TWST X DND - HOUSEWARDENS
First-years | Vice housewardens(+Ruggie)
(More rambles under the cut)
When choosing a class and race, I first thought about what the character would be guided by, but, to be honest, some of them turned out to be biased towards how I see them.
This time I made the outfits more detailed, as I think that with age our level of detail in characters increases significantly, especially since most housewardens are well-read people, so they have quite a lot of examples to follow.
Riddle was probably one of the easiest classes to choose. True to form and strict, he's the perfect paladin. Moreover, I think this class is good for beginners (and the Queen of Hearts certainly didn't have time to play such games), as it provides a foundation for both combat and roleplaying. Besides, he's clearly read the entire Player's Handbook from cover to cover, probably even the Master's Handbook. And if a game has rules, they have to be followed, right? But he still needs to relax a little, and then everything will be just wonderful.
Leona… I'll be honest, he gave me a lot of trouble. Because it's obvious to me that the most suitable class for him is a rogue. But for him, the choice would be easier—if he somehow manages to get sucked into it at all—he's a Leo, so his race is the same, and he chose his class practically at random. It's not because he's lazy or anything, I just don't think he's interested in that kind of thing. As noted, he doesn't really immerse himself in the character, but overall, he tries not to disrupt others' roleplaying with stupid questions.
Azul, my favorite octopus. He probably knew about the game from other club members, but he wouldn't have shown any interest until this wonderful moment—he simply prefers tactical games. I have a feeling he'd appreciate the changelings' ability to assume different forms, as it reminds him a bit of his mer-form camouflage. Plus, it's a great opportunity for deception. As for the Warlock, I think it's obvious he'll find a way to outsmart this nonexistent chthonic entity. If he's really interested in the game, he might even create a real-life copy of his character's contract, but that's a matter of luck.
Oh, Kalim would be all for this new pastime. And the bard class would knock his socks off. Music has many positive effects in real life, but when you can resurrect the dead by playing the drums? That's incredibly fun. And not only are halflings a great fit for this class (not a very important note for Kalim himself), but they also have a wonderful ability to reroll dice, which is very useful for someone who often makes mistakes. Overall, I'd say Kalim is a GM's dream as a player - active, involved in roleplaying and story, and brings in goodies - I'd give my soul for someone like that, honestly.
I don't know what forces would have made Vil join the game, but he would have definitely become a star. First off, I have a slight headcanon that he's very familiar with the game itself. Not at Idia's level, of course, but he acts like a fairly experienced player. Perhaps this was part of one of his movie roles? As for his choice of race, elves are graceful embodiments of eternal beauty; of course, he'd choose them, there's no doubt about that. And I think wizards with a thirst for knowledge would be a good fit for him—after all, such power is the result of hard work and study. I would also add that his character is probably the most developed of all, with a deep backstory and excellent presentation, as if he really is from a fairy tale.
Idia is an absolute expert on all things D&D. He's completed several campaigns, has his own collection of homebrew, and has a shelf full of miniatures. And he's EXCITED to be a player. He's a little nervous about playing in person, but that's overshadowed by his eagerness to share hundreds of interesting facts. And of course, such a person would choose the Artificer class. So many possibilities, so many ways to create interesting new artifacts and abuse mechanics. He'd choose a tiefling because of the interesting lore and their connection to the underworld. He also just thinks they're cool.
Malleus is absolutely thrilled with the whole situation. Firstly, he's been invited. Secondly, he'll be able to participate in a new and exciting pastime. He wants to give it his all and not break any traditions, so to be able to play the character more realistically, he chose something familiar. He's also very interested in the history of this fictional world and the magic within it. People are very creative in that regard, aren't they? Although he'll likely be a little disappointed by the spell restrictions.
Honestly, I'd say this roundtable is pure chaos, both in terms of balance and player relationships, but overall, they'll gradually find common ground. I wouldn't say it'll become a permanent feature, but it might happen occasionally.
I'm glad I was able to finish before the session started, otherwise I would have drowned in preparation.
Still partially inspired by -> this post <-














