The Sims 3 content masterlist
Mods
More Pure Breeds to Adopt
Custom content
UL rabbit holes rescripted as combined rabbit holes for base game
Worlds
Ashington
Brynmar (EliOrni version)
Ravinehood
almost home
Misplaced Lens Cap
hello vonnie
styofa doing anything
ojovivo

oozey mess

❣ Chile in a Photography ❣

tannertan36
"I'm Dorothy Gale from Kansas"

@theartofmadeline
Monterey Bay Aquarium
sheepfilms

roma★
Claire Keane
trying on a metaphor

Kaledo Art
i don't do bad sauce passes

JVL
art blog(derogatory)

JBB: An Artblog!

seen from China
seen from Dominican Republic

seen from Germany
seen from T1

seen from Hungary

seen from United States

seen from Türkiye
seen from T1
seen from Japan

seen from Türkiye
seen from Germany
seen from United Kingdom
seen from Spain

seen from Netherlands

seen from Germany
seen from T1

seen from United Kingdom
seen from United States

seen from United States

seen from United States
@eliorni
The Sims 3 content masterlist
Mods
More Pure Breeds to Adopt
Custom content
UL rabbit holes rescripted as combined rabbit holes for base game
Worlds
Ashington
Brynmar (EliOrni version)
Ravinehood
New @ so all previous links broke 😅 But I've replaced all the ones I could here and on Reddit
Brynmar (EliOrni version) 3
Brynmar (EliOrni version) 2
Brynmar (EliOrni version)
by @floweringash
This is hands down the best custom world of the year so far! I've seen some amazing Brynmar makeovers by other players before, but they were for personal gameplay and never shared publicly. This version by EliOrni is incredibly impressive. Every lot she built matches the style of this world flawlessly. The warm lighting from Dragon Valley also adds the finishing touch, creating a cozy town vibe. My favorite part is the woodlands. With lakes and various lots scattered throughout, it holds an endless beauty and serenity, making it the ideal area to enjoy a relaxing day. I'll definitely pick this world for my future legacy challenges. Thanks again to @floweringash for bringing us such an amazing world!
Aerial view of the world⬇️
[TS3 custom world] Ravinehood by EliOrni
“Once was Midnight Hollow, now it’s Ravinehood. The town, known in the past for its gloomy and dark atmosphere, is now a vibrant community which hasn’t forgotten its roots, still noticeable in the abundance of Victorian and historical buildings. And its inhabitants aren’t exactly ordinary either: rumour has it that some of them returned from the dead…”
I don't remember exactly how (my love of Victorian architecture must have played a part, though), but at some point last year I decided that I needed to remake Midnight Hollow without the dark atmosphere and dead trees, and to update the lots beyond the base game. So here you have Ravinehood.
Credits to Cawster for the CAW files. I used 9 textures (one by Nilxis, the others by EA – from World Adventures, Dragon Valley, and Sunlit Tides), while the custom lighting is from the University world.
Details
Size: Large (2048x2048)
EPs: World Adventures, Ambitions, Late Night, Generations, Pets, Supernatural, Seasons, University Life (See the Requirements paragraph for more info)
SPs: none
Store content: none
Custom content: none
Lots: 91 (See the Lots paragraph for more info)
Populated: Yes (See the Population paragraph for more info)
DOWNLOAD: SFS
(No Exchange link because I made a test upload earlier, and now it won't let me reupload it even though I deleted the previous file. Just normal Exchange things.)
Sunset in Ravinehood during my testing.
For the next world after Ravinehood I want to use as few packs as possible – just the necessary ones – to make it more accessible, but my mind keeps going "oh but I need that pack too..."
For now, I have settled with Ambitions, Late Night, Pets, and University Life (especially the latter two). I'm leaving out World Adventures, Generations, and Supernatural. I still need to decide whether I want the seasonal lot to already be in the world or as a separate download.
Ravinehood update! (04.05.2026)
I bring you an update on Ravinehood (my Midnight Hollow revamp). As of today, all lots are done and placed! Now I only need to create households, populate it, and test that everything is working right (it never is). Updated ETA is June!
Here some raw random screenshots I took from EIG 5 minutes ago:
Winter in Brynmar
Fall in Brynmar
Spring and summer in Brynmar
[TS3 custom world] Brynmar (EliOrni version) by EliOrni
The world I am releasing today is my version of Brynmar by Rope. It took around 7-8 months of building, and at one point, I almost gave up because I was exhausted, but I'm happy to have made it to the end. I've never built so many lots since I started playing The Sims 3 when it was released, and I don't consider myself a builder, but I'm satisfied with the result.
My version of Brynmar is slightly different from the original, mostly because I removed some lots and replaced them with larger ones to accommodate the combined rabbit holes; I also planted more trees and added a couple of lots that were absent from the original. Credits for sculpting, coloring, and routing all go to Rope, while the lots are mine. Credits to EA for the lighting (I used the Dragon Valley INI files).
This world is not a replacement of Brynmar, so you can have both my version and the original one installed in your game.
Details
Size: Large (2048x2048)
EPs: World Adventures, Ambitions, Late Night, Generations, Pets, Supernatural, Seasons, University Life (See the Requirements paragraph for more info)
SPs: none
Store content: Earth Day set (free)
Custom content: none
Lots: 101 (See the Lots paragraph for more info)
Populated: Yes (See the Population paragraph for more info)
DOWNLOAD: Exchange // SFS
Diving right through the roof of the gym lot in Ashington by @floweringash
This world is a remake of Eriu Fe' by @gruesim without the custom content. Eriu Fe' is one of my favorite worlds, but the houses are unfurnished. I really love the waterfalls and the lakes in this world. I didn't know my Sim could jump so high on the diving board. She went right through the rook, hilarious!
Brynmar update 10.03.2026
Quick Brynmar update: I've finally finished building the very last lot! Below you can find really quick, so-and-so photos of it, but I quite like it.
Now the biggest challenge is, fixing an annoying visual glitch that you can spot in the first photo, on the left: in short, all lots look green from map view, and apparently, the way to fix it is delete all lots in CAW, so that's what I'm gonna do, hoping it goes well because it's really bugging me. Then I'll add families and proceed with testing. Next time you hear about Brynmar is when I release it!
Here are some of the residential lots I've built so far for Brynmar :)
While working on a beach in my version of Brynmar by Rope, I checked where the West was, so that Sims could marry with the sunset behind them – and I must say, with the Dragon Valley light it's absolutely stunning.