It's lit!
What do you mean what's happening? An update, silly. It's been a year. Here's the new lighting system. https://getinterspace.com/coldstor
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It's lit!
What do you mean what's happening? An update, silly. It's been a year. Here's the new lighting system. https://getinterspace.com/coldstor
Soft Paydirt
I spent the last week working on tiles in my game.
Credit to @lofi_hiphop for all of the tile sprites! >What have you been working on? What I feel is the basis of the game: Tiles. Why tiles?
It still exists!
>What took you so long? Life. But that doesn't matter, because the game has been rebooted, and it's being made in C++ on top of SDL. I've go
small progress, but a wiki theme was made
Tiles
1,960,000 tiles rendered and updated in around 640~ms. That's all you need to know about tiles, essentially. Tiles are extraordinarily easy and extensible. Unlike some other games, they have sheets which are short and can be expanded by need, as far as you want. If you want infinite variation, you can choose to do so (given you have the time) for no performance downside. There's no fiddling with corners, they just work. This is the basis of the game, and I've spent some time ensuring that it will be performant. This rant may sound a little insane, but it was something I worked hard to compensate for. Next week will showcase Multi-tiles.
There are only 2 things you need to make a tile. Your sheet:
and your data:
I'm also hard at work at making a lot of other things, some of which you'll be seeing next Monday's devblog. Such as
I really want to get the alien feel down, so get used to seeing new background effects. The assets weren't done for what I wanted to show off here, so they'll be available next Monday.
New dev blog next Monday!
Lighting
Hi, welcome to my devblog for Interspace! Interspace is a game inspired by Terraria and Starbound where you play as an alien struggling against the Galactic Federation and the environment, but we're not to that point yet. I want the lighting for Interspace to be sort of dramatic and reflect the danger you're in (and also look pretty), so in it's work in progress state, it looks like THIS!