I had received feedback on my first handing just in time for the Christmas break, allowing me to see what I could improve upon. I did a minimal amount of work over Christmas but I did draw out some ideas to enact those improvements. For example, it was critiqued that Mr Monkey Paw, in terms of aesthetic design, did not match the other characters. For this reason, I reworked his design; I maintained the triangular head and frumpy triangular body but chose a more cartoon design, by making him shorter and making his rabbit feet simple circles as opposed to trying to add genuine legs.
I am incredibly pleased with how the design has turned out. It is both easier to draw and nice to look at, in comparison to how he looked before. It also adds a certain ineptness as, with exception to his long mammalian arms, is entire design looks dumpy and useless.
Mr Monkey Paw has maintained most of the elements of his design: he of course has monkey arms, matching the tale of the monkey paw; he has the head and body of a chicken, in reference to the wishbone; he has the feet of a rabbit, in reference luck; I even added the tale of a goldfish, in reference to the tale of the Fisher man and his wife in which a Fisher man a fish and the fish grants wishes.
I also was not happy, Cloth cat, as they stated in the feedback that the interior was not clear enough. The reason why was I envisioned the characters would be moving from place to place. In my first handing, I included rough designs for a vehicle that they may use to travel. Something that was large. Over Christmas I added to these by drawing similar designs for large vehicular forms of travel that may have been interior that would be a consistent environment for these characters to be in. The design seemed reminiscent of lorries, trucks and tanks I continued these designs as I went.
In preparation, I made thumbnail designs for the graphic novel on the 3rd of January. There are other options, like posters or comic strips or action shots. However I thought making a graphic novel page would be the best option as I have a small amount of experience in creating those and it would allow me to experiment not just with story but with characterisation, as they would be allowed to speak and convey information and personality that way.
I kept the designs relatively basic. No real action or anything. I mainly wanted the characters to talk to one another stop
I would be utilising these thumbnails the next day on 4th January, as I would begin production of my graphic novel page.
From these thumbnails, I formulated a script and created a rough digitally. There were certain changes that I made: the framing may be resized and instead of Bryn setting off a bomb intentionally, I instead at him step on a pressure plate and setting up a booby trap. This change was brought about, because I did not have a clear explanation as to why Bryn would set off a bomb that would block the exit, if it were to be assumed that the exit was already clear. Iâm not overly fond of the change, it seems a bit random for their just to be a pressure plate that would set off an explosive in an ancient tomb. However, it was the best alteration I could make without having to change the entire script.
From the rough, I worked from Monday, 4 January until Thursday, 7 January creating the graphic novel page. Every day, with the exception of Wednesday, I spent two hours inside the green pod at the Universityâs library, so as to have an appropriate workplace environment to work intensively. Having that workplace was incredibly helpful, as I discovered that I need a distinct homeplace environment and workplace environment to operate.
I made some alterations to the first handing as well. I altered Pax Toilâs design into a final version that I was happy with. Additionally, Mr Monkey Paw now has his new design and I believe that he now looks part of the world.
I added the text and place the speech bubbles in appropriate places. However, I was unsure about the font choice. I wanted a font that would be clear, easy to read, and looked fitting for a graphic novel. For this reason, I tried a list of fonts to see which would be most fitting. I even put it to peer review with a friend of mine. It came down to four font choices: Ariel, which I thought would be the safest choice as it is standard and clear to read; Comic Sans, as I thought that would be appropriate for a graphic novel in terms of font; Segoe UI Black, as that was thick, bold and visible; the last was the original font choice, which was Segoe Print.
After viewing all of them, it was unanimous that Segoe UI Black was the best choice. It added a vibrant stylised blocky aesthetic to the text, which matched well with the aesthetic of the graphic novel itself.
The key image was complete. However, I wanted to add additional information and designs so as to increase the understanding of these characters and the world they inhabit. Part of the feedback that Cloth cat provided stated that the narrative and the world were unclear. So, I spent Friday, 8 January creating a line-up of the characters and I also added some information about the characters and the story above said line-up.
I could have added in more text but I believe it should have been brief. I am also satisfied with this line-up, as it shows a good sense of scale for each character and shows off their final designs well.
On the next Saturday, 9 January, I decided to illustrate all the additional designs that I had wanted. This included the design of the interior HQ. It is worth noting that I was warned not to add additional elements but I thought this was too important not to add and I already alluded to it with the rough designs in my first hand in.
I also designed different versions of Brynâs explosives, so as to add a concept of technological know-how. Additionally, I also designed items in which the characters possess. I thought it would be good for them to have special items, considering that the concept of this story would be them collecting magical items and artefacts and, in some cases, backwards engineering that technology. Hence, Brynâs hat acts as a bag of holding and is, for all extensive purposes, bottomless, Toil possesses a coin that can either bring good or bad fortune on a coin flip and mallow just possesses a book.
Finally, I added a small array of expressions for each character. It became clear that some characters were better at emoting than others. In this case, Pax Toil and Madam Malo are designed with very static faces. This is partly due to design, as Toil is supposed to be unnatural and weird looking. Additionally, Malo is slow, methodical, and oppositional to Brynâs energetic nature, so it would make sense that her expressions would be dulled, as well. I assume this would be all right as they would either have gestural or verbal ways of promoting, even with relatively unchanging facial expressions.
As I finished all of this, I was worried that the page would appear too cluttered, so I separated the interior image onto its own page and reordered the rest. I was also warned not to make the pages crowded, so it was better to be safe than sorry.
All that was left was constructing the title page. I was a bit unsure what to put, so I put the name of the concept (Toilâs Collector Company) as well as âCloth Cat Animation projectâ and then my name. I could have added social media addresses too, but I did not remember to do that at the time.
The name of the concept (Toilâs Collector Company) was one that I thought up on the spot. I am not necessarily fond nor attached to the name. It still does describe the narrative best in a simple way: a company of people (not the best of friends, yet) work to collect things (not save or discover; not even to have for any particular purpose; just to have) and it is owned by someone named Toil. It is descriptive, I hope.