This is hands down the best custom world of the year so far! I've seen some amazing Brynmar makeovers by other players before, but they were for personal gameplay and never shared publicly. This version by EliOrni is incredibly impressive. Every lot she built matches the style of this world flawlessly. The warm lighting from Dragon Valley also adds the finishing touch, creating a cozy town vibe. My favorite part is the woodlands. With lakes and various lots scattered throughout, it holds an endless beauty and serenity, making it the ideal area to enjoy a relaxing day. I'll definitely pick this world for my future legacy challenges. Thanks again to @floweringash for bringing us such an amazing world!
It's been a long time since I shared anything about Rossmere, and I'm sure you're all hungry for updates, so I'll get straight to the point:
I've reduced the size of even more lots, although I also had to add a few smaller ones (the largest was 30x30) to fill out certain areas. Rossmere currently has a total of 144 lots.
There will be plenty of empty lots of different sizes scattered throughout the world so you'll be able to place your own builds wherever you like.
Even though the builds you're seeing right now are incredibly detailed, don't worry: these are the original versions that you'll find on my Patreon, not the final versions that will remain in Rossmere. To improve performance, I'll be removing A LOT of objects later on, keeping only what's necessary to maintain functionality and the overall look of the world.
The builds you're about to see will be available for download on my Patreon. I'll be uploading them over the coming weeks.
I've decided to change the way I share progress on the project. From now on, I'll be posting smaller, more frequent updates instead of one massive update every once in a while. I'm sure many of you will appreciate that!
Hace mucho tiempo que no comparto nada sobre Rossmere y seguro que estáis ávidos de noticias, así que no me andaré con rodeos:
He reducido el tamaño de más solares, aunque también he tenido que añadir unos cuantos pequeños (el más grande era de 30x30) para completar ciertas zonas. Actualmente, Rossmere tiene un total de 144 solares.
Habrá muchos solares vacíos de distintos tamaños repartidos por todo el mundo para que podáis colocar vuestras propias construcciones.
Aunque ahora mismo estéis viendo las construcciones de Rossmere súper detalladas, no os preocupéis: estas son las versiones originales que encontraréis en mi Patreon, no las que finalmente se quedarán en el mundo. Para optimizar el rendimiento eliminaré MUCHOS objetos, dejando únicamente lo necesario para mantener la funcionalidad y la estética general.
Las construcciones que vais a ver a continuación estarán disponibles para descargar en mi Patreon. Las iré subiendo durante las próximas semanas.
He decidido cambiar la forma en la que comparto el progreso del proyecto. A partir de ahora subiré actualizaciones más pequeñas y frecuentes en lugar de una enorme cada mucho tiempo. ¡Estoy segura de que muchos lo agradeceréis!
Alright! Let's get to the fun part 🤗
¡Muy bien! Vamos con la parte divertida 🤗
This is my favorite area in the entire city. It's heavily inspired by Brooklyn, and I absolutely love how it's turning out.
Esta es mi zona favorita de toda la ciudad. Está claramente inspirada en Brooklyn y me encanta cómo está quedando.
If you look closely, you'll be able to spot Bedford Row among the brownstones.
Si os fijáis bien, seguro que podéis encontrar Bedford Row entre los brownstones.
A small restaurant with karaoke and live performances / Un pequeño restaurante con karaoke y actuaciones en vivo:
Criminal hideout rabbithole / Rabbithole de criminales:
A small camping area by the beach / Una pequeña zona de acampada junto a la playa:
Honestly, I can't wait to spend entire summers here with my Sims. It feels like the perfect place for a family vacation!
Honestamente, estoy deseando pasar veranos enteros aquí con mis Sims. ¡Parece el lugar perfecto para unas vacaciones en familia!
Local fishing spot / Punto de pesca local:
As I mentioned before, Rossmere will feature two high schools. At first I tried using some of the game's original rabbitholes, but they just didn't fit, so I decided to build custom buildings for them instead.
Como os había comentado anteriormente, Rossmere contará con dos institutos. Al principio intenté utilizar algunas de las rabbitholes originales del juego, pero no terminaban de encajar, así que decidí hacerles edificios personalizados.
The rabbitholes are hidden in the basement, but they're fully accessible to Sims.
Las rabbitholes están escondidas en el sótano, pero son perfectamente accesibles para los Sims.
This is the public high school / Este es el instituto público:
And this is the "private" one / Y este es el "privado":
The idea is that the children of wealthy families and celebrities will attend the private school, while everyone else will go to the public one.
La idea es que los hijos de familias ricas y famosos vayan al privado, mientras que el resto vaya al público.
A little classist? Maybe. But honestly, I don't expect Angelina Jolie and Brad Pitt's kids to attend the neighborhood school I went to, so... I think a little realism never hurts.
Un poco clasista, lo sé, pero sinceramente, tampoco espero que los hijos de Angelina Jolie y Brad Pitt vayan a la escuela de mi barrio, así que… Creo que un poco de realismo siempre viene bien.
Besides, just imagine all the rich / poor storylines we'll be able to create with this setup. Oh, the possibilities, my friends...
Además, imaginad la cantidad de historias con el trope de rico y pobre que podremos crear gracias a esto. Ah, las posibilidades, amigos míos…
Fire Station / Parque de bomberos:
If you haven't seen it yet, you can check it out here. Si aún no la habéis visto, podéis echarle un vistazo aquí.
The Langford Plaza Hotel. I think you're all pretty familiar with this one by now, so there's not much left to say.
El hotel Langford Plaza. Creo que ya estáis bastante familiarizados con él, así que no hay mucho más que añadir.
I decided to integrate this bistro/spa rabbithole into this lot instead of leaving it as a standalone building. I think it fits much better here, close to the hotel and the tourist district.
Decidí integrar esta rabbithole de bistro y balneario en este solar en lugar de dejarla como una construcción independiente. Creo que encaja mucho mejor aquí, cerca del hotel y de toda la zona turística.
Oh yes. This is one of the big ones.
Oh, sí. Este es uno de los grandes.
When I first started designing Rossmere, I knew I wanted a beachside amusement park inspired by Santa Monica Pier. And well... Here it is.
Cuando empecé a diseñar Rossmere tenía clarísimo que quería un parque de atracciones junto a la playa, inspirado en el muelle de Santa Monica. Y bueno… aquí está.
I'll be making a land version so you can place it on a flat lot, but keep in mind that it requires a 64x64 lot, so it probably won't fit into many worlds. That roller coaster isn't exactly small!
Haré una versión terrestre para que podáis utilizarla en solares planos, pero tened en cuenta que ocupa un solar de 64x64, así que no encajará en demasiados mundos. ¡Esa montaña rusa no es precisamente pequeña!
You might remember that the luxury penthouse district was originally made up of three of these EA buildings:
Quizás recordéis que originalmente la urbanización de áticos de lujo estaba formada por tres de estos edificios:
However, I ended up creating my own because those didn't quite match the vision I had for the area. Still, I really liked this particular building and hated the idea of getting rid of it completely. I think it fits much better here, so I've decided to keep it. It'll be a starter apartment.
Sin embargo, terminé construyendo unos propios porque aquellos no encajaban del todo con la imagen mental que tenía de la zona. Aun así, este ático en particular me gustaba mucho y me daba pena descartarlo por completo. Creo que aquí sí encaja bastante bien, así que he decidido mantenerlo. Será un starter.
Another apartment building / Otro edificio de apartamentos:
This one will be occupied.
Este estará ocupado.
And another rabbithole with a custom building. This time, for business:
Y otra rabbithole con edificio personalizado. Esta vez, de negocios:
And here I'd like to ask you a quick question:
Y aquí hago un pequeño paréntesis para lanzaros una pregunta:
Would you like me to upload this type of build to Patreon as well, or is it not something you'd find particularly useful? / ¿Os gustaría que subiese este tipo de construcciones también a Patreon o no os parecen especialmente útiles?
😁 Yes, I want them! / Sí, ¡las quiero!
🤗 DEFINITELY YES! And I want more! / ¡DEFINITIVAMENTE SÍ! ¡Y quiero más!
🙄 Nah. You can keep them, girl. / Paso. Quédatelas tú, guapa.
Voting ended onJun 27
Thanks for participating!
¡Gracias por vuestra participación!
And continuing with the tour, I couldn't leave this house out. I know a lot of you really liked it.
Y continuando con el recorrido, no podía dejar fuera esta casa. Sé que os gustó mucho.
And finally, this small lookout point. The views from up here are incredible.
Y para terminar, este pequeño mirador. Las vistas desde aquí son espectaculares.
Definitely a perfect spot for a marriage proposal 😏
Sin duda, un lugar perfecto para una propuesta de matrimonio 😏
And well, that's where things stand for now.
Y bueno, por el momento, así está la cosa.
I hope you've enjoyed the updates! You'll be getting another one very soon.
¡Espero que os hayan gustado las novedades! Tendréis otra actualización muy pronto.
And as always, questions, advice, ideas and warnings are always welcome!
Y ya sabéis, ¡preguntas, consejos, ideas y advertencias siempre son bienvenidos!
Welcome to COPPER FALLS! -Update 1.3! with CC Update 1.2!
World Information
Map Size: Large - 2048x2048
World Type: Coastal Mountain Town
Population: Unpopulated
The Sims 3 base game (latest patch recommended)
included:
Expansion Packs
World Adventures
Ambitions
Late Night
Generations
Pets
Showtime
Supernatural
Seasons
University Life
Island Paradise
Into the Future
Stuff Packs
High-End Loft Stuff
Fast Lane Stuff
Outdoor Living Stuff
Town Life Stuff
Master Suite Stuff
Diesel Stuff
70s, 80s, & 90s Stuff
Movie Stuff
Store Content: Bohemian Garden, surf´s up sun & fun wave station, frost bite pro ice cream, midnight hollow, baker station, wilderness dreaming, vertical challenge rock wall, casino content, monte vista, rim rockin` basketball hoop, stiff as a board, light as a feather dance collection, barrier to entry system, infinitie zen massage table, contemporary comfort bedroom, roaring heights, brunch at the Old Mill, Old Miller Tea Time Tea Set, Last Venue of Amore
CC Notice & Credits
This world contains custom content:
Selected objects from potato-ballad-sims (Boroughsburg)
City Trash objects by Around The Sims 3
Camping Set Part 2 and Part 3 by Around The Sims 3: https://aroundthesims3.com/objects/room_outdoor_06.shtml#gsc.tab=0
Credits to the creators above. Install: place the included .package files in Documents\Electronic Arts\The Sims 3\Mods\Packages (or install the creators’ originals), then clear caches.
To play as intended:
Install the listed Store content before loading the save/world.
Keep the included .package CC in Documents\Electronic Arts\The Sims 3\Mods\Packages
Requires The Sims 3 Store content. Certain lots use Store items; without them the world will look odd (missing meshes/placeholders).
Download Link UPDATE:
World Update:
Copper Falls CC Update 1.2:
Update!
Update 1.3. Film Studio replaced: The former film studio has been swapped for a rabbit-hole door, allowing full use of the city library’s upper floor.
New content: The camping set (tents, campfire decor, etc.) is now included in the CC package.
Rabbit hole: The film studio rabbit-hole door is bundled in the CC (required for the library’s upper floor).
Note: Place CC in Documents\Electronic Arts\The Sims 3\Mods\Packages and clear caches.
My world has a few CCs, and I had forgotten some of them. I’ve now fixed that and updated my posts with a CC update 1.2, which (hopefully) includes all the CC.
If anything is still missing, please, please let me know. I want you to have the same fun in this world as I do.
One day I will finish an entire world before starting another one, but that is not today. I watched a movie with a cute little New England town and had the urge to build something similar.
[TS3 custom world] Brynmar (EliOrni version) by EliOrni
The world I am releasing today is my version of Brynmar by Rope. It took around 7-8 months of building, and at one point, I almost gave up because I was exhausted, but I'm happy to have made it to the end. I've never built so many lots since I started playing The Sims 3 when it was released, and I don't consider myself a builder, but I'm satisfied with the result.
My version of Brynmar is slightly different from the original, mostly because I removed some lots and replaced them with larger ones to accommodate the combined rabbit holes; I also planted more trees and added a couple of lots that were absent from the original. Credits for sculpting, coloring, and routing all go to Rope, while the lots are mine. Credits to EA for the lighting (I used the Dragon Valley INI files).
This world is not a replacement of Brynmar, so you can have both my version and the original one installed in your game.
Details
Size: Large (2048x2048)
EPs: World Adventures, Ambitions, Late Night, Generations, Pets, Supernatural, Seasons, University Life (See the Requirements paragraph for more info)
SPs: none
Store content: Earth Day set (free)
Custom content: none
Lots: 101 (See the Lots paragraph for more info)
Populated: Yes (See the Population paragraph for more info)
DOWNLOAD: Exchange // SFS // .world version
Requirements
This world requires the following expansion packs: World Adventures, Ambitions, Late Night, Generations, Pets, Supernatural, Seasons, University Life (so all but Showtime, Island Paradise and Into the Future). It does not require Stuff Packs, and there is no custom content.
In the library and some houses I used potted plants from the free Earth Day set released on The Sims 3 Store. It is entirely optional, and if you don't have it the plants will be removed or replaced with a base game one. Even if you are missing some EP, the items associated with it will be removed, but the world will still function.
The world has its own custom lighting, the same one you find in EA's Dragon Valley, but you don't need Dragon Valley for it to work. It's a very golden, warm light, and provides some pretty beautiful sunsets.
Lots
This world has 101 lots: 51 commercial, 32 residential, and 18 empty ones.
All rabbit holes from the base game, Late Night, Pets and Supernatural are included. Since the town is spread out across the island, there are two grocery stores/diners and two bookstores/spas.
The world features a library, a graveyard, a junkyard, an art gallery, a dry-cleaner, a consignment store, a nectary, a gym, a public pool, a horse ranch, an arcade/bowling alley, a beauty salon, a fire department, two cat jungles, two dog parks, three fishing spots, four beaches, and six parks of different sizes (including a festival lot). The town is roughly organized into neighborhoods, and I tried to include at least one hangout spot in each of them. All of the community lots are my original creations, but the salon might look familiar: it's a mirrored and modified version of the Serenity Retreat EA created for Sunlit Tides. The skating rink in the park near the nectary changes according to seasons.
Almost all the houses were built based on actual plans from various architectural sites (the credits for each are indicated in the lot descriptions). All of them are furnished and decorated. They come in different sizes (but mostly 20x30) and prices; 4 are starter homes, while the most expensive (Broken Bow) is around 236k Simoleons. Sometimes you may find empty rooms: it's by design so that you can do what you want with them. Some houses are already prepared to accommodate pets or even horses; in general, I'd say they are quite pet-friendly because many are single-story and have no stairs.
There is room in the world to add more lots, particularly on the road going to the nectary and the ranch area.
Population
There are about 60 Sims (evenly divided between males and females) and a dozen pets living in Brynmar, divided into 20 households each with its own story. Their ages cover all life stages from toddler to elder; none of them are occults. There are also 3 pregnancies in their early stages. Most Sims know at least one skill, have a job, and have relationships and friendships outside their household.
Not all the Sims were created by me: some families actually come from EA's Roaring Heights (say hello to the Capps and Thebes). Store content that came with them has been removed.
NPC Sims will be randomly generated by the game, so I recommend installing the Random Sim Fixes 2.0 mod by LazyDuchess to avoid them all looking the same.
Additional lots
Residential 30x20 for 304 Brynmar Town
Overviews
Cjplays
(All screenshots were taken during the testing phase, so there may be some slight differences with the final world, mainly regarding the number of trees. The snow looks a little different because I use the Snow but better! Mod by Liralei. Other than that, that is exactly how the world looks in-game.)
Today is a big day: I am sharing my first world – “Simynthos” – with all of you! I’m very nervous about it, actually. It’s the first world I ever finished!
So what kind of world is it?
It's inspiration, the island of Corfu, is one of the more northern islands of Greece. It is greener than the southern islands, and the architectural style is a bit different. It has surprisingly high mountains and cute little villages with tiny orange houses and narrow roads and pathways. It has olive groves with trees more than a thousand years old, and it has beaches with some of the clearest water I ever swam in. I tried to capture Corfu's atmosphere in this little world, so that my simmies may enjoy it, too! And now I hope, your simmies will enjoy it as well :)
To make it a “quick” project (still took more than a year, though 😬) I used the existing world “Sa Pineda” by the amazing @nilxis as a base. The island itself was not created by me, I only created the houses/lots and made over the vegetation.
Even though it is on a tiny map, it is a full world with several houses. It has almost all rabbit holes, and a lot for your sims to do – well, at least considering the sizes of the place. It can be a home world as well as a vacation world with Nraas Traveler mod (can be found here).
Other than my previous builds it does contain some CC. Most of it comes with the download, but not all (you will find all links to additional CC below).
If you would like a (almost) CC-free version, please message me! I will gladly try to make it look good without CC, if I know that someone wants that! However, you will always need the rabbit hole rugs if you want the rabbit holes! But I could remove all decorative CC and try to decorate with non-cc items.
I had a lot of fun building on this little island. I also learned a lot and I hope to use all the experience I gathered from this first completed project for my next world!
Details:
tiny map (256x256)
contains CC (most of it is included in the download, but not all. Links are provided for the items not included, see below in the “Links to CC…” section.)
no Store content used
road-less
unpopulated
9 finished residential lots
17 community lots
3 dive lots
two empty lots, one community, one residential
contains most rabbit holes. The ferry provides room for additional rabbit hole rugs in case you want to place some that are not included.
Packs used:
I have all expansion packs and all stuff packs installed, and have probably used items from almost all of them.
Packs you will definitely need for full functionality: Island Paradise (for the Dive Lots, the Ferry, and the All-in-One Bathrooms), Late Night for the Bars, Supernatural for the Elixir Shop, World Adventures for the Nectar Maker and the Nectar Racks, University Life for the Coffee Bar, and Ambitions for the Salon and Tattoo Studio, Showtime for the Karaoke Machine, on one lot I used the grill from Outdoor Living Stuff.
I used a lot of furniture from the Seasons and the Pets expansions. This is non-functional, but the world will look different if you do not have these expansion.
A word of warning (please read this!):
This world is TINY! But for its size I packed A LOT into it. This means, however, that lots and buildings are on the small to tiny side. So not all game options may be available on all lots.
The Weather-Stone may not spawn due to lack of a suitable location.
There is some kelp visible from map view next to one of the dive lots. I could not find a way to remove it, unfortunately, although I tried everything I could think of. If it bothers you the workaround is this: Go into edit town, select build on the dive lot. Without doing anything leave build mode and leave edit town. Now the kelp should not be visible anymore for this in-game-session. You will have to do it over again the next time you start up your save, though.
The proximity to community lots will mean that you can hear the noise from concerts, movies and sports events or even just music very loudly on some residential lots. I recommend you turn down the volume of music and effects in the game options to around ¼ of the bar. You will still hear the sounds on the residential lots, but not as loudly. Update: Follow these instructions to mute rabbit hole sounds if they bother you! 2nd Update: @ohrudi made a mod to mute all rabbit hole sounds completely! I highly recommend that mod for Simynthos! See recommended mods below for the link!
I advise against playing with horses on Simynthos due to the limited space and the lag they can cause. See recommended mods section below for more details.
Snow may look black in some places, mostly on or near the paths due to me having to paint under the walkways I placed. Sa Pineda already came with 8 terrain paints. I decided not to change the terrain paint, as it was very nicely done by the creator, and also snow is probably a rare occurrence on Corfu. If you want to, you can just disable snow/winter in the options.
Highly recommended mods for performance and functionality:
TheSweetSimmer’s Pick Up Toddler Fix: If you want to play with families you will absolutely need this mod! Without it you may not be able to pick up toddlers at all due to the limited space inside some of the houses.
OhRudi's Rabbit Holes Without Sounds Mod: This mod was inspired by the annoyance of the rabbit hole sounds in Simynthos. Thanks you so much @ohrudi for the amazing work! It will mute the rabbit hole sounds permanently and you will be able to enjoy the quiet island village life I intended for sims to experience on Simynthos!
OhRudi’s space saving mods: I recommend all of ohRudi’s space saving mods for this world:
“Fix: Pets need less space”
“Fix: Sims need less space”
“Fix: Guitar needs less space for playing”
“Fix: Bass needs less space for playing”
Nraas Register: Horses will cause lag on Simynthos due to the limited space on the island and the extensive space that horses need for routing (even with ohRudi’s mod), so I recommend disabling horses in the game options and using nraas Register mod to deactivate wild horses completely.
Nraas Debug Enabler: The dive lots on Simynthos have the same problem that all dive lots seem to have: If you want to explore the caves, you will need to reset them first. If you forget your sim will be reset to the beach. Best way to do this is using Nraas “Debug Enabler” mod (click on cave > Nraas > Debug Enabler > Options: Name of Cave > Object > Reset).
Nraas Go Here: I generally recommend Nraas Go Here mods “Teleport for everyone” option, just in case a sim or a pet gets stuck somewhere.
Other recommended mods (optional):
You can have functioning Greek restaurants on Simynthos if you use these two mods together:
icarus_allsorts’s “Eat Outside Restaurants”
Cinderellimouse’s “Cooking and Ingredients Overhaul”
Both mods combined will allow you to set the menu for the diner or bistro rabbit hole to Greek dishes (or any other dishes you prefer) and order these dishes from a waiter on the lot. How cool is that?!
Links to CC that’s not included in the download:
You will need these Jynx rabbit hole rugs (Pets Fix), from this thread on MTS:
Late Night rabbit hole rugs (Pets fix)
Base Game rabbit hole rugs (Pets fix)
You will need the Left and Right versions of this mattress for two sims to sleep in a double bed that is placed against a wall.
I recommend you use @nilxis beautiful “Mediterranian Day” lighting mod.
Credits:
Thanks to @nilxis, the creator of „Sa Pineda“, for the beautiful base to this world. The island on which Simynthos was build is entirely their creation. I did not change the island itself or the terrain painting outside the lots (except for some places where I placed the walkways/paths). All credit for that goes to them! You can find the original version here. Also make sure to check out their other worlds, while you‘ re at it. They are some of my favorite worlds!
Thanks also to @aroundthesims for their amazing CC! If you do not know their website yet, you should definitely check it out! They have a lot of really cool items!
Thanks to @nornities for their extremely helpful CAW guide here. Unfortunately I only found this guide when Simynthos was almost finished. I could have avoided some of the mistakes I made, had I found it sooner!
Some of you may know, that I am not the first to make a Greek version of Sa Pineda. Back in 2016 Vendela created Simtorini. This super cute world has the typical blue and white houses another Greek island, Santorini, is famous for. Go check it out here.