) to learning to play the game by playing the game. While skipping the tutorial for a new playthrough might help, less than 50% of players even finish a game the first time through, let alone start a second playthrough. In other words… “the amount of work it would take to do this would not be worth the gain we get from it.”
Overall, much of the time we don’t acknowledge or address “legit complaints” because they aren’t really all that legitimate. It might annoy or bother you that it’s in the game (just like it annoys and bothers us too - we play our own games as well), but we have to prioritize what we spend our resources on. Most of the time we choose to focus on getting the primary gameplay elements in and fixing bugs, rather than addressing the nice-to-have wishlist quality-of-life improvements that most of these tend to be. None of them are the sort of dealbreakers that we try to prioritize instead.
DEMONIC PRESENCE AT UNSAFE LEVELS
This show was genius and I miss it.
This is a really cool history of Adult Swim
so
this guy
and this guy
Have the same voice actor
Can you put your face in there?
If you had a bad day here
The future is here
i screamed
To be honest, I don’t think Brain would be this evil.
I made this video public again, watch it until kanye sues me
Roast the lasgun
The Lasgun?
THE LASGUN?
You want me to roast the Right Arm of the Free Imperium? Our Most Holy and Venerated Emperor’s Chosen Flashlight?
Let me tell you about the lasgun.
It’s tougher than an AK - this is a weapon designed to be carried everywhere from Valhalla to Catachan to Tallarn and still function, and it does.
It’s easy to handle - no recoil to speak of. Illiterate savage tribesmen who only discovered fire last week can wield them. Children can wield them.
Mag capacity is amazing - ~100 shots in a standard power pack, which can be recharged by literally just tossing it onto a fire or leaving it out in the sun for awhile.
It’s versatile - the power setting can be dialed from “gentle breeze” to “fuck your power armor.” Hell, you can even overcharge it and now you have a grenade capable of fucking up a Dreadnought.
It’s biggest advantage, though, is cost. Lasguns are literally so cheap to produce you could hand one to every man, woman, child, dog, cat, and large rodent in the Imperium and still have spares. One lasgun might do diddly against a tough target, but 10,000 lasguns? That’s a whole lot of diddly.
TL;DR -