Analyzing Nawara (RPG ILLUSION THEORY)
I just had to do this, the new updated version is amazing.
*SPOILERS AHEAD*
We’re all familiar with Nawara, the game’s main character, she’s socially awkward and has a weird hyperactive personality, the point of the game is the player themselves, the one who moves Nawara and decides her fate, thus leading them to push her into the hole which will begin her adventure.
1 ALFRED Here is why Alfred’s death was indeed set up, Alfred didn’t die, he was at the game with both Michael and Valentine, what they killed wasn’t him, it was one of his illusions (remember when Nawara was in a room full of Alfreds and she had to find the correct one?), when Nawara found “Alfred” (his illusion) his movements started getting freaky, as if he was afraid and knew he was going to die.
2 COFFEE SHOP Now let’s skip this part and let’s arrive at the coffee shop, Nawara got anxious because she became famous and did nothing to achieve what she had, she started feeling guilty and she didn’t want to eat infront of others, what I think is that Nawara’s vulgarity and impolite behavior (swearing all the time, bad jokes) is related to the fact she’s not able to fit into society much, she just wants to be funny because that’s all she can do.
3 BLUE AREA The area with all the Illusions, it seems that the blue area has got much more fights than the others, the illusions are Nawara’s memories according to the game, which means that this place must remind her of something she wants to forget.
4- KELLAN Nawara must have some form of Stockholm Syndrome; she seemed to fall in love with him and feel like everything he did to her was right, she loved him because she had no other choice, he was the only person she got close to during her journey. Kellan was manipulative, but we don’t know if this is related to the black magic or if he was that kind of person, he was just a guy who wanted someone to be friends with him or something of that sort due to spending his whole life alone.
















