st. michael defeating satan
from the hours of marguerite d'orléans, france, 15th c.
source: Paris, BnF, Latin 1156 B, fol. 165r

No title available
tumblr dot com

祝日 / Permanent Vacation
Claire Keane
RMH

Origami Around
No title available
styofa doing anything
Stranger Things
we're not kids anymore.
Aqua Utopia|海の底で記憶を紡ぐ
Misplaced Lens Cap
TVSTRANGERTHINGS
DEAR READER

pixel skylines

❣ Chile in a Photography ❣
Peter Solarz
I'd rather be in outer space 🛸
Cosmic Funnies
Sweet Seals For You, Always
seen from United States
seen from New Zealand
seen from Germany
seen from United States

seen from France

seen from Malaysia
seen from Malaysia
seen from United States
seen from France

seen from Germany
seen from Malaysia

seen from Japan

seen from Türkiye
seen from Italy
seen from Israel

seen from South Korea

seen from United States

seen from Spain
seen from Türkiye
seen from T1
@faiirygh0st
st. michael defeating satan
from the hours of marguerite d'orléans, france, 15th c.
source: Paris, BnF, Latin 1156 B, fol. 165r
The shape of a fish's caudal tail can tell you a lot about how fast the fish moves! A rounded tail is the slowest and a lunate tail is the fastest! The lunate tail has the most optimal ratio of high thrust and low draw, making it the fastest.
Ichthyology Notes 2/?
There are four types of fish scales!
TRICK OR TREAT!!!
Treat!! Have some delicious jewel caterpillars :3
i love you visible brushstrokes. i love you glue warped scrapbook pages. i love you awkward poems. i love you junk journal with faded receipts. i love you poorly composed journal layout. I love you unintentionally blurry photographs. i love you asymmetrical beading. i love you curling freeform crochet. i love you fingerprints on pottery. i love you reused materials. i love you improvised instruments. i love you mistakes. i love you bravery to make it anyway. i love you creativity that hasn't been wiped clean of every drop of humanity and sanitized and commodified.
Porcelain turtle with snake, China, 11th-12th century
from The National Museum of Asian Art, Smithsonian
Wanna make a map? Check out my short booklet that'll have you coming up with a fantasy land pulled from all sorts of sources!
🧭 Find it here on itch.io, pwyw! 🧭
medieval heart-shaped prayer book in a medieval painting and in real life
Source
Things Real People Do in Dialogue (For Your Next Story)
Okay, let’s be real—dialogue can make or break a scene. You want your characters to sound natural, like actual humans talking, not robots reading a script. So, how do you write dialogue that feels real without it turning into a mess of awkward pauses and “ums”? Here’s a little cheat sheet of what real people actually do when they talk (and you can totally steal these for your next story):
1. People Interrupt Each Other All the Time In real conversations, nobody waits for the perfect moment to speak. We interrupt, cut each other off, and finish each other's sentences. Throw in some overlaps or interruptions in your dialogue to make it feel more dynamic and less like a rehearsed play.
2. They Don’t Always Say What They Mean Real people are masters of dodging. They’ll say one thing but mean something totally different (hello, passive-aggressive banter). Or they’ll just avoid the question entirely. Let your characters be vague, sarcastic, or just plain evasive sometimes—it makes their conversations feel more layered.
3. People Trail Off... We don’t always finish our sentences. Sometimes we just... stop talking because we assume the other person gets what we’re trying to say. Use that in your dialogue! Let a sentence trail off into nothing. It adds realism and shows the comfort (or awkwardness) between characters.
4. Repeating Words Is Normal In real life, people repeat words when they’re excited, nervous, or trying to make a point. It’s not a sign of bad writing—it’s how we talk. Let your characters get a little repetitive now and then. It adds a rhythm to their speech that feels more genuine.
5. Fillers Are Your Friends People say "um," "uh," "like," "you know," all the time. Not every character needs to sound polished or poetic. Sprinkle in some filler words where it makes sense, especially if the character is nervous or thinking on their feet.
6. Not Everyone Speaks in Complete Sentences Sometimes, people just throw out fragments instead of complete sentences, especially when emotions are high. Short, choppy dialogue can convey tension or excitement. Instead of saying “I really think we need to talk about this,” try “We need to talk. Now.”
7. Body Language Is Part of the Conversation Real people don’t just communicate with words; they use facial expressions, gestures, and body language. When your characters are talking, think about what they’re doing—are they fidgeting? Smiling? Crossing their arms? Those little actions can add a lot of subtext to the dialogue without needing extra words.
8. Awkward Silences Are Golden People don’t talk non-stop. Sometimes, they stop mid-conversation to think, or because things just got weird. Don’t be afraid to add a beat of awkward silence, a long pause, or a meaningful look between characters. It can say more than words.
9. People Talk Over Themselves When They're Nervous When we’re anxious, we tend to talk too fast, go back to rephrase what we just said, or add unnecessary details. If your character’s nervous, let them ramble a bit or correct themselves. It’s a great way to show their internal state through dialogue.
10. Inside Jokes and Shared History Real people have history. Sometimes they reference something that happened off-page, or they share an inside joke only they get. This makes your dialogue feel lived-in and shows that your characters have a life beyond the scene. Throw in a callback to something earlier, or a joke only two characters understand.
11. No One Explains Everything People leave stuff out. We assume the person we’re talking to knows what we’re talking about, so we skip over background details. Instead of having your character explain everything for the reader’s benefit, let some things go unsaid. It’ll feel more natural—and trust your reader to keep up!
12. Characters Have Different Voices Real people don’t all talk the same way. Your characters shouldn’t either! Pay attention to their unique quirks—does one character use slang? Does another speak more formally? Maybe someone’s always cutting people off while another is super polite. Give them different voices and patterns of speech so their dialogue feels authentic to them.
13. People Change the Subject In real life, conversations don’t always stay on track. People get sidetracked, jump to random topics, or avoid certain subjects altogether. If your characters are uncomfortable or trying to dodge a question, let them awkwardly change the subject or ramble to fill the space.
14. Reactions Aren’t Always Immediate People don’t always respond right away. They pause, they think, they hesitate. Sometimes they don’t know what to say, and that delay can speak volumes. Give your characters a moment to process before they respond—it’ll make the conversation feel more natural.
Important note: Please don’t use all of these tips in one dialogue at once.
squinkling her
STOP DOING THIS IN INJURY FICS!!
Bleeding:
Blood is warm. if blood is cold, you’re really fucking feverish or the person is dead. it’s only sticky after it coagulates.
It smells! like iron, obv, but very metallic. heavy blood loss has a really potent smell, someone will notice.
Unless in a state of shock or fight-flight mode, a character will know they’re bleeding. stop with the ‘i didn’t even feel it’ yeah you did. drowsiness, confusion, pale complexion, nausea, clumsiness, and memory loss are symptoms to include.
blood flow ebbs. sometimes it’s really gushin’, other times it’s a trickle. could be the same wound at different points.
it’s slow. use this to your advantage! more sad writer times hehehe.
Stab wounds:
I have been mildly impaled with rebar on an occasion, so let me explain from experience. being stabbed is bizarre af. your body is soft. you can squish it, feel it jiggle when you move. whatever just stabbed you? not jiggly. it feels stiff and numb after the pain fades. often, stab wounds lead to nerve damage. hands, arms, feet, neck, all have more motor nerve clusters than the torso. fingers may go numb or useless if a tendon is nicked.
also, bleeding takes FOREVER to stop, as mentioned above.
if the wound has an exit wound, like a bullet clean through or a spear through the whole limb, DONT REMOVE THE OBJECT. character will die. leave it, bandage around it. could be a good opportunity for some touchy touchy :)
whump writers - good opportunity for caretaker angst and fluff w/ trying to manhandle whumpee into a good position to access both sites
Concussion:
despite the amnesia and confusion, people ain’t that articulate. even if they’re mumbling about how much they love (person) - if that’s ur trope - or a secret, it’s gonna make no sense. garbled nonsense, no full sentences, just a coupla words here and there.
if the concussion is mild, they’re gonna feel fine. until….bam! out like a light. kinda funny to witness, but also a good time for some caretaking fluff.
Fever:
you die at 110F. no 'oh no his fever is 120F!! ahhh!“ no his fever is 0F because he’s fucking dead. you lose consciousness around 103, sometimes less if it’s a child. brain damage occurs at over 104.
ACTUAL SYMPTOMS:
sluggishness
seizures (severe)
inability to speak clearly
feeling chilly/shivering
nausea
pain
delirium
symptoms increase as fever rises. slow build that secret sickness! feverish people can be irritable, maybe a bit of sass followed by some hurt/comfort. never hurt anybody.
ALSO about fevers - they absolutely can cause hallucinations. Sometimes these alter memory and future memory processing. they're scary shit guys.
fevers are a big deal! bad shit can happen! milk that till its dry (chill out) and get some good hurt/comfort whumpee shit.
keep writing u sadistic nerds xox love you
ALSO I FORGOT LEMME ADD ON:
YOU DIE AT 85F
sorry I forgot. at that point for a sustained period of time you're too cold to survive.
pt 2
REBLOG FOR REFERENCE.
Worldbuilding/Character Prompts #1
If you are someone who struggles with worldbuilding, one thing you can do in advance of November without the chore of writing lists and such, is just to pick a random time in your character's life and just start writing them in a scenario.
Here's a list of prompts you can use in your worldbuilding!
Character hasn't eaten all day; what do they do for food? Where do they go?
Character Is tired enough they're falling asleep where they stand. Where are they, what are they doing, and can they leave to go sleep?
Character is very thirsty; where are they, what are they doing, and what are they thirsty for? Water? Blood? Coffee? Tea?
Character is at a brand new restaurant (or local equivalent) for the first time; the menu is a set of pictures. What do they pick? Do they recognize any dishes? Do they like what they pick?
Character is getting ready for a formal event. How are they feeling? What clothing are they wearing? Do they like how they look?
Character is in their favorite location, having a nice, calm, relaxing day. Where are they, what are they doing? Is anyone there with them?
Character is playing with an animal. What kind of animal is it? Is it a pet? Is it a stray? Is it a wild animal? Is it friendly, or aggressive? What is character doing?
Imagine doing some shit like this every seven years 🤣
Worldbuilding Food: More than meets the eye
So, you want to world build food but maybe you don't know where to start, have hit a roadblock, or are just looking for some interesting places to addon to. I've got your back.
Vegetables, Fruits, Grain, Nuts, & Fungi
One of the first things I think of when it comes to food is fruits and vegetables, and the line between them is surprisingly small.
Like tomatoes are vegetables? Pumpkins are fruits but other gourds are not? When does a herb become a vegetable? Although important to classify, don't let it be your main focus.
Start with
How the produce grows
What it looks like throughout different stages of its life
What parts are edible
How most people consume the produce
How the product is harvested
Is it seasonal
What about the produce that makes its growable environment habitable
How it spreads/reproduces
There's many different unique ways fruits and vegetables grow in just our real world, but that doesn't mean you can stop there.
Cranberries grow on vines that actually float on the surface of soggy ground and water in wetlands. Cashews actually grow on the bottom of cashew apple, which is it's own edible product. There's lots of different ways plants can grow, and what they even need to do so.
Some produce even have their own defense mechanisms (which often which becomes a form of flavor to us). Don't think these defense mechanisms stop at protection from predators. Strawberries are an aggressive plant, fighting, killing, and taking over any nearby plant neighbors. Some plants have thistles and thorns, and others are the hard shell or peel we end up effortlessly cutting through.
Try to think of some environmental things in the world your working with that the produce would have adapted to.
I think my favor example of this IRL is sunflowers. They change directions to face the sun, and when they can't find the sun they face each other. Eventually their seeds weigh them down, and which they'll always face east.
Don't forget fungi is edible too, and has it's very own unique properties.
(Don't forget yeast -> bread, you can make up whatever food you want)
Meats & Agricultural Animals
I myself am not a meat-eater, but I understand the importance of animal products to a society. If you world doesn't have it, don't fret. This sector won't just be about meat products, but it will contain a lot of it.
Food and what animals are considered for consumption changes from culture to culture. The same can be said for treatment leading up to their role in society as the food on people's plates. Often times a culture cannot imagining eating an animal they see as part of the family, such as dogs or cats IRL, but other times it's seen part of a religious practice such as cows.
There's a lot of cultural stuff that goes into our agricultural animals, both for work, dairy, textiles, and food.
Here's some ideas to start with
What parts of them are edible and used for food
Do they produce any dairy or egg products
How old do they have to be before becoming a produce animal
Are the animals used for other resources too i.e. bones, fur, skins, skulls, blood, etc.
How much food does one animal make
Typically how are they are killed, if they are
What conditions are these animals kept in and are they viewed humane
What environments allow these animals to thrive alongside the people of your world
What does the animal eat
Now... Let's into some culture and religion
Religion and culture has a major impact on what we eat. Take for instance Kosher, Halal, and more. Historical shortages in food even to this day affect what foods we eat. Culture also affects our tastes. The corn line of the United States is drowning in corn, and yet corn is seen as a sweet treat over seas in many nations.
Harvesting
How the harvesting goes changes a lot about a society, big and small. Think about how terrible a year would go in medieval times if harvest came up incredibly poor, or how wealthy our modern day world would look to those people due to mass production.
Here's some things to think about
What time of year are the biggest and most important harvest(s)
How common are agricultural workers
What would the average person see if they watched people work
What technology/tools are used
What happens if the harvest goes wrong
Do farmers/harvesters get special rights for their role in society
In older societies harvesting and how that went completely shaped how the next year would look. In some cultures the harvesters have been revered, while in other if crossed to far would be expected to tear the country to pieces. Think about the role harvesting plays in your society. What would happen if they striked? Or if a disaster swept the land?
The environment itself will change a lot about what harvesting look likes. Why does this environment work? What are the environmental risk to both the crop and workers?
Are we farming in the water, in the middle of the arctic, underground, high up in the trees?
Exotic Food & Immigration
While establish what the everyday food in the area is, don't forget to pay mine to the opposites. Immigration and trade play a major role in what foods end up on our plate. As cultures combine and mingle so do their food.
Take one look at the United States, infamous for it's large potions, fatty foods, and immigrant culture cuisine. A lot of foods in the United States are the results of cultures meeting to improve and add onto one another's foods, that includes American styles of pizza, tacos, and more.
Even major cities around the world have styles of foods unique to them.
Let's think
What locally seen foods count as exotic
What foods are nearly impossible to get
Is there access to foreign brands/produce
How expensive is most exotic foods
What styles of cooking are being brought in by foreigners
How do people get exotic foods
What foods would the locals not be able to eat due to not being used to it
Try to think about what makes this food exotic in the local area. Maybe it cannot grow in the local environment. Maybe the quality of the food is simply better overseas. Maybe the animal or plant is far too aggressively invasive for locals.
Trade & Transport
Food is both a very important export and import, especially in time of devastation.
Don't forget about exports too, what is your society giving out to the world, and getting back. Not all trade has to be capital based. Perhaps your world simply trades on good or service for another.
Here's some things to think about
What's being exported and imported
Are whole animals imported/exported
How is the trade being done i.e. trains, boats, aircraft, teleportation, etc.
Are there any obstacles to trade
What places are all involved in trading
How is the trade brought to where it needs to be inland
In what ways do these trades improve the lives of locals
Transportation is also super important to where food ends up, and more so in what volumes. How do people get all these produce or animals relocated? What kinds of storage are we seeing to keep things fresh (if health standards are even up to code in your worldbuilding)?
What poses a threat to things in storage? i.e. mold, foxes, animal thieves, disease, etc.
Restrictions
With supply and demand, comes outages, taxes, and restrictions. Unfortunately not everything in the food world goes right. There's natural disasters to come and destroy crops, hostile settlements to block trade, and especially that person who is really bad at cooking but they love doing it so you don't have the heart to say no....
Anyway let's talk restrictions and where they can come from
Wartime
Wartime can cause a lot of original farmers and workers to become soldiers. It also can lead to the large scale destruction of precious farm land, crops, animals, and overall places to cook.
Laws
Perhaps there's a particularly poisonous food, and way too many suspiciously poisoned people. That's when law comes in. There's many reasons for food and drink to become outlawed. Religious reasons, danger, regulations, inebriation, etc.
Siege/Embargo/Thievery
Knock knock! It's the United States here to embargo your random country. Outside factions can always become an obstacle, leading to loss of traveling cargo or straight up missing farmers too. Nothing comes in, and sometimes nothing comes out.
Endangered
Perhaps a common plant or favored animal is running low on populous. Now locals are more so focused on reanimating a dwindling population, more so on eating it.
Sickness
Whether it be hoards of invasive bugs, prion disease caused by cannibalistic animal feed, or sudden inexplicable field of dead corn sickness happens. Maybe something has swept over the land, and no one ever bothered to try to plant said crop again.
Natural Disasters
Natural disasters can not only cause the elimination of entire villages, but accidentally bring in lots of invasive creatures too. Catfish is off the menu for as long as carp is intown.
Straight Up Difficulty
Sometimes a fruit appears once a year, or a tasty creature is a dangerous one to take on in order to eat. It can be difficult getting the right ingredient sometimes. Other times it's new to the market. So much can happen when food is involved.
Preparation & Flavor
Finally all the food in the world is available, but what are we going to do with it.
Make it even better!
I personally find preparation to be the best part of worldbuilding. Now I get to imagine my fictional little people stewing their pots, and kindling their fires. Reflect off of real world recipes, and maybe even write down exact fantasy recipes of your own.
Don't forget about herbs and spices (I see you British people).
You have five basic taste receptors in your mouth: sweet, sour, salty, bitter, and savory. They make great descriptors and fun places to explore when looking into what your foods taste like. Smell can play an important role too.
Does it smell awful and taste great, smell sweet and taste bitter, perhaps it doesn't have anything at all going on.
Happy worldbuilding!
Naming Fantasy Races, Step-by-Step
1. Understand their characteristics
What's special or different about them? Define their attributes—consider the physical, magical, and cultural traits of the race.
Determine their societal structure, beliefs, and history.
2. Choose a base word
Use elements from mythological roots or existing folklore and literature.
Draw from nature, such as "aqua" for water-based creatures or "sylvan" for forest dwellers.
Look at words from Latin, Greek, or other ancient languages for inspiration, such as "lupus" (Latin for wolf).
3. Find appropriate prefixes and suffixes
Examples of common prefixes:
Drac– (dragon)
Lycan– (wolf)
Syl– (forest/nature)
Aqua– (water)
Examples of common suffixes:
–kin (family, race)
–folk (people)
–ari (noble or magical)
–shade (mystical or ethereal)
–borne (born of or origin)
4. Combine & modify
Merge the base word with your chosen prefix or suffix and, if need be, adjust it to make for better pronunciation. For example, you might combine "sylvan" with "-ari" to create "Sylvari".
Mix parts of words to invent new, unique terms.
5. Ensure uniqueness
Once you've come up with a name, I suggest checking its uniqueness with a quick search to ensure the term isn't already widely used in popular media.
6. Contextual integration
Integrate the term into the lore and history of your world. How did this race come to be known by this name?
Consider the cultural significance. Think about how other races view them versus how they view themselves.
Here are a couple examples to get a better idea of how you might choose to go about it for different creatures:
Forest dwellers: Base word: Sylvan (related to forests) Suffixes: –ari, –folk, –kin New terms: Sylvari, Sylvafolk, Sylvakin
Water-based beings: Base word: Aqua (water) Suffixes: –nix, –morph, –ari New terms: Aquanix, Aquamorph, Aquari
Don’t be afraid to combine unexpected elements for a fresh take, and keep the cultural nuances within your world in mind when coming up with a suitable term. A race’s name might change based on who is using it or the context.
Hope you find this helpful! Happy writing ❤
Previous | Next
burning text gif maker
heart locket gif maker
minecraft advancement maker
minecraft logo font text generator w/assorted textures and pride flags
windows error message maker (win1.0-win11)
FromSoftware image macro generator (elden ring Noun Verbed text)
image to 3d effect gif
vaporwave image generator
microsoft wordart maker (REALLY annoying to use on mobile)
you're welcome