PC makes a good argument, but doesn't roll well enough to persuade
By all rights, the NPC should be convinced by what the PC says; but the dice say otherwise. Here’s some suggestions for how they could respond.
“You’re just trying to confuse the issue!”
“You made some good points, but I have my orders.”
“Wait, what about this incredibly minor detail in what you just said, we need to argue that point.”
“Yeah but consider this: I don’t care.”
“It’s good that you’re so concerned, but leave this to the experts.”
“I need some time to think about it.”
“That sounds exactly right! I need to go though, so good luck with everything.”
“If only things worked that way.”
“We’re too busy right now; come back later, when things should have calmed down.”
“It doesn’t matter what pretty words you use, I know that nothing you say can be trusted.”
“Forget that; this other issue is what really matters.”
“Sorry, what did you just say? I have a really bad headache, and it’s hard to concentrate on things.”
“I’m not even going to dignify that with a response.”
“Yep, I got it: here’s how I interpreted what you said, which is pretty far off from what you intended.”


















