WOII : Compulsory | Summary
This whole WOII module helped me understand that all design forms are created in response to specific cultural, social, and historical conditions. It made me realize that the way we perceive art and design is also shaped by many individual factors such as personal experience, culture, and even the time period we live in.
From this perspective, art and design can be seen as a personal experience, where there is no absolute right or wrong. As Gerwen states, “Art is not a science: no art is turned redundant by successive developments in art; the arts do not form a logical whole" (Gerwen 1). Every artwork carries its own intention and language from the artist, meaning it cannot be judged from a single fixed viewpoint. What may appear as breaking the rules isn’t always wrong, and what seems outdated doesn't mean it lacks value. Instead, these differences create unique identities in design.
Because of that, I think cultural identity should be preserved and developed through a design framework so the message stays clear without losing its character. As Grafis Nusantara notes, design materials act as window to the past, reflecting social dynamics, technology, behaviour, and values of a certain time, showing how visuals function as cultural records. So instead of leaving it behind, I should carry it forward and apply it in my future design practice.
(225 Words)
References :
Thomas, Elfie. “Grafis Nusantara Shines a Light on a Forgotten Part of Indonesian Graphic Culture.” Www.itsnicethat.com, 31 Mar. 2022, www.itsnicethat.com/articles/grafis-nusantara-archive-graphic-design-310322.
Van Gerwen, Rob. “Art and the Vulnerability of Subjectivity.” Aesthetic Investigations, vol. 1, no. 2, Dec. 2016, pp. i–ix, https://doi.org/10.58519/aesthinv.v1i2.11988.
Wang, Shiwen Sven. www.itsnicethat.com/features/arts-and-labour-creative-industry-290424. Accessed 12 Apr. 2026.











