Dragon Age Inquisition - Emerald Graves

Love Begins
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Sweet Seals For You, Always

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Cosimo Galluzzi

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tannertan36

oozey mess
Lint Roller? I Barely Know Her
todays bird
noise dept.

pixel skylines
almost home
cherry valley forever

★
The Stonewall Inn
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Kiana Khansmith
Stranger Things

bliss lane
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@fallenrazziel
Dragon Age Inquisition - Emerald Graves
Kusuriuri #34
"All this touching, all this touching, all this touching"
JULY 24TH, 1998 What is this place? Not quite your ordinary house, that's for sure.
Viera!Joshua #9
in memory🌼
My full Emet-Selch trading card illustration for @ffgentszine 💜
Leftover zine sales start tomorrow July 24th! ✨️
Maedhros Russandol in Dragon Age #151
Still chipping away at this, but felt like posting a snippet cuz I'm happy with how much progress I've made up until now. Still a lot to rework and do but enjoy~
Previous WIPs: Rough Pass Tie Down (sorta) Background
Viera!Kuja #49
Soul Reaver fan project in the making! As for main character: in this visual novel you'll play as Raziel The plot will take place in the post-canon universe, the rest is spoilers. We chose the following games as a basis: Blood Omen: Legacy of Kain, Legacy of Kain: Soul Reaver, Legacy of Kain: Soul Reaver2, Legacy of Kain: Defiance (Because my co-developer and I only played those games and came up with the idea for the novel shortly afterward) (we know about Blood Omen 2, but choosed to not include it) (Funny enough, we started this project a few months before the release of the new game Legacy of Kain: Ascendance) Now here i'm shoving you all the characters and how they'll going to look in the novel in my artstyle (more details will likely be added towards the end of the work) Important part: in this novel, you can date the character or maintain a platonic friendship with them. These will be two different endings for each character, each with illustrations. (However, to make things easier for me, as the sole artist, progress on the romantic root will show you main composition of a platonic art before romantic art ending, there just going to be minor changes which correspond to the text) Text language: english, ukrainian (because it's our first language) This is all main point for now, but feel free to ask anything! P.S. just for context, as much as we want to deliver the game, please don't expect it soon, we're a team of one writer/programmer and one artist, and can progress with a fun side project only after our work hours. We are currently planning to release a demo this year, we'll see how it goes.
Viera!Joshua #8
Resident Evil (1996)
Maedhros Russandol in Dragon Age #151
July 24, 1998