Hey this is an RP blog for splatoon. I mainly dabble in weaponry, but I'm available to give advice for most things ink sport related! [ISTG tumblr wont let me do certain things, reeeeee]
This is an RP blog that I'm gonna use for Splatoon related things. That doesn't mean I'm only going to RP though, I will post things that are related to Splatoon and maybe some helpful tips if I feel up to it!
[This is for ooc things]
(This is for thoughts that you can pretend I'm saying fast or as an afterthought)
About this blog when I'm in character:
I'm a minor! [Actually am lol]
I managed to climb to S+1 somehow. I've got an average of around 2000~ X power as well
I'm looking for an opportunity to let my weaponry-babbling brain shine! Mainly in a place like Ammo Knights, that would be awesome!
I do consider myself a nerd! And will happily use this against you.
I'm an inkling, and currently reside in Inkopolis!
About this blog when I'm out of character:
I AM A MINOR!!! Please remember this.
I'm not going to be active all the time, I am a busy person! I think.
Anyways I rp as my own oc, an inkling that lives in Inkopolis and has a very big interest in weaponry. I haven't been active at all lately because I kinda lost all motivation and school sucks but I might bring this blog alive if I feel like it]
HEY NINE!! how’s it going?? neither of us - none really - have been very active lately so i just wanted to check back and say hi!! did you do eggstra work? what was your highest egg count? i did pretty badly, but you probably did great! [more clattering, a loud smash] oh, and how was the last splatfest? i’d love to know if you would tell me! anyway, byyyyy—
~ 7 signing off, if you couldnt tell :)))
Hey Seven! Glad to see you're doing... I'd like to say well but I have no clue what's going on here. I didn't actually participate that much in the eggstra work, only did one shift with a few friends and it did not end well. Got a few new scrapes from that one. (Remind me to warmup beforehand, that was a terrifying experience without it.) ANYWAYS THE SPLATFEST. Yeah that was fun, went team skeleton, didn't win but I got some new buddies from it. (They kind of just... sit there? Are you meant to feed them?) I'm actually a bit surprised that team zombie got more votes than us, I rarely encountered them!
You ok there? I heard a loud smash, make sure you aren't breaking too many things. Or your weapons. That would be the worst thing.
Been a bit busy, only do Grizzco part-time now, so that helps.
Also, been playing a lot of anarchy, managed to even hit A+ the other day so that's nice. Been dipping my toes into trying to get into the competitive scene as well. Maybe there's gonna be an update on that sometime? Maybe.
Fuck I’m at a fencing tournament and literally a minute after I reblogged this my dad told me that he talked to the point people and I’m probably going to win a medal.
I need to follow up to say I reblogged this last night, and this morning I got some of the best news of my life, like, a life dream come true news thing.
FUCK, I though it was just another lucky meme but LISTEN. Since a week ago I was waiting a phone call to confirm me if I got a job or not in my university. I reblogged this yesterday’s night “just for fun and because I don’t want any bagel to be mad with me”, and today’s afternoon, while I was losing my time as always, the professor I was supposed to work with called me and asked me for my personal information to start working with her.
Know your weapon's effective range - really helps when using backline / mid-long range weaponry like splatlings and chargers
Know your matchups - what is your weapon effective against? what is it not? How can you combat the enemy if they approach you and you know you can't fight them.
Play around your team's weapon composition - how many mid range weapons do you have? what about short range? no backlines? Try and compensate for that by learning when to keep up the aggression and when to back off. A push is good when you get the objective far (ex. rainmaker or tc), but a great push is when you do that, and then know when to back off to regroup and keep up the aggression.
For cods sake, learn when to target the shield and when to just let the enemy pop - self-explanatory, but I'm annoyed 'cause I keep gettin' teammates that only go for the pop despite having multiple enemies right in front of them. Just let me deal with the shield, I'm a Tri-Stringer, I have the largest amount of object damage, AND I'm wearing Object Shredder. Like please team, I can't splat them 'cause if I stop then the shield gets popped and we ALL get splatted. [yeah this rotation sucked, im only in B+ (was B at the time) and im trying to rank up using only tri-stringer despite playing better on other weapons.]
and im havin so much fun, like sheesh my aim go smoooooooooth]
Hey anyone else noticing a decent improvement in their aim recently? Just me? My arms don't feel as stilted when I aim anymore and it's actually really helping, kinda throwin' off my Tri-Stringer aim though so I'll have to wait a bit before jumpin' back into Anarchy with 'em.
don't know how it happened during the Big Run but people just seem more aware and smarter. Probably 'cause one of our historic ruins are being attacked but eh, more pay = more fun for me. Also the Grizzco Dualies are the definition of "throw yourself at the enemy".
[Ok wtf Tri-Stringer is actually really fun to play
like legit I just tried it a couple hours ago and it was the most fun I've had playing a weapon since I discovered dualies in Splat 2. And that was at launch. like holy damn is it fun. the kit's are stupid tho]
it still confuses me on how people like me enough to actually follow me-
Anyway I might as well ask a question like the last person..
Do you have any family/friends near you?
Everyones got their own redeeming qualities, just gotta be around the right people!
Most of my family lives someplace else, not entirely sure where since they've moved from the last place and haven't told me nothing. I do have a sister that lives in Inkopolis though, but we don't talk much.
Same thing with most of my friends, but they moved to Splatsville instead. I ain't got the cash for that so I got stuck here, but I wouldn't move anyway, prefer it here.
[the family part is a bit shaky for my oc as I havent really given it much thought and I dont really plan on interacting with family/friends, its really just them. I can still do it if people ask and stuff, but it is probably going to be an on the spot thing, and very inconsistent. sorry!]
Hey, This is a LONG POST of my ramblings and opinions on my mains for ink sports, so beware. [Topic/s: Splatoon, Splatoon weaponry, a lot of Splatoon topics.]
This is just me putting my thoughts on weapons, mainly the V Splattershot, V Dualies, and Chargers (mainly V), into a post.
[*'s will be brought up at the bottom of the post and in order from being mentioned]
V = vanilla / original kit
V Splattershot -
The standard shooter that is simply the more all-rounded version of the Splattershot Jr. (imo) and what most people transition to if they're new/newer to Splatoon. I'm going to be honest here and say that I didn't actually start with the Splattershot after the Jr, I actually started with chargers [all the back in Splat 1], but after hitting a certain level of freshness [don't remember] I switched to special spam Aerospray, yes I was that kid in your matches.
Anyways, the Splattershot is what most people consider the "All-Rounder" weapon. Otherwise known as the "Jack of All Trades, master of none." It can do pretty much everything, but cannot do what other weapons are built specifically to do. An example is that it can ink turf and shoot people (duh), but it can't shut down an area like a Charger or Splatling can. Honestly, I do not see the Splattershot as this. Yes it can do these things, but has much better synergy when used correctly and, specifically, as a slayer*. I'm specifically referring to the Splatoon 3 V Splattershot here. The Suction Bombs help to compliment shutting down small areas or entryways/exits and the Trizooka helps to compliment its lack of long range capability, as well as being a nice shut-down tool.
Using a Splattershot has many pros and cons but personally, playing as a slayer allows it to utilize a lot of its potential and has good synergy with a lot of other weapons. Unfortunately this does not mean it has great synergy with other weapons, it is why it is often called the Jack of All Trades after all.
I would say that currently, the V Splattershot is in a very good position compared to other weapons, as it may not have a large or prominent playerbase (as I've seen, haven't encountered many, if any, V Splattershots in my time playing) but is still a weapon that can cause chaos and can definitely ruin someone's match.
Ability Recs:
If you're going for a slayer playstyle, like what I use, then I would recommend running Ninja Squid, Ink Saver Sub, and either Swim Speed Up or Run Speed Up for Main Abilities and some Sub Power Up and Ink Saver Main for Sub Abilities, the rest is free for you to choose. The reason I choose to run these abilities is for a multitude of reasons, mostly personal preference, but there are logical reasons behind it as well. The Ink Saver Sub is to counteract the high ink cost of Suction Bombs and the Speed Up's are for general speed increases, which can help immensely in a game as fast-paced as Splatoon. I do not have any other recommendations for other playstyles, as I am unfamiliar with them and therefore incapable of providing good advice.
Salmon Run:
The Splattershot is a very good weapon for Salmon Run, as though it doesn't excel in anything, it is good for everything (J.O.A.T*). I would recommend that when you have the Splattershot, to adapt a playstyle that targets easier to kill* bosses, such as: Scrappers, Fish Sticks, Flipper Floppers, and if you're close-by, Big Shots or Steel-Eels. Additionally, if you have time on your hands, I would recommend either inking turf for your shift-mates to use or clearing ads*.
V Splat Dualies -
The Vanilla Splat Dualies (gonna shorten it to S.D) are a somewhat niche and underused weapon in Splatoon 3. The kit is dogsh- somewhat alright, but compared to its kit in Splatoon 2 it is nowhere as popular or good. Suction Bombs and Crab Tank. Just. Who thought of this. I wanna stab 'em. I don't have much to say on it like the Splattershot I just really dislike the state that the devs put it in.
Apart from that, the playstyle that I use for the S.D is similar to how I play Splattershot but with some tweaks. The major difference is that I'm looking to engage in more fights and am constantly trying to break up enemy coordination (intentional or not). This style is called a Skirmisher*. The S.D mobility allows it to perform stunts and utilize its dodge-rolls in ways that make it almost impossible for the enemy to predict just what your next action is going to be (in terms of movement).
Ability Recs:
Use Quick Respawn and/or Quick Super Jump. Q.S.J is if you're planning to jump back in or out a lot, it just really helps. Q.R. is self-explanatory for a skirmisher, as you plan to take a lot of fights and can often go down without splatting anybody, so it helps to have that shortened respawn time to get back in and help your team.
Salmon Run:
The S.D are not a weapon I would recommend for Salmon Run. The mobility can help in some situations but overall it's just a worse version of the Splattershot, and has a hard time dealing with swarms of common enemies, which is very common in higher hazard levels. The only positive I see from using S.D is its shooting mode after using a dodge-roll can get rid of Steelheads (when you get in a good area, such as having high ground), and Big Shots somewhat easily.
Chargers -
Chargers are the kind of weapon that you see almost every match, doesn’t matter if you’re in Turf War or Anarchy. Most chargers fit into the anchor* role, allowing them to effectively take control of an area or to shut down others from entering theirs. This attribute is shared with Splatings but I ain’t talkin’ ‘bout those here. Again, I don’t have much to say playstyle-wise or on the certain kits, but I would probably recommend learning what your effective range is as a charger, especially if you are looking to really take those long-range engagements.
Ability Recs:
I know a lot of people are going to hate on me for this, but Respawn Punisher is extremely useful when playing as an anchor as it basically tells people to not mess with you, especially if you have good aim, as you have the overwhelming ability to take them out of the match for an extended period of time. A different ability I would recommend is Object Shredder. It may seem weird to put on, but using your time to get rid of a pesky Beakon or an annoying Splash-Wall is actually a really effective use of your time and ink, as it not only helps your team but prevents the enemy from taking steps to remove your position.
Salmon Run:
Chargers are an extremely useful weapon-class in Salmon Run, especially for dealing with Steelheads, Horrorboroses and Steel Eels. The weapon-class is also extremely helpful for dealing with Grillers or Motherships, as the long range allows you to take a more defensive position while still dealing a lot of damage.
Anyways, this has been my rant on the weapons I generally use in ink sports and my thoughts on them, I didn’t really go too in depth as I can provide my more ranty thoughts for posts that exclusively talk about those weapons.
- E signing off!
*Slayers are a playstyle that are usually what people refer to when someone is going for splats / looking for splats to help the team. I'm not an expert on this though so do proper research for the actual terminology.
*Jack Of All Trades, shortened
*Bosses that are able to be killed fairly fast upon appearing, with no set-conditions, such as a Steelhead blowing up its bomb or a Fly-Fish opening its containers. Not all bosses mentioned might be considered Easy To Kill by all players though.
*Common enemies, such as Chums or Smallfry or Grunts in Titanfall.
*Skirmishers are a playstyle that focus on taking fights and breaking up coordination, again, not an expert so go do your research.
*Anchors are a playstyle that focus on effectively shutting down or taking control of a certain area of the map.
OH HI THERE!! thanks for the follow!! hmm as an icebreaker, what are your favorite/least favorite weapons? :D
~ @tokumei-s! 😎
Hey no worries, always happy to give a follow!
Hmm, favourite weapons. Gotta be chargers! Love the range and the feeling you get from getting a really satisfying shot on somebody. The modifications you can make on a charger are really great as well, I haven't dabbled too much into it as I'm kinda broke at the moment but it would be fun to see just how much power I can put into a full-charge before it breaks.
Least favourite? Maybe sloshers, I just find 'em really hard to use and they hurt my arms after a while. Not to mention they're kinda hard to tinker with without getting ink everywhere, just gets really annoying.
-Prepare to end a possible war with us at a moment's notice
So, general things a nation needs.
-JD
Oh! Ok. Well that’s a heckuva lot less villainous than I was expecting. Not too sure about the nuclear reactors, though… that was one of the causes of humanity’s extinction, you know.