
gracie abrams
sheepfilms
will byers stan first human second
occasionally subtle
Not today Justin
The Bowery Presents
noise dept.

★

No title available

ellievsbear
trying on a metaphor
he wasn't even looking at me and he found me
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TVSTRANGERTHINGS
2025 on Tumblr: Trends That Defined the Year

Origami Around

Love Begins
I'd rather be in outer space 🛸
Jules of Nature

❣ Chile in a Photography ❣

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@drowsyspore
agnes pelton, “heart music,” c.1932, oil on canvas
amis,
pastel, criterium,
2020,
Marie Léon
The Crying Book, Heather Christle
matiriga
Suzanne Treister 1991-1992 Fictional Videogame Stills
In the late 1980s I was making paintings about computer games. In January 1991 I bought an Amiga computer and made a series of fictional videogame stills using Deluxe Paint II. I photographed them straight from the screen as there was no other way to output them that I knew of apart from through a very primitive daisy wheel printer where they appeared as washed out dots.
The effect of the photographs perfectly reproduced the highly pixellated, raised needlepoint effect of the Amiga screen image. Conceptually this means of presentation was also appropriate in that it made it seem like I had gone into a videogame arcade and photographed the games there, lending authenticity to the fiction.
The first seven works on this page form a series titled, ‘Q. Would you recognise a Virtual Paradise?’
Many of these works were shown in London at the Edward Totah Gallery in March 1992 (view installation) and later that year at the Exeter Hotel in Adelaide, Australia. In 1995 the ‘Q. Would you recognise a Virtual Paradise?’ series was shown in London at the Royal Festival Hall in the exhibition It’s a Pleasure, curated by Leah Kharibian.
Recent venues: Somerset House, London, 2018 view installation ; Akron Art Museum, Ohio, USA 2019 and tour; Moderna Museet, Stockholm, Sweden, 2019/20 view installation
The original Amiga floppy disks which stored the image files are corrupt, but the photographic art works remain.
2019-07-12