Every nation has a legend about elves, whether it is the dark-skinned, ritually scarred Anethâil of YarĂșn, the impossibly pale Cedraâil from the forests of Hallin, the river-dwelling Jusinâil of Dagramir, who allow moss to cultivate on their own skin, or the legendary eagle riding Umaedâil that are said to live in the mountain range that sprawls across Aedrenad and the Araventian Republic. These stories and songs often depict heroes who stood beside the humans, dwarves, and keârata against great evils, practically dancing through battlefields, untouched by their foes. They created art and music without compare, to look upon their beauty was enough to make anyone fall in love, and their lives stretched on for centuries at a time. Many of the other races wish to be as the elves, and some even model themselves after what they believe elven culture to be like.
To be an elf, however, is anything but desirable. Though beautiful and seemingly ageless, the elves of Evernyth are cursed to perceive the world at a slower rate than everyone else. To them, a second feels like ten, an hour is a day, and a year stretches on for eternity. It is this very quick processing time which allows them to rain down death upon their enemies while dodging slashes that appear impossibly fast to the other races. But it is also this which leads their existences to be boring.
In the early days, elves did what they could to tolerate the ponderously slow thought processes of the humans, the dwarves, the keârata, and the countless rarer races that populated the world. It grated on their nerves to spend so long doing anything while in the presence of others, but in the interest of forging strong bonds, they persevered. They made alliances, shared their arts, trained the lesser races in combat. But it could not last.
Many of the elves grew tired of constantly being better at everything they did. Being worshiped and praised was pleasant for a time, but there were no challenges, and changes in the way of the world took far too long. And so, they began to retreat, to disappear into strongholds only they knew of. The Umaedâil and Cedraâil went first, leaving the western side of the world to its own devices. The Anethâil stayed only somewhat longer before abandoning their great cities to the sands. Only the Jusinâil remained to carry on the legends of the elves, and even they tired of their lives some centuries later.
Bards would claim in the following years that the elves had left Evernyth altogether, fleeing through a mystical gate to another world and concealing the coming of a powerful, world-ending evil from those they once called allies, but as time went on, these rumors were forgotten. By and large, the elves were forgotten. When no one could personally vouch for the skill or beauty of the elves, it became easier to assume the legends were overstating things. In fact, if the ruins of elven cities did not dot the world, most would assume they never existed at all. But whatever the stories say, elves are surely gone from the lives of men.
And that is exactly how the elves like it. Barred up in their fortresses, they are able to function more properly. If one were able to find a way into an elven city now, it would be a bustle of impossibly fast movement, conversations so fast theyâre difficult to understand, political maneuvers too clever and quick to keep up with. Here, the elves find the challenge they always wished for. Here, they vie for power with one another in an endless political game, the rules of which are too complex for anyone but themselves to stand a chance. Each sort of elf plays the game their own way, but there is one constant: climb the ladder, at any cost.
A select few Umaedâil have recently taken advantage of the chaos in the Araventian Republic to begin slaving. Though those they snag are not necessarily the quickest slaves, they serve for manual labor beneath the level of any elf. Jusinâil occasionally venture forth from their keeps to paddle the rivers of Dargamir, wearing hooded cloaks to conceal their ears, and sharing their wares with those who live on the river banks. Famous for their fiery tempers and impatience, but also for the impeccable quality of the goods they sell, these âboat bogeysâ are a vital part of the culture along the river. And ever child in YarĂșn is warned of the shadowy archers that have sometimes slain entire hunting bands so that they might claim a kill. But none imagine that elves are tied to these legends.
The only real connection to elves is a term used mostly in the Araventian Republic and Dagramir to refer to humans who are so skilled they could plausibly be descended from elves. Though there is rarely truth to these claims, it is not entirely unheard of. Though he does not even know it himself, the swordsman Ludic Carvateâs great-grandmother was Jusinâil. And the entirety of House Ghaest, driven into exile by revolutionaries, possesses a bit of the elven spark.
Aside from these rare cases, the elves of Evernyth are the stuff of myths and faerie stories. The day may come when the slavers of the Umaedâil or the hunters of the Anethâil consider returning to their ancient homes and forcing humanity to bend the knee before them, and the mysteriously silent Cedraâil may well come pouring out of their forests to claim Hallin as their own, but for now, Evernyth is blessedly safe from the elves. For now.