[17] Evaluation
The context of this assignment asked us to consider how to use graphic arts & media to promote positivity in young people. I have explored themes such as music, fashion and fitness as all of these are well known industries and therefore this would appeal to my audience because all of these are popular In young people. I received work experience from Stanway villa fc, this was to create an end of season book to promote the team and the teams progress, i worked towards doing this rather than another topic because the Stanway villa project was closer to the brief that being positivity, i could take the stanway villa project to new levels to challenge myself, the area i worked towards was positivity in sport and layout design, which is area that Iâve never explored before but I was willing to give it a try because I wanted to challenge myself. The purpose of my project is fuel young kids with self confidence and positivity, thats the reason why I made a book with the kids included in it. One of the problems caused by a self-initiated project is people often do what they are interested i and they donât think about a specific target audience, however I went off of football and sport for a while, so going back into this i felt confident as this project was set for me and i was in charge with the full making of it and it allowed me to get my passion and love for sport back.
My research started by exploring sports graphics to come up with a design idea for my final outcome. I would say the research information I used was very diverse as I researched the internet throughout the project coming across a variety of designs and designers, for primary research I went into JD and DW sports and went to see how different types of graphics were communicated to a specific audience. The artist that was inspirational to me was Emilio Sansolini because he works in sports graphics as a full time freelance designer and this was the area I was working on so it was perfect, these influenced my concepts because I based my page designs off of one of Emilioâs bechance projects for Fifa. I think I communicated my research relatively well because in my blog posts I explained why it influenced me and what I did in response. As the project went on my research grew fonder as I was coming across a lot of designers that make sports related graphics and I was using them as a examples and influences.
My experimentation was very varied because for 8+ weeks I was constantly developing new page designs and ideas, for example at the start it just started as mock ups then after that I got too the making straight away and had several meetings to show off what I had been doing over those 8 weeks and how I had developed what I did and why. Throughout the FMP my ideas mainly changed about 4 weeks in, this was because I had the Stanway villa book as work experience and I was also trying to make outcomes for my original FMP idea which was fashion, this changed because I was struggling to find time to do both and also I was finding it hard to come up with final outcomes for the fashion project, therefore it made sense to change project to the Stanway villa book and Iâm happy I did so. I used my time very well when making the book because I planned out what I was going to do before the day started and set my self a to do list to complete for that current day, this worked very well because it kept my full focus on the book and I completed the work to a industry standard turnaround time. The strength of my creative decisions were based on team input, the processes that I have refined are layout design along with cutting out objects using the pen tool, i refined upon these because i was constantly using both of these. I developed different logo designs for Stanway villa these were inspired by different football badges such as Juventus and Germany. For this project I worked around digital processes as this was the area that I want to go into as a full time job.
I wanted my work to communicate positivity and confidence and i think i have achieved this as i have created a book where all players are presented in a positive way, Along the way the choices i have made i feel were good ones as everything went to plan other than a couple of slip ups, however i soon corrected these. I felt as if i worked to plan with the book and was on ask with all the writing but the writing side is what i fell behind on because i was so focused on the making of the book that i didnât get a spare minute to do my blogs as i went along, this is something i wish iâd have changed about my project. I feel as if this project was perfect for me as the making was fully digital and it was a specialism i wanted to explore anyway. This project was as close to a job standard project as possible because it included communicating with a client and constantly thinking about what i was doing and letting the client know that also, IÂ much preferred doing this as i want to progress and get straight into the work place as i feel like i will learn and achieve more if Iâm learning as I work rather than in education.
-960 Words














