Yesterday I got to play Depression Quest. Ironically I wouldn't ever know about the game if not for shitstains on the Internet harassing its creator, Zoe Quinn, which is damning and sab, but at least I got to know about the game. Now I wanna talk about the game a little because I thought it was very interesting, intriguing, etc...
Depression Quest felt very comfortable to play through, although it my choices in the game made it rather short. Apart from some minor details, it felt like the game was describing the real me uncannily. Odd, really because I don't know the first thing about depression. I never suffered it and I don't even know what it would be like, despite the game constantly telling me that I was profoundly depressed or some such thing.
I'd like to know how professionals in the field can really diagnose someone with depression, because it's possible that a person is depressed and have difficulty getting through life, but it also could be the case that the person is not really clinically depressed but rather just lazy, useless and stupid like myself.
I also thought some details in the game unfathomable. Like, the protagonist had some friends that at some point he couldn't socialize with anymore and a girlfriend. How is that possible that depression allows for such things? I don't have friends or a significant other and I'm not even depressed.
Other thing I didn't understand quite well is that the game ended without ever bringing up the topic of suicide. Maybe it's something else entirely, but people always conflate depression with suicide, so I thought I'd encounter something to that effect in the game. Oh well...
Actually I guess there might be some correlation betwenn depression and suicide but not necessarily causation. I mean, people doesn't have to be depressed to be suicidal necessarily, right? I bet most abhorrent failures such as myself constantly dabble in such thoughts.
That all aside, playing through the game was fantastic. It was like me living my days as usual. Breezing through work, seeking distractions in the evenings until I'm sufficiently tired that I can just plop on my bed and sleep, etc. I could never describe what it's like to live. Then along comes an interactive game and does just that (I wish I was a little eloquent).
Now, about the choices I made in game. I think I must've played it wrong because at no point I was on medication or being treated at all, so I must've fucked up some choices and then the narrative kinda just stopped about a month after I broke up with Alex. There was no end. For my part, I'd have expanded the end a little to include the formidable Exit Bag (check it out on Wikipedia, it's fantastic!). Not that it should provide a solution for clinically depressed people, but I'd definitely recommend it to human garbage like myself. In fact, since I learned about the wonderful properties of helium/nitrogen I became a very calm person. Just knowing that having a little bit of cash stashed away for when I hit rock bottom basically killed off all my anxiety. =)
Still, the vast majority of people will go through life without ever knowing what depression is really about. Just look at the douche nozzles accusing Robin Williams of being a coward. For this reason, I recommend that EVERYONE plays this game.